Welcome back to the third and final part of my adventures at TEC.
I left off last time with me getting a big 20 win early into round 4, this left me on 73 points going into Round 5.The downside of finishing Game 4 so early is that I then had about 2 and half hours until Game 5. So I dithered about, set up my army for best painted watched some of @MatyPs game, had some lunch, watched some of the other top table to see how things were playing out there.
All 4 games below me were going o right until the end, which I thought was promising, mans they must be close games at least. I was hoping they’d all get 10 10s and I’d have a big lead gig into Round 5. However, the bloody Vermin Swarm somehow managed to batter some Infernal Dwarves with a Pyro master20 – 0 (I still have no idea how that happens). That meant that for round 5 I would be playing against the Vermin Swarm with a 4 point lead, 73 v 69.
Now before this game, I have never actually played against the new VS army book. None of my local opponents play the army and I’ve always managed to avoid them at previous tournies. I was happy that I finally got to play against them but why did it have to be the last game of a tournament when I was pulling off the rare feat of being in first place (A situation I have never been in before).
Let me tell you, this is no normal Vermin Swarm list being pushed about by some noob, this is Ciaran Dunne of Ireland ETC fame, a two time winner of TEC previously, so I’m up against it here (and his list is utter filth!)
555 - Swarm Priest, Sacred Platform (Whispering Bell), Wizard Adept, Thaumaturgy, Book of Arcane Mastery, Holy Triumvirate, Caelysian Pantheon
295 - Swarm Priest, Wizard Adept, Witchcraft, Crystal Ball, Obsidian Rock, Holy Triumvirate, Caelysian Pantheon
210 - Vermin Senator, General, Crown of the Wizard King, Cowl of the Apostate
125 - Duskblade Assassin
125 - Duskblade Assassin
125 - Duskblade Assassin
436 - 56 Vermin Legionaries, Shield and Spear, Standard Bearer with Eagle Standard (Rending Banner)
405 - 50 Vermin Legionaries, Shield and Spear, Musician, Standard Bearer with Eagle Standard (Bell of the Deep Roads)
436 - 56 Vermin Legionaries, Shield and Spear, Standard Bearer with Eagle Standard (Rending Banner)
280 - 25 Blackfur Veterans, Bloodfur Praetorians, Champion, Standard Bearer with Eagle Standard (Banner of Discipline)
229 - 15 Ignifier Grenadiers
229 - 15 Ignifier Grenadiers
229 - 15 Ignifier Grenadiers
185 - 3 Experimental Weapon Teams, Deepfire Thrower
185 - 3 Experimental Weapon Teams, Deepfire Thrower
160 - 4 Experimental Weapon Teams, Jezail and Shield
290 - Stygian Earthbreaker
4499
Ugh, just copying and pasting that list has made me feel sick all over again!
So when I saw the draw had gone up I had about 10 minutes to read the VS book and try and get my head around all that it does. The fact that there was 3 units of 15 Ignifiers immediately rang alarm bells, no one takes that many of a single unit unless it is very broken, and after looking at their stats and their shooting weapons I can confirm that they are indeed broken! Each unit has 30 S6 AP2 flaming shots that they can throw into combat, only an 8” range but it doesn’t really matter about that because whatever they are throwing them grenades at is going to be dead! They also March and shoot so they have a theoretical threat range of 18”!
The magic setup is immense too! Wizard adept with the book of +2, on Thaumaturgy and he gets to pick any of the spells! So you better believe he picked Wrath of God! Also, the bell lets him have an additional spell. Then another adept on Witchcraft this time, who also gets to pick 1 – 6 spells. Then the Senator with the Crown of the Wizard King and Cowl of the Apostate gets a random lore but from that lore he can pick spells 1 – 4. I really hope that’s just an oversight that will be corrected because that is some straight up &*!!%^*$ there!
Other than that nonsense we have 3 big units of Legionaries, one of which can ambush on through tunnel markers. The Blackfur Veterans are where the Bell, Adept and Senator sat. Then we have the 3 assassins which could appear anywhere and if they are in a fight with the Minotaurs I do not fancy Mr Minos chances of living long enough to kill them in return. Then 2 units of Deepfire Throwers, which aren’t great against me as I don’t have a lot of ranks and I’m res 4, so I should be safe enough. The Jezails are always a concern as they can just sit back and pick off my Soothsayer or the Giants. Lastly there’s the Stygian Earthbreaker with its 1+ Armour Save, making it an annoyingly tough nut for me to crack.
