This past weekend I had the enjoyable experience of participating in the Dragon's Den 2-day tournament, hosted by @SirMC2015 and the Green Dragon gaming group. I was really impressed with how the Green Dragon gaming group with plenty of help from @Kazandu pulled together to put on such an enjoyable event. Various people chipped in to help with everything from making terrain to painting prizes. Thanks, fellas! The venue is an outstanding one and I'd encourage anyone in the Mid-Atlantic to check it out. Gamers Haven in Pheonixville, PA has a whole bunch of tables for wargaming as well as a full service kitchen, arcade room, set up for video gaming, card games etc. I'd never seen a gaming store that had so much to do and I'm looking forward to returning in the future.
It was also great to meet new T9A players from New York, Maryland and all over really. Also, alot of WHFB players who switched to games such as Malifaux are coming back to the reincarnated community... welcome back! I hope you had a great time at the event and enjoyed T9A. On that note, establishing "Gold" for the main ruleset is paramount at this moment in time. Let's all hope it happens in time to take advantage of the lags in other gaming systems and aid recruitment efforts for the best Fantasy Battles game; T9A.
As for the actual tournament, the usual suspects occupied the top table spots with Chris Mince's VC dominating table 1 from round 2 onwards. However, it wasn't all blood and glory for the Vampires. There were 4 VC lists and the other 3 lists all finished in the bottom 10 of the 45 person tournament. Below is the list I took, my results (note there were max 22 points in a game) and MVP's and LVP's in each game:
THE LIST
Independent Vampires
VC general, dead arise, wizard Master (occultism), eternal duelist , spectral Steed, LA , Reapers Harvest, Destiny’s call , potion of speed - 975
Courtier, adept (evocation), steed, mask of innocence, HA, shield, lance, Talisman of shielding, supernatural dexterity(lance), BSB – 540
Necromancer (evocation), skeletal steed - 145
49 skeletons FCG , relentless co.- 535
Bat swarm 105
Bat Swarm 105
10 Dire wolves, ch. 155
10 Barrow Knights, FCG, flaming banner – 505
Great bats - 90
Wraith x 5 - 170
Wraith x 5 – 170
5 Vampire Knights , FCG, Banner of Speed – 530
6 vampire spawn, ch - 474
Game 1: vs. HBE 4-16 LOSS
Style of game/play: standoff and positioning battle
MVP: Vampire Spawn Reason: Chased a unit of Ryma Knights off the objective, getting me half points for the unit and then redirecting to kill a bolt thrower. I would have scpred 0 points without them.
LVP: Vampire Count Reason: I misplayed her a bit. Having gotten off a Marked for Doom earlier in the game doing a single wound to my opponents Mage (who did not have a save), she flew out the unit to try and finish the job. However, Marked for doom only did a single wound again which was saved with a veil token. I would have needed to roll a 3 on the d3. To make matters worse, she then died to ap 0 bows and Pyro as I could not make a single 4+, 4++ save
Game 2: vs. OK 0-20 LOSS
Style of game/play: Chaotic
MVP: Vampire Knights Reason: They did the most work for me. Beat Bombardiers in combat and overrun in to a Frost Mammoth and did a number on it. Then turned around to flank Mercenary veterans. Unfortunately by this point, the rest of my army had collapsed. Although the knights won combat they did not break steadfast so that your choice of hard hitting Ogre units could get the charge on them!
LVP: Vampire Count again! Honorable mention to the Barrow Knights. Reason: My Barrow Knights could not make a single save against a moderate amount of shooting, allowing hits to start being allocated to my characters. For the second game in a row the count did not make a single save and bit the dust before so much as touching an enemy unit. My BSB also did not make a single armor or aegis save (failing 3 5+, 5++ saves)
At least he killed a chariot.
Game 3: vs. DH 1-19 LOSS
Style of game/play: Aggressive
MVP: Vampire Spawn Reason: They ripped a hole through the enemy flank, going right through a unit of vanguarding Greybeards on a turn 1 charge (aided by breath of corruption and no rallya round the flag). They then took a flank charge from a vengeance seeker and had no problem disposing of him before flying on to destroy a catapult and the dreaded Dwarven organ gun.
