The conquests and expeditions of the Dread Elf XIII Legion 6

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  • Introduction
    With my intention to play at least a game per week, I joined several whatsapp groups and it seems there is a whole T9A community buzzing in neighbouring cities. Today I travelled to Rotterdam to face the deadly Saurian Ancients of Sem.

    Friendly list

    I brought:


    Lord Drakon wrote:

    1400: Characters
    415 - Captain (General) on Raptor Chariot, Nabh, Heavy Armour, Shield, Lance, Death Cheater
    450 - Captain (BSB) on Raptor Chariot, Heavy Armour, Shield, Lance, Pendant of Disdain, Alchemist Alloy, Lucky Charm
    285 - Oracle, Wizard Adept (Divination), Amulet of Spite
    245 - Oracle, Wizard Adept (Alchemy)

    1150: Core
    490 - 30 Legionnaires, Nabh, Spears, Standard (Academy Banner)
    420 - 25 Legionnaires, Nabh, Spears, Standard (Academy Banner)
    240 - 10 Corsairs, Nabh, Musician, Paired Weapons, Handbows

    1030: Special
    335 - 5 Raptor Knights, Musician, Standard, Banner of Blood
    355 - 5 Dark Acolytes, Champion
    205 - Raptor Chariot
    380 - Divine Altar, Paired Weapons
    135 - 5 Harpies

    540: Artillery
    180 - Dread Reaper
    180 - Dread Reaper
    180 - Dread Reaper

    4500 points


    In the search for the ideal list around the Spartans, the Krakens have been deposed for fast agile mobile units, magic, artillery and a super interesting unit: the Spartans tanks. The idea is that when you combined the already strong raptor chariots into a unit of 3, they become unstoppable. I was looking forward to test out if the unit would be as good as it seemed on paper. The list has interesting magic, 4 scoring units, and a lot of synergy between te army.

    Enemy list
    The enemy brought:


    Sem wrote:

    940 - Saurian Warlord (General), Alpha Carnosaur, Jade Staff, King Slayer, Potion of Swiftness
    175 - Skink Captain, BSB, Javelin, Shield, Banner of Discipline, Willow's Ward
    110 - Skink Captain, Paired Weapons, Javelin, Dragon Staff
    125 - Skink Captain, Paired Weapons, Javelin, Egg of the Quetzal
    90 - Skink Captain, Paired Weapons, Javelin, Potion of Strength
    360 - Skink Priest, Shamanism (Adept), Palanquin, Plague of the Snake God, Sub Tablet

    405 - 40 Skink Braves, Full Command, Tree Frog Banner
    520 - 30 Skink Braves, CM, 3 Caiman

    280 - 5 Raptor Riders, M
    139 - 2 Snake Swarms
    139 - 2 Snake Swarms

    260 - 5 Pteradon Sentries, Javelin, Shields
    247 - 3 Ramphodon Riders, Shield

    415 - Stygiosaur, Mystic Traveller
    295 - Thyroscutus, Sun Engine


    The enemy brought a list with a radical concept, the Skink deathstar! He had a unit of 40 skinks with 5 skink characters, a deadly Alpha Carnosaur, supported by Shamanism magic, flying units, swarms and some more monsters.

    Pre-game thoughts

    I was happy to not see any weapon beasts, hoped to get the carnosaur somewhere stuck in the Spartans where I could kill it with a combination of to-wound modifiers and many armour piercing attacks. The skinks could be handled well by the Spartans, although the Tanks would be the ideal match up due to the breath attacks and many hatred/poison attacks. I knew I had to protect the bolt throwers from the flying units, in which the acolytes could be crucial.

    For magic the enemy got spells: Totemic Beast, Break the Spirit, Swarm of Insects, Awaken the Beast and Healing Waters.
    I picked: Crippling Fatique, Ice and Fire, Quicksilver Lash, Glory of Gold, Know Thine Enemy, Scrying

    We rolled for Frontline Clash, and Breakthrough.



    I won the roll to pick a side and chose the one with a hill in a corner, which could be quite interesting for both my artillery as chariot block. I don't think this was the right choice, as there was a house splitting my forces in two, who need to stick close to each other for synergy and discipline support. If I had picked the central hill with the water, I could have created a larger zone with my artillery and chariots.

    Deployment

    The harpies were deployed first, with the rest of the deployment centered around the hill and forest, to hopefully meet in the battlefield for stacks of altar and academy banner. Enemy deployed fast troops at the flanks, and both skink units flanked by the dangerous monsters.



    The snake swarms scout in front of the Tanks/Phalanx while the flyers get closer to the Acolytes.

    Turn 1 - Saurian Ancients

    Enemy advances quickly with all forces. Teradons fly over the Acolytes and inflict 8 wounds! Of which I save 7 with the 4+ Aegis save!!! I realize how fragile my battleline is with the isolated BSB + general in the chariot unit. Snake Swarms get into my face to be road blocks hopefully inflicting some wounds with dangerous terrain tests.



