Axel Vicious' Hobby Blog 31

This is the hobby blog for Axel Vicious. I'll be talking about all aspects of hobbying and painting, some battle reports as well as other Ninth Age related topics.

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  • New

    Hello!

    So after that crushing defeat in Game 2 it saw me slip down the tables. For Game 3 I was drawn against another British player, Luke Tranter, who this year was a Mercenary for Team Slovenia. Luke has been playing tournaments longer than me I believe, I started back in 2012 and I remember Luke being around then in the days of 8th edition. Despite Luke and me playing at several of the same tournaments over the years we have never played against each in 7 years, so at least this is a new opponent for me. Luke is the king of the Beast Herds and I never known him to play any other army so he is going to know exactly what he’s doing with this army and will make for a tough match up, I’m hoping I’ve learnt from the mistakes I made in Game 2 but I’m gonna be honest, I was pretty drunk by Game 3 and I only really have vague recollections of this game, luckily I was making notes and taking pictures so I’ve been able to piece it all back together.

    Anyway, Luke’s list:

    575 - Beast Lord, General, Razortusk Chariot, Heavy Armour, Shield, Beast Axe, Fatal Folly, Death Cheater, Crown of Horns, Eye of Dominance

    475 - Minotaur Chieftain, Battle Standard, Greater Totem Bearer, Great Weapon, Aaghor’s Affliction

    520 - Soothsayer, Wizard Master, Druidism, Dark Rain, Seed of the Dark Forest

    104 - 8x Feral Hounds

    115 - 10x Mongrel Raiders, Scout & Ambush

    330 - 3x Raiding Chariot

    378 - 36x Mongrel Herd, Standard, Musician, Champion, Spears, Banner of the Wild Herd

    150 - 5x Gargoyles, Scout

    165 - 10x Longhorn Herd, Ambush, Halberds

    560 - 6x Minotaurs, Champion, Musician, Totem Bearer, Black Wing Totem, Shields

    465 - 10x Centaurs, Champion, Musician, Totem Bearer, Black Wing Totem, Lances, Throwing Weapons

    330 - Beast Giant, Giant Club

    330 - Beast Giant, Giant Club



    You can see my list in my pre ESC write up here

    So after a quick glance at his list there’s 2 things that scare me. The first is the unit of 10 Centaurs and the second is the Minotaurs. The Centaurs are crazy fast and will be difficult to pin down, they have 2 attacks each with Strength 7 on the charge (If drunk, which they were all game), that unit can pack a serious punch and if I let them get around me then they can smash off any of my units. They are definitely going to be the number one target for the spells of my Exalted Herald.

    The Minotaurs are Minotaurs and after Game 2 they need no further explanation. All of my units are sh!tting themselves at the idea of having to fight those guys again!

    Giants don’t particularly scare me that me that much. With my high defensive skill on all my units they are only hitting me on 4s so it definitely limits there damage output. The only really pose a threat to the Warriors and that’s if they can get a flank or rear charge on them.

    I like the Core set up that Luke is using. The Chariot block is a good choice and 3D6 impact hits at Strength 5 is enough to make any unit think twice. Once they are in though if they haven’t broken me they are going to die!

    I know everyone is loving the big Mongrel blocks over the Wildhorn, and I totally get the reasons why, but for me that big unit of Mongrels is just easy combat res. Any of my units is going to chew them up if it comes to a 1 on 1 fight.

    Character wise, the Shaman is nothing unusual, Druidism is a good lore for Beasts that have big blocks, so will be key to keeping the Minos, Centaurs and Mongrels in the fight. There’s the obligatory Seed of the Dark Forest which is to be expected and Dark Rain too, which is wasted against me. Shaman is tagged onto the end of the Mongrel block.

    The Minotaur BSB is a good build. Res 6, 4+ Fortitude and a Great Weapon, can take a beating and dish it out too. He is sat in the Mongrel block to give them some damage output. He’s a scary beast but I’m hoping my Chosen Lord can get at him and kill him quickly with the Burning Portent.

    The Beast Lord on the Chariot is a good choice if you ask me. “+ Armour Save and a 4+ Fortitude save makes him very survivable and he’s got a decent damage output too, nothing compared to the Minotaur Warlord from the last game but it’s still a good build. The Beast Lord goes in with the other Chariots to make a big unit of 4 (nothing compared to UD)

    The rest of the army is chaff really. The ambushing Longhorn don’t worry me too much as I’ve had 10 of them flank charge my Warriors before and just bounce off so I think I’m good.

    For this game the deployment is Frontline Clash (the perfect deployment when you’re drunk!) and the scenario is Capture the Flags which is an excellent scenario for me. I’m never going to get those Longhorns so I have to kill the Centaurs, Minotaurs and Mongrels and try and keep all my units alive.

    For my manifestations I take the Sorcerer Immortal and Brand of the Dragon because I absolutely need to be darting behind his units and blasting them off with magic, especially those Centaurs. For his spells I take The Grave Calls, Marked for Doom and Hellfire. Marked for… [Read More]
  • Hello again!