LVP: The Vampire Count general (again)! Reason: So, thanks to the vampire spawn, it seemed like I had medium sized win at hand. However, at this point in the day I was playing a bit carefree and declaring a few risky charges. Once such charge was a corner to corner charge which pitted my general against a vengeance seeker with one barrow knight as a supporting attack. As the seeker was part of a multi-combat, I had to kill it in order to overrun out of the combat. The supporting barrow knight put 2 wounds on the seeker thanks to the multi-wound against standard size model so… [Read More]
It was also great to meet new T9A players from New York, Maryland and all over really. Also, alot of WHFB players who switched to games such as Malifaux are coming back to the reincarnated community... welcome back! I hope you had a great time at the event and enjoyed T9A. On that note, establishing "Gold" for the main ruleset is paramount at this moment in time. Let's all hope it happens in time to take advantage of the lags in other gaming systems and aid recruitment efforts for the best Fantasy Battles game; T9A.
As for the actual tournament, the usual suspects occupied the top table spots with Chris Mince's VC dominating table 1 from round 2 onwards. However, it wasn't all blood and glory for the Vampires. There were 4 VC lists and the other 3 lists all finished in the bottom 10 of the 45 person tournament. Below is the list I took, my results (note there were max 22 points in a game) and MVP's and LVP's in each game:
THE LIST
Independent Vampires
VC general, dead arise, wizard Master (occultism), eternal duelist , spectral Steed, LA , Reapers Harvest, Destiny’s call , potion of speed - 975
Courtier, adept (evocation), steed, mask of innocence, HA, shield, lance, Talisman of shielding, supernatural dexterity(lance), BSB – 540
Necromancer (evocation), skeletal steed - 145
49 skeletons FCG , relentless co.- 535
Bat swarm 105
Bat Swarm 105
10 Dire wolves, ch. 155
10 Barrow Knights, FCG, flaming banner – 505
Great bats - 90
Wraith x 5 - 170
Wraith x 5 – 170
5 Vampire Knights , FCG, Banner of Speed – 530
6 vampire spawn, ch - 474
Game 1: vs. HBE 4-16 LOSS
Style of game/play: standoff and positioning battle
MVP: Vampire Spawn Reason: Chased a unit of Ryma Knights off the objective, getting me half points for the unit and then redirecting to kill a bolt thrower. I would have scpred 0 points without them.
LVP: Vampire Count Reason: I misplayed her a bit. Having gotten off a Marked for Doom earlier in the game doing a single wound to my opponents Mage (who did not have a save), she flew out the unit to try and finish the job. However, Marked for doom only did a single wound again which was saved with a veil token. I would have needed to roll a 3 on the d3. To make matters worse, she then died to ap 0 bows and Pyro as I could not make a single 4+, 4++ save

Game 2: vs. OK 0-20 LOSS
Style of game/play: Chaotic
MVP: Vampire Knights Reason: They did the most work for me. Beat Bombardiers in combat and overrun in to a Frost Mammoth and did a number on it. Then turned around to flank Mercenary veterans. Unfortunately by this point, the rest of my army had collapsed. Although the knights won combat they did not break steadfast so that your choice of hard hitting Ogre units could get the charge on them!
LVP: Vampire Count again! Honorable mention to the Barrow Knights. Reason: My Barrow Knights could not make a single save against a moderate amount of shooting, allowing hits to start being allocated to my characters. For the second game in a row the count did not make a single save and bit the dust before so much as touching an enemy unit. My BSB also did not make a single armor or aegis save (failing 3 5+, 5++ saves)

Game 3: vs. DH 1-19 LOSS
Style of game/play: Aggressive
MVP: Vampire Spawn Reason: They ripped a hole through the enemy flank, going right through a unit of vanguarding Greybeards on a turn 1 charge (aided by breath of corruption and no rallya round the flag). They then took a flank charge from a vengeance seeker and had no problem disposing of him before flying on to destroy a catapult and the dreaded Dwarven organ gun.
LVP: The Vampire Count general (again)! Reason: So, thanks to the vampire spawn, it seemed like I had medium sized win at hand. However, at this point in the day I was playing a bit carefree and declaring a few risky charges. Once such charge was a corner to corner charge which pitted my general against a vengeance seeker with one barrow knight as a supporting attack. As the seeker was part of a multi-combat, I had to kill it in order to overrun out of the combat. The supporting barrow knight put 2 wounds on the seeker thanks to the multi-wound against standard size model so… [Read More]