    I allow Swarm of Insects on the right dread reaper as I want to make sure no Totemic Beast is cast, I am indeed lucky and enemy only rolls a single 6. I indeed dispell Totemic Beast.

    Teradons are more lucky with normal shooting and kill another acolytes, but they do not panic. Pfew.

    Turn 1 - XIII Legion

    Not afraid of the dangerous … [Read More]
  • The XIII Legion marches to battle! As you get 0 (compared to 2 when tabletop and 3 when painted with care) points if you brought any unpainted model, I still had to paint quite some models. Also harpies and my third Reaper needed to be based, while the Altar and Krakens had to be prepared after last battle. I managed to paint the WIP Prince, Harpies, third Reaper, and start repainting the Spartan command models.

    This is the list:

    Dread Elves
    470 - Prince (General), Nabh, Great Weapon (Death's Kiss), Heavy Armour (Seal of the Republic), Ring of Shadows
    530 - 30 Spartans, Nabh, Spears, Full Command, Acadamy Banner
    460 - 25 Spartans, Nabh, Spears, Full Command, Academy Banner
    180 - 10 Corsairs, Nabh, Paired Weapons
    380 - Divine Altar, Paired Weapons
    135 - 5 Harpies
    135 - 5 Harpies
    180 - Dread Reaper
    180 - Dread Reaper
    180 - Dread Reaper
    390 - Kraken
    390 - Kraken
    390 - Kraken

    Total: 4000

    Army Shots

    The XIII Legion


    Lord Drakon himself


    2 x 5 WIP Harpies


    The Spartans + Altar


    The artillery carried to position by raptors



    Army from behind


    Corsair + Spartan Cloaks
    [Read More]
  • Storyline wrote:

    A mighty roar awakened the Dread Elf legion, and before the forces could be mustered, battle cries were shouted loudly from afar. A thunderous horde of Ogre Khans was charging their camp!

    Drakon gave his orders quickly yet determined; "Zlatan, hide your Corsairs behind that temple and attack them from behind, buy us some time!". Khaled had no need for instructions and herded the Krakens towards a forest at the right flank. Good, Drakon thought, we funnel them into the Spartans deadly spears and charge them from the flanks, planning his favourite tactic: the double envelopment.

    "SPARTANS!" he shouted with his loud voice: "This is where we stand, this is where THEY die!" while he observed how Khaled unleashed the Krakens. With a wicked smile, he waited...
    Introduction

    Two weeks ago I attended my first tournament with the Spartans. This was the second battle, after the first battle only came to two rounds and ended in a draw. I had to play against full combat Ogres, so it was going to be an interesting and deadly match!

    Friendly list

    I brought:

    Lord Drakon wrote:

    Lord Drakon - Cult Priest, Nabh
    Khaled the Collector - Captain, Battle Standard, Manticore, LHAS, Talisman of Shielding, Beastmaster's Lash
    Zlatan - Captain, Fleet Commander, Pegasus, LHAS, Death Cheater
    Princip - Assassin, Bloody Murder, Paired Weapons, Bloodroot, Midnight Cloak
    Core
    30 Spartans, Spears, S, Academy Banner
    29 Spartans, Spears, S, Academy Banner
    10 Corsairs, Vanguard
    Special
    10 Harpies
    9 Harpies
    Divine Altar, Paired Weapons
    Monsters
    Kraken
    Kraken
    Kraken

    The Spartan list had evolved with the Krakens + Beastmaster, with the 2 x 10 harpies that contribute to the PULL of this list. It has no magic and no shooting, but lots of interesting characters, extremely deadly Spartan legionnaires and large terrifying Krakens. It is a powerplay list, able to rush the enemy lines, or hold certain objectives, and overwhelm the enemy.

    Enemy list
    The enemy brought:

    Ogre Kingdoms wrote:



    Unfortunately, I do not remember his exact anymore, I will ask for it next battles and take pictures so I can share it here for better understanding of his units. It had 3 large units of the Tusker cavarly that would have impact hits on the charge, the same counted for the Rock Aurochs and to lesser extent also the Tribesmen. He had some shooting on the characters which had no effect on the game, other than that no ranged attacks. It's list had quite some scoring and could likely do one thing very well: get into the enemy quick and overrun those positions!

    Pre-game thoughts

    When I saw the Ogre list at the beginning of the tournament I actually hoped to face him, as I had a lot of tools to defeat his list with the Krakens and the deadly Spartans with an multi-wouding assassin. The idea would be simple yet effective: delay parts of his forces so he came in waves, waves that could be received by the Spartans and killed by counter-charges or the Krakens.

    We rolled for Frontline Clash, and Breakthrough.