    Let’s get started with Game 2 of the ESC shall we? So after a nice win in Game 1 I was climbing up the tables and for this round I was Drawn against the Captain of Montenegro (Aleksander Vilotic, no idea what’s his handle on here is though) and his Beast Herds. Alek’s list:

    705 - Minotaur Warlord, General, Great Weapon, Blessed Inscriptions, Trickster’s Cunning, Crown of

    Horns, Talisman of Shielding

    475 - Minotaur Chieftain, Battle Standard, Great Weapon, Aaghor’s Affliction, Greater Totem Bearer

    440 - Soothsayer, Druidism, Seed of the Dark Forest, Wizard Master

    165 - Soothsayer, The Shamanism, Potion of Strength, Wizard Apprentice

    150 - 2x 15x Wildhorn Herd

    220 - 2x 15x Wildhorn Herd, Throwing Weapons, Musician, Ambush

    170 - 17x Wildhorn Herd

    783 - 8x Minotaurs, Shield, Standard bearer, Musician, Champion, Totem Bearer, Black Wing Totem, Flaming Standard

    748 - 8x Minotaurs, Shield, Standard bearer, Musician, Champion, Totem Bearer, Black Wing Totem

    135 – 2x 5x Gargoyles


    The first thing that jumped out at me when I saw the list was the 2 great big units of Minotaurs, ouch! I’ve fought against Minotaurs before but never 2 units that size along with 2 tooled up Minotaur characters. I’m not sure I have an answer to both of them, one of them I could kill with magic and combat, but two is going to be difficult. I’ve never fought them with Shields before either, it limits their damage output which is good with me but giving them parry makes them much more annoying for my army, especially my Chosen Lord who is perfect for killing Minotaurs. I would be hoping to get some flank charges on the Minos but then the second thing about the list jumped out at me, 5 units of Wildhorns! Although they are garbage, that is a lot of garbage to get through. Combined with the 2 units of Gargoyles, this list is packing a lot of chaff which should help keep the Minotaurs safe from any unwanted charges.

    Character wise both Mino characters are not to be sniffed at, the BSB is the weaker of the two but they’re both wielding Great Weapons so they are incredibly high strength with a lot of attacks. The General is giving every one in 12” re rolls to hit every turn thanks to the Crown of Horns so that just makes the Minos even more deadly.

    With a Wizard Master, a Wizard Adept, a Greater Totem and two Black Wing Totems there is a ridiculous number of spells that this army has access to, I’m going to find it difficult to know what spells to prioritise dispelling.

    The Deployment type was Dawn Assault and the secondary Objective was Spoils of War, not a great objective for me in this battle as my opponent has 7 scoring units and I have 3 so it’s going to be diffciult to stop all those units from getting two of the objectives.

    I win the roll for sides and I make my opponent take the side with the building in the deployment zone and make him take the ¾ with the building in so that his army is bunched up together. I wanted them contained so that I knew where they were.

    For my Manifestations on my Exalted Herald I picked Sorcerer Immortal and Brand of the Dragon so that I had Veil Walker for those increased ranges and the other benefits and the Exalted Herald could now fly. As the Beast Herds have no shooting and will be limited on Magic Missiles my Exalted Herald will basically have free range to do what he wants here. For his spells I picked The Grave Calls, Marked for Doom and Hellfire for some truly offensive magic, I don’t plan on getting him near combat with those Minotaurs so I’m happy for him to just fly around blasting magic at beasts.

    The Sorcerer on Alchemy picked Word of Iron and Glory of Gold as the damage spells from alchemy are useless against Beast Herds.

    My opponents Druidism Shaman picked Oaken Throne, Healing Waters, Entwining Roots, Summer Growth and Stone Skin. The Shamanism Shaman took Awaken the Beast and Swarm of Insects. Some excellent defensive buffs and a good offensive buff with Awaken the Beast, add all the totems in and it’s a dangerous magic phase the Beasts have.

    The Beast Herds put their Dark Forest slap bang in the middle of the table.

    Onto deployment and we took it in turns dropping our units but with my opponent deciding not to ambush his Wildhorn on, and instead deploying them as normal, it meant he had 7 chaff drops before the Minos went down. So after a couple of initial drops I decided to drop everything and go for the first turn.

    The Chosen Knights were on the left with the aim of getting one of the objectives. The Feldrak Elder was next to them. Warriors and Feldraks in the centre alongside the Warhounds and Fallen whop are there to do their chaffing duties and the Herald was on the right flank.

    My opponent dropped it all in the centre, the Minos each hiding behind a unit of Wildhorn whilst the other units of Wildhorn were on the left to cover that side. The Minotaur Warlord was in the 1st Mino unit (Flaming Standard) nearest the centre to make optimum use of his… [Read More]
  • Hello!

    Welcome to my first Bat Rep from the European Singles Championship 2019. I’ve never competed at any ETC or ESC before so I went into this feeling very apprehensive and pessimistic. These guys are some of the best in the world and I’m just some chump who likes charging and rolling dice, so I was prepared for a beating. My aim going into this tournament was to get at least 1 win, don’t get 20’d and to win best painted (no small feat, I know).

    Going into this tournament there were no lists available beforehand, except the ETC lists which most people there were using anyway, and there was no draw for opponents until the day of the event. I described my list in a previous post here, but here it is again:


    585 - Chosen Lord, General, War Dais, Trophy Rack, Shield, Dusk forged, Hell Forged Armour, Burning Portent (Hand Weapon), Envy
    850 - Exalted Herald
    320 - Sorcerer, Alchemy, Plate Armour, Book of Arcane Mastery, Alchemist’s Alloy, Lucky Charm, Wizard Adept
    635 - 20x Warriors, Envy, Standard Bearer, Musician, Champion, Flaming Standard
    150 - 5x Fallen
    120 - 8x Warhounds
    747 - 6x Feldraks, Halberds, Musician
    629 - 4x Chosen Knights, Envy, Standard Bearer, Champion
    460 - Feldrak Elder, Paired Weapons

    So I rock up on the Wednesday after a big Tuesday of Go Karting, I came 5th out of 9 of Team Scotland, I was robbed in the last race thanks to a Mad Git ramming me off the road. I was a little bit hungover and nervous but excited to get playing. So I looked at the draw and I was drawn against a fellow Englishman but someone I’d never played before, the one and only @Henrypmiller I was glad I was drawn against such a gent for the first game so I was hoping for a nice friendly game with neither of us taking it too seriously. I’d listened to a couple of eps of the Ammertime podcast before and knew a little bit about his list but the Highborn Elves aren’t an army I’ve had a lot of experience against, they’re certainly a rare choice here in the UK. Henry’s list:


    405 - Commander, Battle Standard Bearer, Great Weapon, Light Armour, Master of Canreig Tower, Book of Arcane Mastery

    485 - High Prince, General, Light Armour, Longbow, Spear, Queen's Companion, Moonlight Arrows, Destiny's Call, Sliver of the Blazing Dawn

    910 - Mage, Cosmology, Wizard Master, Dragon, Obsidian Rock, Talisman of the Void

    280- 20x Citizen Spears, Musician, Champion

    180 - 5x Elein Reavers

    627 - 27x Sea Guard, Standard, Musician, War Banner of Ryma

    100 - Giant Eagle

    380 - 5x Knights of Ryma, Champion, Musician

    423 - 16x Sword Masters, Champion, Musician

    485 - 12x Queen's Guard, Spear, Champion, Standard, Musician, Banner of Becalming

    180 - Sea Guard Reaper


    First impressions of the list was that I have no answer to that Dragon at all except by trying to get it in combat, but that would never be allowed to happen, or with some good Magic casting but the Magic Res on the Dragon certainly makes that a bit trickier. The High Prince scared me a bit too, AP5 and every hit equals another hit! He could single handedly tear down my whole army. Normally I would welcome a Lord on Lord challenge but not with this guy as I’m fairly sure he would spear my Chosen Lord to death before he can strike.

    Other than that there’s a lot of shooting, but it’s quite low strength and the Queens Guard can’t shoot at the Feldraks with their Flaming shots so they are limited. Only one Bolt Thrower is nice too, if there’s 3 it is a different story but I can take 1.

    The deployment type for this tournament was written on each table and the secondary was rolled separately for each game so for this game it was Counterthrust and the secondary was Capture the Flags (the best one for me!).

    For Magic spells I had some decisions to make for the Exalted Herald but as I was playing a shooty elf army there was one obvious choice, Wrath of God! With my Manifestations I picked Sorcerer Immortal and Abiding Spirit. I chose Sorcerer Immortal so I could pick the Grave Calls (2D6 S5/6 damage would ruin those tiny elf blocks) and Marked For Doom (1 S10 D3 wounds hit to try and pick out those characters or even the Dragon), it also gave me Veil Walker which is always useful. Abiding Spirit is good for the Hard target and gives the Exalted Herald a little bit more protection.

    On the Alchemy Sorcerer I picked Quicksilver Lash, good against the Dragon and could keep the characters honest, and Word of Iron because who doesn’t want +2 to their Armour Save.

    My Opponent picked Ice & Fire, Touch the Heart, Perception of Strength and the High Elf Hereditary spell – Favour of Meladis, for his Cosmology Master. The BSB picked Ravenwing, Quicksilver Lash, Awaken the Beast, Oaken Throne and Fountain of Youth. A lot of magic and no end of shenanigans I’m sure.

    I picked sides and let Henry drop first. We did a couple of the chaff drops, with Henry dropping the Reavers right in the middle and as far forward as possible, pushing me back for my drops, I dropped the dogs, we drop a couple… [Read More]
  • Hello


    Well, i can't believe how quickly time has gone recently, the ESC is next week now and although i haven't been having as many practice games as i'd like i think i'm as ready as i'll ever be. After several iterations of my list i have settled on one now. My list choice is, as always, limited by what i have painted and what i have been able to paint in the run up to the event. Real life keeps getting in the way so i've had to keep my painting commitments small, just a single Chosen Knight is all i've been able to paint in the last month.



    So, my list that i'll be taking:

    585 - Chosen Lord, General, War Dais, Trophy Rack, Shield, Dusk forged, Hell Forged Armour, Burning Portent (Hand Weapon), Envy
    850 - Exalted Herald
    320 - Sorcerer, Alchemy, Plate Armour, Book of Arcane Mastery, Alchemist’s Alloy, Lucky Charm, Wizard Adept
    635 - 20x Warriors, Envy, Standard Bearer, Musician, Champion, Flaming Standard
    150 - 5x Fallen
    120 - 8x Warhounds
    747 - 6x Feldraks, Halberds, Musician
    629 - 4x Chosen Knights, Envy, Standard Bearer, Champion
    460 - Feldrak Elder, Paired Weapons
    4496

    It's not too drastic a change from what i used at the TEC, i wanted to be more adventurous and try out the Chimeras but i was never going to be able to paint two of them in time. I'm happy with the list and the practice games have gone well.

    After looking over all the Warrior lists for the ETC i have taken some obvious choices and some rarely seen ones too. I was surprised to see that not too many lists were packing the Feldraks, a unit i absolutely love, mostly for the fear factor that they bring when your opponent sees a big ol' unit of 6 of the guys, scary indeed i think. I understand why people at the ETC aren't taking them though, with no reroll to their discipline tests they can be a liability but when coupled with the Exalted Herald's Guiding Light attribute they can be a bit braver.
    Not as many Chosen Knights running around as i expected either, especially after last year when that was all anyone took. There are better choices in the book now though so i understand why they aren't being taken as much but i've been impressed with them recently. 4 of them is tough nut to crack unless you flank charge them, they melt if that happens.
    Not a lot of the big monsters running around at the ETC either (except Australias Warrior list, that's how it should be done!) so the Feldrak Elder is a pretty rare beast to find on the battle field. I've always had my issues with its ability to kill enough to get past the static combat res of big units but if there's the right target for it then it's going to have a great time. Pretty good at zoning too if that's all i need him to do and he will be a missile sponge to take some of the flak away from the Exalted Herald.
    The Exalted Herald is a different choice from the sea of Chosen Lords and Doom Lords and i completely understand why people aren't taking the Exalted Herald, he's very expensive and a massive liability. He can be taken down by a round of good shooting or a good magic phase but i've been pretty good at using him lately so he sticks. I find his manifestation ability such a versatile tool to take, although i often just go for Sorcerer Immortal and then mix it up with the last one.