The deployment for this game was Dawn Assault and the objective was Hold the Ground. With a lead going into the game I basically decided to try and play defensively (well, as defensively as I can, which is to say not very because I don’t know how to). I wold march the Minotaurs onto the centre and start claiming the objective from turn… [Read More]
I left off last time with me getting a big 20 win early into round 4, this left me on 73 points going into Round 5.The downside of finishing Game 4 so early is that I then had about 2 and half hours until Game 5. So I dithered about, set up my army for best painted watched some of @MatyPs game, had some lunch, watched some of the other top table to see how things were playing out there.
All 4 games below me were going o right until the end, which I thought was promising, mans they must be close games at least. I was hoping they’d all get 10 10s and I’d have a big lead gig into Round 5. However, the bloody Vermin Swarm somehow managed to batter some Infernal Dwarves with a Pyro master20 – 0 (I still have no idea how that happens). That meant that for round 5 I would be playing against the Vermin Swarm with a 4 point lead, 73 v 69.
Now before this game, I have never actually played against the new VS army book. None of my local opponents play the army and I’ve always managed to avoid them at previous tournies. I was happy that I finally got to play against them but why did it have to be the last game of a tournament when I was pulling off the rare feat of being in first place (A situation I have never been in before).
Let me tell you, this is no normal Vermin Swarm list being pushed about by some noob, this is Ciaran Dunne of Ireland ETC fame, a two time winner of TEC previously, so I’m up against it here (and his list is utter filth!)
555 - Swarm Priest, Sacred Platform (Whispering Bell), Wizard Adept, Thaumaturgy, Book of Arcane Mastery, Holy Triumvirate, Caelysian Pantheon
295 - Swarm Priest, Wizard Adept, Witchcraft, Crystal Ball, Obsidian Rock, Holy Triumvirate, Caelysian Pantheon
210 - Vermin Senator, General, Crown of the Wizard King, Cowl of the Apostate
125 - Duskblade Assassin
125 - Duskblade Assassin
125 - Duskblade Assassin
436 - 56 Vermin Legionaries, Shield and Spear, Standard Bearer with Eagle Standard (Rending Banner)
405 - 50 Vermin Legionaries, Shield and Spear, Musician, Standard Bearer with Eagle Standard (Bell of the Deep Roads)
436 - 56 Vermin Legionaries, Shield and Spear, Standard Bearer with Eagle Standard (Rending Banner)
280 - 25 Blackfur Veterans, Bloodfur Praetorians, Champion, Standard Bearer with Eagle Standard (Banner of Discipline)
229 - 15 Ignifier Grenadiers
229 - 15 Ignifier Grenadiers
229 - 15 Ignifier Grenadiers
185 - 3 Experimental Weapon Teams, Deepfire Thrower
185 - 3 Experimental Weapon Teams, Deepfire Thrower
160 - 4 Experimental Weapon Teams, Jezail and Shield
290 - Stygian Earthbreaker
4499
Ugh, just copying and pasting that list has made me feel sick all over again!
So when I saw the draw had gone up I had about 10 minutes to read the VS book and try and get my head around all that it does. The fact that there was 3 units of 15 Ignifiers immediately rang alarm bells, no one takes that many of a single unit unless it is very broken, and after looking at their stats and their shooting weapons I can confirm that they are indeed broken! Each unit has 30 S6 AP2 flaming shots that they can throw into combat, only an 8” range but it doesn’t really matter about that because whatever they are throwing them grenades at is going to be dead! They also March and shoot so they have a theoretical threat range of 18”!
The magic setup is immense too! Wizard adept with the book of +2, on Thaumaturgy and he gets to pick any of the spells! So you better believe he picked Wrath of God! Also, the bell lets him have an additional spell. Then another adept on Witchcraft this time, who also gets to pick 1 – 6 spells. Then the Senator with the Crown of the Wizard King and Cowl of the Apostate gets a random lore but from that lore he can pick spells 1 – 4. I really hope that’s just an oversight that will be corrected because that is some straight up &*!!%^*$ there!
Other than that nonsense we have 3 big units of Legionaries, one of which can ambush on through tunnel markers. The Blackfur Veterans are where the Bell, Adept and Senator sat. Then we have the 3 assassins which could appear anywhere and if they are in a fight with the Minotaurs I do not fancy Mr Minos chances of living long enough to kill them in return. Then 2 units of Deepfire Throwers, which aren’t great against me as I don’t have a lot of ranks and I’m res 4, so I should be safe enough. The Jezails are always a concern as they can just sit back and pick off my Soothsayer or the Giants. Lastly there’s the Stygian Earthbreaker with its 1+ Armour Save, making it an annoyingly tough nut for me to crack.
The deployment for this game was Dawn Assault and the objective was Hold the Ground. With a lead going into the game I basically decided to try and play defensively (well, as defensively as I can, which is to say not very because I don’t know how to). I wold march the Minotaurs onto the centre and start claiming the objective from turn… [Read More]