    While the enemy had the advantage with scoring and speed, I could defeat him in combat when he would be unable to surround me or attack the Spartans in the flanks. He chose the opposite site of the board, and it gave me excellent options to use the TRAP: the double envelopment. With vanguarding corsairs hiding behind the impassable terrain, they could launch the fleet commander into the flank or rear of the enemy forces, while able to get into the enemy deployment zone fast. He had to split his forces to attack, so if I could delay part of those forces with my harpies and have a counter-attack ready, I could take him out one by one.

    Deployment

    I started deploying with my Harpies behind the large rock, then the Corsairs, afterwards the Altar, Spartans and Krakens. The Spartan flank could be naturally guarded by the rock, giving me a strong defensive position. The enemy responded with a central deployment to get to me as soon as possible. My corsairs could sneak into the enemy zone as soon as possible, while Krakens could oppose one unit of Tusker cavarly united.



    I win the roll for vanguards and the Corsairs get 12" forward.


    Turn 1 - Ogre Kingdoms

    Here we go! No magic and shooting in this game, so it will likely become a short one. Enemy charges forward without risking counter-charges.



    Turn 1 - XIII Legion

    I respond with by placing the Harpies in front of the enemy Tusker units I want to delay and counter-charge next turn, and move my units into position. Especially the Krakens move up for a counter-charge, while the Fleet Commander gets line of sight to enemy forces.



    Turn 2 - Ogre[Read More]
  • Greetings T9A Commander,

    Welcome to my second army blog! In this blog I will learn how to play with a list design concept I have been developing lately. The idea is that due to the synergies in our army, especially when combined with mono Nabh cult lists, we can empower our core legionnaires to such extent that they become highly cost-effective in combat. In fact, we turn them into SPARTANS.

    Edit

    Through playtesting the current consensus is that Spartans in core work best in infantry lists. Therefore, if you are interested in playing infantry lists, creating that cool Roman/Greek style of heavy infantry armies, I hope I can take you with me on this tactical journey to bring our Dread Elf legions to glory!

    :: Background ::

    I have always been an immerse fan of Sparta and its elite warriors since the movie 300. Besides these ultimate bad a$$ soldiers, the professional and disciplined Roman cohorts have also been inspiring. In this army I love to combine both the Spartan and Roman way of war, with heavy infantry as its backbone. I will delve into Greek and Roman history to find tactical concepts I could apply in my own wargaming.

    :: List Summary ::

    A Spartan list is mono Nabh, has two big units of Legionnaires in core with Academy Banners and a Divine Altar. We found that the more mobile combat power is added, the more resistant and deadlier the force becomes. One of the main strengths on this list is the deadly battleline, as long as this battleline can be kept intact, it is very difficult to be destroyed in combat. The vanguarding Fleet Commander can advance on one flank with his Corsairs, who can be supported or joined by the Asssassin. The harpies can create opportunities and redirect the enemy in crucial moments.

    :: The XIII Legion ::

    Lord Drakon, Legate of the XIII Legion - Cult Priest, Nabh - 125
    Khaled the Collector - Captain, Battle Standard, Manticore, LHAS, Talisman of Shielding, Beastmaster's Lash - 500
    Captain Zlatan - Captain, Fleet Commander, Pegasus, LHAS, Death Cheater - 420
    Princip - Assassin, Bloody Murder, Paired Weapons, Bloodroot, Midnight Cloak - 400

    Core: 1136
    30 Spartans, Spears, S, Academy Banner - 490
    29 Spartans, Spears, S, Academy Banner - 476
    10 Corsairs, Vanguard - 170

    Special: 739
    10 Harpies - 190
    9 Harpies - 179
    Divine Altar, Paired Weapons - 380

    Monsters: 1170
    Kraken - 390
    Kraken - 390
    Kraken - 390

    4500 points

    :: Spartan Tactics ::

    What makes a Spartan?
    With the recent successes of the Spartan + Kraken army concepts, and increasing interest for the Spartan concept, it might be worth it to delve a bit more into makes the Spartans such deadly and reliable core. There are five potential upgrades, I have ranked them from 1 to 5.



    The Art of Powerplay - By Curu Olannon
    Powerplay is pretty much a term I'm coining for this article to detail an army concept whose purpose is to run across the table, kill the opponent's units and win big. By nature, powerplay is performed my mobile lists. We will delve more into this under the how section. It's a pushing style of play which rewards creative thinking and seeing opportunities: By nature, the aggressor tries to create situations whereas the defendor tries to deny them. One could say that a Powerplay list is the action list, whereas the opponent has a reaction list. Many lists could fall into this broad and somewhat vague description, and this article does not in any way claim it was the origin or inception of anyone's playstyle or list, it is simply a term coined for the sake of discussing a specific subset of Dread Elf army lists.