    Now onto the obvious choices.
    Ah, the obligatory Chosen Lord on a War Dais with a big flaming sword of multi wounding. I like to think i was being original with the Chosen Lord on the War Dais but i probably stole the idea from someone else and didn't realise it. this guy is everywhere and it's easy to see why. 1+ Armour Save, maybe with a reroll, in a unit of Warriors for protection, what's not to like? This guy is invaluable at the moment with so many Undying Dynasties running/rolling about, his multiple wounds can carve right through those unimaginative mummy lovers! I was taking him with the Dark Prelate but i didn't feel like it brought enough to game to justify the 60 points price tag, so i dropped it. I did want to give him the Idol of Spite but i needed points elsewhere.
    The Sorcerer is the one who is bringing the magic to most of the Warrior lists out there, lots of Wizard Masters with a nice mix of the lores too. For me he is there for some magic support, the Exalted Herald on his own can't quite cut it i find. I'm hoping with the book on Alchemy i should be able to 2 dice a boosted Word of Iron fairly reliably and give my opponent some tough dispel choices to make. It's all about Word of Iron and the Alchemical Fire attribute. I imagine i'll take Quicksilver Lash in most games but if not needed maybe Hellfire or Glory of Gold. He's also packing some armour boosts to stop him being punked out in the first round of fighting.
    A nice large block of Warriors, you can't beat them for core choice in the warrior book i find. I planned on making these guys as tanky as possible with Spiked Shields and going 5 wide they should be able to take most hits and grind it out, especially with the Lord in there.… [Read More]
  • Hello!

    Let’s finish this tournament write up shall we? So we go onto the last game of the tournament, Game 5, and this time I was drawn against Infernal Dwarves. Infernal Dwarves are an army I’ve had quite a bit of experience playing against lately thanks to @DrDanT using them for the last year. So my opponents list:

    Prophet: General, Wizard Master, Alchemy, Death Cheater, Blunderbuss, Shield, 550
    Overlord on Great Bull of Shamut: Crown of the Wizard King, Onyx Core, Potion of Swiftness, 860
    Vizier: BSB, Banner of the Relentless Company, Flaming Standard, Blunderbuss, Shield, 270
    30 Infernal Warriors: FCG, Blunderbusses, Shields, 695
    2 x 24 Orc Slaves: Musician, Shields, 430
    5 Hobgoblin Wolf Riders: 130
    5 Taurukh: Musician, Infernal Weapons, Shields, 205
    3 Taurukh Anointed: Musician, Standard Bearer, Infernal Weapons, Shields, 459
    Armoured Giant: Slavemaster’s Whip, 325
    Kadim Titan: 575

    Some things in the list that I would have expected and some I haven’t seen before. The Kadim Titan is something I am very familiar with and absolutely hate, that thing can lay waste to whole armies on it’s own so that’s my top priority for magic missiles. I’ve also got the Feldraks and Feldrak Elder to throw at him if I need to, their unburnt rule meaning that flaming attacks having to reroll successful wounds can be very useful. I must say though my opponent’s Kadim is phenomenal, such a great conversion and good paint job that goes well with the whole army.


    (terrible picture though, doesn't do it justice)

    The Prophet on Alchemy always synergises nicely with the Infernal Dwarf units so he will give me a lot of problems. The Alchemical Fire attribute for the Alchemy spells can greatly increase the damage output of the General and the Kadim and it’s almost impossible to stop it going off at least once a turn.

    The Overlord on the Great Bull isn’t something I’ve fought against regularly so I’m interested to see what it can do. The Onyx Core doing multiple wounds against flaming can be problematic as I have a lot of multi wound models in my army. Again, I need the Feldraks and their unburnt to fight this guy.

    I’ve seen the old Blunderbuss unit with the Triple March banner before but they don’t worry me too much. The strength on the Blunderbuss shots are high but with AP 0 I can save most of those with most of my army.

    The Orc Slaves and the Armoured Giant are new things for me to fight, never seen them taken in an Infernal Dwarf list before. I’m not going to just disregard the Orcs as cheap throw away units, there’s quite a few bodies in those units and if I let one of them get a flank charge on me that could lose me the game.

    The Taurukh Anointed don’t phase me too much, just a lesser version of Chosen Knights, I think any of my big units beat them in a 1 on 1 fight. The rest is chaff that I’m sure will annoy me at some point but I’m not going to let it stop the Warrior steam roller.

    The deployment for this Game was just Frontline Clash and the Secondary Objective was Hold The Ground.

    Manifestation wise I picked Sorcerer Immortal and Brand of the Dragon, not really interested in the Breath Weapon that Brand gives me but being able to fly when there is no war machines about is nice. Swift Movement combined with Sorcerer Immortal is good combo I think. Spell wise I took Hellfire, The Grave Calls and Marked for Doom. I’m hoping to use Marked for Doom on the Prophet knowing that my opponent will usually want to stop that, then I can focus on the Kadim Titan, but if I can snipe the big hatted fool, all the better.

    My Opponent went for Haze of Magnesia, Silver Spike, Corruption of Tin and Word of Iron. The Wizard Hat on the Overlord turned out to be Evocation so he knew Spectral Blades, a pretty good spell if you ask me. Some good spells but I’m not sure that Haze of Magnesia is all that good to be honest. Having to take an extra D3 S4 AP 0 hits doesn’t really worry me all that much.

    Going into this match my basic plan was to rush forward and try and get into combat as fast as possible. Try and get the Feldraks into the Great Bull or the Kadim if it comes down to it but I want to kill the Kadim with magic hopefully.

    We take turns deploying, I have no desire to go first as my opponents range is so small I have nothing to worry about turn 1 so I was happy to let my opponent go first. In the end he does drop everything and takes first turn. We end up deployed as shown below. The Prophet and Vizier are both in the Infernal Warriors.








    I plan on taking out the Orcs with my Warriors and Feldrak Elder and then running them behind the lines of my enemy. The Feldraks are going to run up and sit on the objective, daring my opponent to come and get them. The Crusher Knights are there to zone the Kadim from trying to get down the left flank, I think in a one on one fight the Kadim wins easily so I need my Exalted Herald to pop a few wounds off before it gets too close to my lines.

    Infernal Dwarves 1

    Warriors 1

    Infernal[Read More]
  • Hello!

    Welcome to my write up of Game 4 of the TEC, sorry for the gap between this one and Game 3, I’d like to say that life got in the way but it was just a crippling Total War addiction. So after day 1 I was on 30 points and right in the middle of the pack, which turned out to be a crowded field. I was drawn against another Warrior player, a guy who has been on the scene as long as me I believe but has been pushing the Warriors round longer @WastelandWarrior It is a lovely looking army too with great colours running through the army, i always enjoy games against good painted armies, the pics look better.

    My list can be found in Game 1, here.
    My opponents list for this tournament was:
    Exalted Herald, 850
    Sorcerer, Adept, Alchemy, Plate Armour, Binding Scroll, 290
    20 Warriors, Greed, Champion, Musician, Standard, Zealots Banner, 715
    7 Fallen, 188
    6 Feldraks, Great Weapon, Champion, Musician, Standard, 793
    4 Fekldraks, Halberds, Champion, 513
    5 Warhounds, 90
    5 Warhounds, 90
    5 Flayers, Shield, Light Lance, Bows, 170
    Forsaken One, 400
    Forsaken One, 400

    So we have a lot of similar things in our lists but a few key differences. Both have a big block of Feldraks but mine are armed with Halberds and his Great Weapons. Both have a big block of Warriors but it essentially comes down to Greed v Envy. Greed is probably better in a one on one match but I have a Chosen Lord in my unit which should make my Warriors a much bigger threat than my opponents. I have a Forsaken One and a Feldrak Elder where as my opponent has 2 Forsaken Ones which makes them quite similar buti think the Feldrak Elder is more useful as he doesn’t have to worry about random Movement so hopefully his speed will be useful. Ultimately it is probably going to come down to the chaff, my opponent is packing a significant amount more than me and that could prove problematic.

    As we both have Exalted Heralds we decide to secretly write down what manifestations we are going to take and then reveal them to each other lest our decisions be swayed by what the other is taking. I pick Unholy Avatar and Abiding Spirit. Unholy Avatar because it is unlikely that I’m not going to see any combat in this game so the extra Strength might just help, I also take the spell The Rot Within (-1 OS and DS, permanently) so that I can lower the Offensive and Defensive skill of my opponents units which could help massively to swing a fight in mirror match in my favour. I picked Abiding Spirit, not for Hard Target, which is utterly useless in this match, but for the ability to recover a wound when I win a round of combat which could prove extremely useful. I take Smite the Unbeliever (-1S or -1 Res) which comes with Abiding Spirit because it will come in handy in this match up I’m sure. For my third spell I choose Hellfire (2D3/6 S6 hits) as it is always useful.

    My Opponent goes with Unholy Avatar, for the same reasons as me, and Sorcerer Immortal for some filthy magic missile shenanigans no doubt. For the spells the Exalted Herald has The Rot Within, The Grave Calls (2D6 S5 hits) and Hellfire, a much more damage orientated Exalted Herald than mine. The Alchemy Sorcerer takes Quicksilver Lash (D3+1 hits, wounding on 7-AS) and Word of Iron (+1/2 AS), now there is a spell that could prove annoying for me.

    The deployment type is Dawn Assault and the scenario is Breakthrough, we both only have 3 scoring units but they’re all hard as nails so should be interesting.

    We take turns deploying for a while but eventually one of us drops everything (I forget who) and it ends up as below with my opponent getting the first turn.











    Enemy Warriors 1


    My Warriors 1

    Enemy Warriors 2

    Warriors 2

    Enemy Warriors 3

    Warriors 3

    Enemy Warriors 4

    Warriors 4

    Enemy Warriors 5

    Warriors 5

    Enemy Warriors 6

    Warriors 6


    That was a tough game but I think a draw is a fair result. The sheer amount of chaff my opponent brought to the game was a real headache for me and just slowed my units right down. If I was able to kill those Flayers, or even just one more of them after the first combat so they didn’t rally, then I think I could have won the objective with the Feldraks. Also if in turn 4 i didn't turn my Feldraks around and instead just ran for the deployment zone, that might have been a safer move.

    I definitely find it a struggle to kill chaff with the Warriors, the magical damage spells are just too good to be wasting on chaff, you want to use Hellfire on something worthwhile like the Forsaken Ones, not Warhounds.

    I definitely gave away my Exalted Herald by letting the Forsaken One get into combat with him, I should have engaged the Forsaken One with my Forsaken One most likely, just to hold it up but then the game would have panned out very differently if that big Warrior block was left untouched. My opponent definitely had the better of the magic phase, taking Sorcerer Immortal on the Exalted Herald was definitely the right choice in this match up. The Grave Calls is such a… [Read More]
  • Hello!

    Welcome back to my next bat rep of TEC 2019. After 2 games I’m on 17 points out of 40 with a win and big loss so that left me on the lower tables going into this round. I was drawn against Ogre Khans but my opponent was great and the army looked fantastic, which is always a big plus, especially for taking pictures. The army is an Orc/Ogre theme so lots of big green Ogres with Orcs heads. I was really looking forward to this one as I’ve never played my opponent despite both of us being on the scene for a long time.
    My list can be viewed on my Game 1 bat rep or here if you haven’t already seen it.