    :: Spartan Battle Reports ::

    Saurian Ancients (20 - 0)


    Again, welcome to my blog and you are very welcome to leave some feedback in the comments! To give you a bit more insight in how it feels to play with Spartans I recommend you to watch this video for a moment.

    [Read More]
  • Lord Drakon wrote:

    Princip, better known as 'Black Venom', spied upon the approaching Caimans from a forest with a wicked smile. Ignorant of his presence, they would be dead before they knew it. He came to like his new young and cunning commander, Lord Drakon. Fearless while patient and calm, Lord Drakon, commander of the XIII Legion, was a different sort of noble he usually encountered.


    He had introduced the teachings of Nabh to his legion, and the last months Spartan hoplites had been recruited to drill the legionnaires to a new level of discipline and deadly force. It was this vision, genius mindset and firm belief in Nabh that had attracted Princip to this expedition towards undiscovered regions. So show his Spartan bravery to the legion, Lord Drakon had come to battle with only his underwear and his hatred.


    Enough of this, Princip reminded himself, it is time to perform his duty. He and captain Khaled had to create a diversion of the left flank of the enemy forces. They had strategically fortified themselves behind a large cliff, and in order to overrun their positions, he and Khaled with his corsairs had to lure the fast troops of the enemy towards them. After a deep breath, Black Venom experienced a rush of ephoria, and rushed into the darkness of the forest, ready for the kill.

    Introduction
    After a long period of list building I am back into playing the actual game. Yesterday I faced my nemesis DeGroteBaas yet again, to get my revanche after he massacred me last battle, already several months ago. As I will be attending some small tournaments and other more serious games soon, I was eager to test out my newest list.

    Friendly list
    I brought:


    Lord Drakon wrote:

    Characters
    Lord Drakon - Cult Priest, Nabh
    Khaled the Collector - Captain, Battle Standard, Manticore, LHAS, Talisman of Shielding, Beastmaster's Lash
    Zlatan - Captain, Fleet Commander, Pegasus, LHAS, Death Cheater
    Princip - Assassin, Bloody Murder, Paired Weapons, Bloodroot, Midnight Cloak

    Core
    30 Spartans, Spears, S, Academy Banner
    29 Spartans, Spears, S, Academy Banner
    10 Corsairs, Vanguard

    Special
    10 Harpies
    9 Harpies
    Divine Altar, Paired Weapons

    Monsters
    Kraken
    Kraken
    Kraken



    WIP Spartans with Lord Drakon (all warfare is based on deception, he is actually in his undies)

    The Spartan list has evolved with the Krakens + Beastmaster BSB from @SmithF glorious conquests, while also giving it a personal touch with the 2 x 10 harpies advises by @duxbuse and other elements that contribute to the PULL of this list. It has no magic and no shooting, but lots of interesting characters, extremely deadly Spartan legionnaires and large terrifying Krakens. It is a powerplay list, able to rush the enemy lines, or hold certain objectives, and overwhelm the enemy.

    Enemy list
    The enemy brought:


    DeGroteBaas wrote:

    Carnosaur
    BSB Skink
    BSB Priest
    30 Saurus
    20 Skink incl. Caiman
    5 Skink Blowpipes
    3 Caiman
    8 Caiman
    2 x 3 Rhomphodon Riders
    2 X 2 Razorbacks
    1 Salamander
    1 Taurosaur



    This is a picture of his Saurus Ancients on a tournament so not the exact same list, but very similar.

    The enemy brought his typical Saurus list, the ultimate balanced list who almost always manages to rip my own balanced lists apart. His weapon beasts easily kill and redirect my expensive elite infantry, while his Rhomphodon raiders always manage to get into my backfield, killing my bolt throwers or getting into the soft flank or rear of my Spartans. In our last battle the two units charged one of the Spartans in the rear, and went through them like hot knife through butter. He always backs up his shooty elements with strong and deadly anvils, or dangerous monsters such as the Taurosaur who ate my dragon around 5 times, and the Carnosaur who often wreaks havoc on the counter-charge. I often struggle a lot against his list, and he had honed his skills with this list to perfection. Nevertheless, we both were very rusty, as this was our third game this year.


    Pre-game thoughts
    As discussed several times earlier in my blog I developed four different tactics based on battles throughout history and will try to apply them every battle to become a better tactician. These tactics will be further developed later on in the blog with battle diagrams in theoretical articles. These tactics are:

    1. The Lance (Penetration of the Center)
    2. The Draich (Single Envelopment)
    3. The Trap (Double Envelopment)
    4. The Wave (Refused Flank)

    This tactics are again influenced by the objectives, terrain, and enemy deployment.

    We rolled for Frontline Clash, and Hold the Ground. This would become a very interesting battle due to the large mountain in the middle of the board, while the enemy had 4 scoring units compared to my 3 units. Besides the central mountain, there were forests at both sides… [Read More]