    My opponents list
    Shaman: General, Wizard Master (Pyromancy), Trolleater, Light Armour, Iron Fist, Crown of Autocracy, Obsidian Rock, Willow’s Ward, 635
    Khan: BSB, Hoardmaster, Ogre Crossbow, Mammoth Hide Cloak, Talisman of Shielding, 400
    10 Bruisers: Full Command, Skull of Qenghet, 792
    2 x 20 Scraplings: Bows, Musician, 2 x 175
    2 x 1 Sabretooth Tigers, 2 x 80
    4 Tusker Cavalry: Great Weapons, Standard, Musician, 645
    2 x 2 Yetis, 2 x 175
    7 Bombardiers, Standard, Musician, 553
    Thunder Cannon, 320
    Slave Giant, 295

    So nothing in the list that really scares me (Rock Aurochs scare me more than anything else in the OK book), it’s nothing I haven’t faced before so I think I know what to do. My basic plan going in, unsurprisingly, is to run at my opponent and kill his army before mine dies. There’s a fair bit of chaff that will slow down my advance and will give my opponent some extra rounds of shooting and magic at me but if I can just weather that storm then I should be ok. The unit of 4 Tuskers could be a problem as I think they can beat anything in my army except, the Warrior block, in one go so I might have to do some Magic on them first to weaken them and then try and smash them up. I’m also going to have to time my charge onto the big Ogre bunker right so that I can get multiple charges into it, that’s my only hope of beating it, if I just throw one unit after another at it I think it just eats me up. If I can also weaken that block up with magic for a couple of turns and thin them out a bit then I might be doing ok. So there are some tactical considerations to take into account.

    Speaking of magic my opponents Wizard Master on Pyromancy doesn’t worry me at all, especially after the magic I have had to face in my last two games. Hoping my armour will protect me from the worst of it and hoping my opponent targets the Feldraks with it as well, that would be a big plus!

    For my Exalted Herald I go for the Manifestation Abiding Spirit, just purely for the Hard Target so that the Thunder Cannon can’t punk me off in one turn. My second Manifestation is Sorcerer Immortal as I need that extra magic punch to weaken these Ogres and Veil Walker is so good for that. For my spells I pick Grave Calls (2D6 S5 Ap2, hits, can boost to S6), Smite the Unbeliever (-1Str/Res) and Hellfire (2D3/2D6 S6, AP0 hits). Hellfire combined with Veil Walker for the reroll successful armour saves can be so useful.

    My opponent picks Cascading Fire (D6/2D6 S4 hits), Pyroclastic Flow (2D6/3D6 S4 hits), Flaming Swords (Flaming Attacks, +1 to Wound) and Children of Umi (-1 to wound unit). Nothing there I didn’t expect.

    The Deployment type is Counterthrust and the Secondary Objective is Spoils of War, so we have to use our scoring units to collect the tokens in the middle of the table. My opponent has a lot f scoring units that could gather it but they are mostly useless, I will probably have to get two of the tokens as once that gut star gets one I’m probably not getting it back.

    We take turns deploying and I basically end up with big flanks and my opponent gets a big middle. I eventually drop everything to get first turn and do.











    Warriors 1


    Ogre Khans 1


    Warriors 2


    Ogre Khans 2


    Warriors 3


    Ogre Khans 3


    Warriors 4


    Ogre Khans 4


    Warriors 5


    Ogre Khans 5


    Warriors 6


    Ogre Khans 6


    All in all that was a good battle and I think the dice were fair and we both played well. I felt I didn’t make too many mistakes, maybe rushing the Exalted Herald into short range for the Thunder Cannon was a mistake but I’m not one to keep a big useful character hiding behind a hill for fear of a lucky canon shot. I basically had to pick between facing the Cannon or facing the Bombardiers and the Cannon scares me far less. If only I hadn’t miscast in that Magic Phase he would have survived to the end.

    I was particularly happy with how I was able to zone my opponent, especially the Tusker Cavalry , if I had a better roll for The Grave Calls on them I might have even been able to take them down with just the Feldrak Elder. That was probably the best movement I’ve done in a while, I must have been just the right amount of drunk!

    I still think my opponent should have pushed his big Ogre block at my Feldraks because that’s a fight he would have won, either straight away or through grinding them out. That unit has more wounds than me and will… [Read More]
  • So, onwards to Game 2 and getting a nice 16 point win saw me climb up the tables, but not too high, don’t want to be in nose bleed territory. For this round I was drawn against Daemon Legions again. My opponents list for this round:

    Maw of Akaan: General, Wizard Master (Evocation), Digestive Vomit, Chitinous Scales, Hammerhand, Dextrous Tentacles
    Courtesan of Cibaresh: Wizard Adept (Witchcraft), Kaleidoscopic Flesh, Mesmerising Plumage, Chitinous Scales
    2 x 18 Mymidons: Musician, Whipcrack Tail
    12 Succubi: Chilling Yawn
    2 x 5 Hellhounds: Incendiary Ichor
    2 Mageblight Gremlins
    3 Brazen Beasts: Whipcrack Tail
    6 Bloat Flies: Champion, Broodmother, Digestive Vomit

    So slightly different to the last army I fought. The Maw scares the bejesus out of me, what an absolute tank and he grows wounds back beyond it’s starting value! I love that if he gets to 18 wounds he pops! What I wouldn’t give for a big unit of zombies to feed to him. I don’t plan on going anywhere near him until I’ve taken out everything else.
    The Courtesan seems like an easier target for me to tackle so I’m tempted to try and bring that thing down. I’m always happy to see points spent I things I don’t care about, Hard Target (2) and I have no shooting, if it’s going to die it is going to die the good old fashioned way.

    Two different magic lores to the last Daemons too, Evocation and Withcraft, quite light on the damage spells but those buffs and hexes could really prove problematic when it comes to the crunch.

    There’s the obligatory Bloat Flies which I have the same basic plan for them that I had last game, shoot with magic, throw Feldraks at them and don’t forget about hatred against fliers this time. Mymidons are different but with only 1 attack I’m not too worried about them, it’s just core tax, what could they possibly do to me?!

    Deployment this time is Dawn Assault and the secondary objective is Capture the Flags, I like to think I stand a good chance with this objective as I have 3 pretty tough units to crack so I’m hoping I can retain two of them at least whilst killing my opponents.

    We do spells first and I opt for the same manifestations as the last game on my Exalted Herald as it worked pretty well last time. So Abiding Spirit, mostly for Smite the Unbeliever and a chance to get wounds back, and Brand of the Dragon so I can fly and get Breath of Corruption. I also take Hellfire as my third spell, hopefully I can cast it this game after getting shut down trying to cast every time in the last game.

    My opponent goes for Deceptive Glamour (-1/2 off OS, DS and Agi) and the Spear of Infinity (Strength 5 Penetrating hit) on the Courtesan of Cibaresh. For the Maw of Akaan they pick Ancestral Aid (Reroll to hit), Whispers of the Veil (-1 Res and -1 Dis), Hasten the Hour (3 x 1 S10 hit) and Spectral Blades (Reroll to wound). Some good combat buffs there and I really hate Hasten the Hour, it will just slowly kill my Lord if I don’t dispel it, if I do dispel it then he is going to be buffing his units instead.

    We deploy as shown below (the map is slightly off as i thought it was counterthrust but you get the idea). As my opponent has gone heavy on the right I’m hoping to push the left flank, smash the flies and envelop him.







    My opponent dropped it all before me and gets first turn, so off we go.

    Daemon Legions 1


    Warriors 1


    Daemon Legions 2


    Warriors 2


    Daemon Legions 3


    Warriors 3


    Daemon Legions 4


    Warriors 4

    Daemon Legions 5



    Warriors 5


    Daemon Legions 6


    Warriors 6
    [Read More]
  • Hello again!

    I can only apologise profusely for leaving it so long between writing my last Bat Rep and writing this one I’ve not really attended many tournaments between October last year and now. I’ve fallen out of love with the Kingdom of Equitaine, too much rubber lancing going on for my liking and the UK meta doesn’t seem to favour great big units of knights (which is the only way I want to play them), so it was back to the Warriors after they received an update in November.
    I did attended one in Stockport, UK, in December using Warriors of the Dark Gods and then they updated the army book so I decided not to write up. Then attended the excellent Scottish Championships last month and had a blast with my Warriors but then they updated the army again so I decided not to write that up. The constant updates is great but does make bat reps feel old very fast as I’m not sure if anyone is interested in reading how an army does once it’s already outdated. If anyone is interested then leave a comment and I’ll try and write up the good ones.

    Anyway, onto the main topic at hand, I attended the English Championships last week. It had 90 attendees so the there was a lot of competition. I was using the latest update of the Warriors (2.1.1) and can I just say I think this is the best iteration of the book for a long time, the improvement to the discipline of most of the troops is a huge plus and no longer having to take a very expensive BSB is a big bonus (although my BSB model now feels very unwanted). The Favours are definitely worth taking now I think with a nice price reduction as well as making the champion a little bit more survivable and giving him a nice buff to his discipline. The Dark Prelate gift was calling to me so I definitely wanted to take that, which in turn led to getting a Chosen Lord on a War Dais to sit in a big block of Warriors with the Favour of Envy.

    My list for the weekend:

    Chosen Lord, Favour of Envy, War Dais, Dark Prelate, Warband Standard, Banner of Speed, Spiked Shield, Dusk Forged, Symbol of Slaughter, 615
    Exhalted Herald, 850
    20x Warriors, Favour of Envy, Full Command, Zealots Banner, 650
    5 Fallen, 150
    8x Warhounds, 120
    6x Feldraks, Halberd, Musician, 783
    3 Chosen Knights, Favour of Envy, Champion, Standard, 498
    Forsaken One, 400
    Feldrak Elder, Halberd, 470

    So I had what I would consider a fairly fast army, hoping I could get to grips with the enemy as soon as possible and start chopping them to bits. I only had 3 scoring units which could be a problem in certain scenarios but those scoring units are fast and tough so hopefully they can survive whatever is thrown at them and run onto objectives and stay there.

    So onto Game 1 and i was drawn against Daemon Legions, not an army I have had a lot of experience fighting against and I haven’t played them since their latest update so I was in for an interesting match.

    My opponents list:
    Omen of Savar: General, Wizard Master, Divination, Hammer Hand, Living Shield, Iron Husk
    Omen of Savar: Wizard Master, Thaumaturgy, Hammerhand, Living Shield (Dominant)
    24 Sucubbi: Musician, Chilling Yawn
    16 Lemures: Standard Bearer, Chilling Yawn
    10 Imps
    6 Bloat Flies: Broodmother
    3 Brazen Beast: Musician, Red Haze
    2 Mageblight Gremlins: Unnatural Roots
    5 Hellhounds
    5 Furies

    After furiously reading the army book and speaking other players I had a vague idea for a battle plan; avoid the Omens until it’s time to strike, blow the Bloat Flies up with magic and fight them with high toughness guys (Feldraks and Forsaken One), don’t get charged by the Brazen Beasts. Easy! The deployment type was Refused Flank and the secondary was Secure Target.

    We took turns deploying until I decided to drop everything and give my opponent first turn. I’m finding going second is beneficial for objectives where you have to be the one securing it at the end of the game, you can either secure it or stop your opponent from securing it. That was the idea anyway.

    I didn’t take pics of deployment but here’s the map.



    I was pretty much on the line on the left flank but sat back a bit on the right flank after my opponent put his Brazen Beasts down, it’s going to be a bit of a standoff on that side. I have given my Exhalted Herald the Abiding Spirit and Brand of the Dragon Manifestations and spell wise I have gone for Smite the Unbeliever (to lower the toughness on those Flies), Breath of Corruption (not great against Daemons but hoping that a Breath Weapon in combat can help boost some combat res my way) and Hellfire (excellent damage spell against Daemons that have no armour).

    The Divination Omen, who is the General, is in with the Lemurs and has 4 spells; The Stars Align, Know Thine Enemy, Unerring Strike and the Daemonic signature Spear of Inifinity. The Thaumaturgy Omen is in with the Succubi and its 4 spells are Hand of Heaven, Smite the Unbeliever, Cleansing Fire and Spear of Infinity again.
    My opponent put his objective in the woods in my deployment and put mine behind… [Read More]
  • Welcome back Ninth Agers and this the write up of fifth and my final game of the Breakthrough tournament.

    So far I’m on 3 losses and a win but that put right down on the bottom table where I was drawn against Orcs & Goblins, not a great match up for the Kingdom of Equitaine due to their ridiculous number of anti armour things they can bring to the battlefield, Git Launchers, Gnasher Wrecking Teams, Mad Gits and Trolls to name a few, all are perfect for squishing expensive knight blocks. Luckily my opponents list didn’t contain all of those things:



    Iron Orc Warlord, Wyvern, General, paired Weapons, Shield, Shady Shanking, Talisman of Shielding = 645

    Common Orc Chief, War Boar, Paired Weapons, Hero’s Heart, Basalt Infusion = 255

    Iron Orc Chief, BSB, Shield, Crown of the Wizard King = 270

    1 Feral Orc Shaman, Wizard Master, Shamanism = 440

    Common Goblin Chief, Wolf Chariot Light Lance = 135

    25 Feral Orc ‘Eadbashers, Champ, Standard Bearer, Green Tide Banner, Paired Weapons, Mammoth

    Stabber = 660

    3 x 5 Feral Orc Boar Riders, Paired Weapons = 465

    2 Goblin Wolf Chariot = 225

    20 Iron Orcs, FCG = 470

    Gargantula, Web Launcher = 550

    2 x 1 Skewerer = 180

    1 Git Launcher, Orc Overseer = 205

    Total = 4500



    My List can be found in my game 1 blog post here.


    So my opponents list doesn’t contain the worst offenders in the Orcs and Goblin army but there is still plenty of things in that army for me to fear. The War Machines always have the potential to ruin my poor knights and they definitely mean I can’t run my Duke solo so he’ll be hiding in with the Pegasus Knights. The Gargantula is not a monster to be taken lightly and hopefully I can get my Questing Knights or my Duke into it and kill it quickly or else it will destroy my knights. The Warlord on the Wyvern presents the same problem too as he packs a punch but is even more mobile. There’s two medium sized blocks of Orcs, the Ferals and the Iron Orcs. Hopefully I can whittle them down a bit with magic and shooting and then smash through them. If I can get a successful double charge off on them then I should win that fight but there is plenty of chaff in my opponents army to stop that from happening. There’s 2 Hero characters who may not be the toughest of fighters they can certainly cause me problems, 3 units of scoring cavalry could be problematic depending on the scenario or they could just chaff me up.



    The Deployment type for this scenario turned out to be Frontline Clash and the Secondary Objective is Hold the Ground, not a great one for the Kingdom I think, we’re not great at sitting on objectives, the horses need to be moving!

    For my spell selection I pick Breath of the Lady, Swarm of Insects (might get lucky and get a wound or two on a monster or kill a Warmachine), Totemic Summon and Break the Spirit. My opponent picks Awaken the Beast, Swarm of Insects, Totemic Summon and Break the Spirit, the best 4 Shamanism spells out of the 6 by a mile, Chilling Howl has it’s uses but it’s to circumstantial and does anyone ever take Savage Fury? The Orc Chieftan gets Cosmology on his Wizard Crown and takes the Signature spell for Orcs & Goblins, Bring the Pain and takes the first Cosmology Spell, Altered Sight.



    Deployment

    Kingdom of Equitaine 1



    Orcs & Goblins 1



    KoE 2


    O&G 2


    KoE 3



    O&G 3


    KoE 4



    O&G 4


    KoE 5



    O&G 5




    So that’s the end of the tournament, in the end I finished 40th out of 44, so not bottom at least! I did win Best painted though and to be honest that’s all I was hoping for. After this tournament I definitely need to have another look at the Kingdom of Equitaine to find a list that works for me, some of the units I took certainly didn’t pull their weight (I’m looking at you Pegasus Knights) and some choices were solid but just had the misfortune of being pushed about by a terrible general.

    One thing that I will definitely keep is Shamanism, that is a fantastic lore and if it wasn’t for Totemic Summon I may have faired even worse in my games, them Totemic Beasts netted me a lot of points! I am tempted to take 2 Damsels next time though just for the extra channel and a bit of spell variety.

    The Crossbows were very meh if I’m honest, they are certainly better than just bows but the cost of them is exorbitantly high for what they are, it would be a rare occasion that they ever got their points back. The Brigands weren’t much better, they did do some killing but they were more just poor chaff, I’d rather take another unit of Yeomen Outriders. The Yeomen are very good for what I needed them to do, I just need to use them better, I either use them at the wrong time or I just have them in bad positions, I often move them as an afterthought and that’s not what they are there for.

    I was happy with the Aspirants who I thought did a sterling job in this tournament and I definitely prefer running them 5 wide because getting their extra attacks on the charge is good and not having such massively long flanks is good to, means… [Read More]