Hello, welcome back to my journey at the UK Masters 2021. This is Game 6 and this is the last game of the event! It’s been an epic tournie so far with giddying highs and soul crushing lows. I’ve had 2 wins, a draw and 2 losses, I’m currently sat on 40 points after 5 games so less than half points sadly. My losses have just been too big and my wins too small.
So for Game 6 I was drawn against Alistair Parren @Gingersmali and his Orcs & Goblins. After playing against Orcs already in this tournament and losing quite badly I am not looking forward to this game. Lets look at his list:
580 - Goblin King, Forest Goblin King, Gargantula, Great Weapon, Light Armour
470 - Orc Shaman, General, Feral Orc Shaman, Wizard Master, Thaumaturgy, Crown of
Autocracy
355 - Goblin King, Forest Goblin King, Huntsmen Spider, Shield (Dusk Forged), Heavy
Armour (Basalt Infusion), Hand Weapon (Hero's Heart)
220 - Orc Shaman, Common Orc Shaman, Boar Chariot, Wizard Apprentice, Shamanism,
Paired Weapons, Dragonfire Gem
305 - 30 Goblins, Cave Goblins, Shield, 2x Mad Gits, Musician
280 - 20 Orcs, Feral Orcs, Spear
270 - 20 Orcs, Feral Orcs, Paired Weapons, Champion
270 - 20 Orcs, Feral Orcs, Paired Weapons, Champion
569 - 8 Trolls, Cave Troll
145 - Orc Boar Chariot
125 - 5 Goblin Raiders, Common Goblin
90 - 3 Grotlings
450 - Great Green Idol, Battle Standard Bearer
370 - Great Green Idol
4499
Here is my list, if you haven’t already seen it enough with all these write ups:
705 - Minotaur Warlord, General, Light Armour (Destiny's Call), Paired Weapons (Blessed
Inscriptions), Obsidian Rock, Crown of Horns
570 - Soothsayer, Wizard Master, Shamanism, Light Armour (Trickster's Cunning), Hand
Weapon (Ancestral Carvings), Seed of the Dark Forest
475 - Minotaur Chieftain, Greater Totem Bearer, Battle Standard Bearer, Light Armour
(Aaghor's Affliction), Great Weapon
325 - 3 Raiding Chariots
303 - 29 Wildhorn Herd, Shield, Standard Bearer (Legion Standard), Musician, Champion
(Totem Bearer (Gnarled Hide))
273 - 18 Wildhorn Herd, Paired Weapons and Throwing Weapons , Ambush, Musician
642 - 6 Minotaurs, Shield, Standard Bearer (Banner of Speed), Musician, Champion (Totem
Bearer (Black Wing))
240 - Razortusk Chariot
170 - 10 Longhorn Herd, Ambush, Halberd, Musician
160 - 10 Longhorn Herd, Ambush, Halberd
150 - 5 Gargoyles, Scout
140 - 5 Gargoyles
115 - Raiding Chariots
115 - Raiding Chariots
115 - Raiding Chariots
4498
So there’s 3 big monsters and a unit of trolls to contend with, I worry that that is too much for the Minotaurs and the characters to fight through. It should be an interesting fight between the Trolls and the Minotaurs, the Minos should win that fight but you never know when it comes to special saves. The Goblin King on the Gargantula could prove problematic, the Minotaur unit on its own should be able to kill it pretty quickly but if the Mino Lord is in the unit I would most likely have to decline a duel to allow them all to attack, it outs the Mino Lord at risk but I think he can take one round of attacks from the Gargantula, providing the Venomous Fangs attack doesn’t go through. In my Game 2 against Ed I had to fight a Great Green Idol and that proved a tough nut to crack, having to fight two might be a little too much for the Mino Lord on his own. I’m thinking I need to keep the Minotaur characters in the unit for this game, there’s too much nasty stuff out there that they can’t risk getting into a fight with.
The real thing that concerns me in the list is that Goblin King on Huntsman Spider, he’s packing a 1+ Rerollable Armour Save! He has the Heroes Heart so he has 5 attacks at S5 AP3 with Poison attacks too! That King is super quick and mobile and if he gets around the back of my army then I’m in trouble as he could easily kill my chariots one by one. I don’t think he can stand up to any of my characters though, the Minos will make short work of him and the Soothsayer should be able to handle him so I’ll win from static combat res and break him.
The Feral Orcs units are too small to really concern me, they are the only real target for my chariots as the I can’t see the chariots doing any real damage to the monsters or trolls. The Minotaurs will go right through small units of 20 and the Wildhorn should be able to beat them in a one on one combat. The Shaman general is a real weakness in the Orc list I think, he is very susceptible to the being frenzy baited and he has no real defence besides his 5++ Aegis, I think a cheeky Totemic Summon could do a number on him if I’m lucky. With the Crown of Autocracy he’s a big point sink and is also the main caster, so killing him quickly would be a real plus.
The Scenario for this game is King of the Hill and the deployment is Encircle. With 4 scoring units in the Orc army it may prove difficult to stop all them from getting on their objective. I plan on just launching the Minotaurs straight at my objective as well as an ambusher or two.
Deployment
We roll for sides and Ali wins… [Read More]
So for Game 6 I was drawn against Alistair Parren @Gingersmali and his Orcs & Goblins. After playing against Orcs already in this tournament and losing quite badly I am not looking forward to this game. Lets look at his list:
580 - Goblin King, Forest Goblin King, Gargantula, Great Weapon, Light Armour
470 - Orc Shaman, General, Feral Orc Shaman, Wizard Master, Thaumaturgy, Crown of
Autocracy
355 - Goblin King, Forest Goblin King, Huntsmen Spider, Shield (Dusk Forged), Heavy
Armour (Basalt Infusion), Hand Weapon (Hero's Heart)
220 - Orc Shaman, Common Orc Shaman, Boar Chariot, Wizard Apprentice, Shamanism,
Paired Weapons, Dragonfire Gem
305 - 30 Goblins, Cave Goblins, Shield, 2x Mad Gits, Musician
280 - 20 Orcs, Feral Orcs, Spear
270 - 20 Orcs, Feral Orcs, Paired Weapons, Champion
270 - 20 Orcs, Feral Orcs, Paired Weapons, Champion
569 - 8 Trolls, Cave Troll
145 - Orc Boar Chariot
125 - 5 Goblin Raiders, Common Goblin
90 - 3 Grotlings
450 - Great Green Idol, Battle Standard Bearer
370 - Great Green Idol
4499
Here is my list, if you haven’t already seen it enough with all these write ups:
705 - Minotaur Warlord, General, Light Armour (Destiny's Call), Paired Weapons (Blessed
Inscriptions), Obsidian Rock, Crown of Horns
570 - Soothsayer, Wizard Master, Shamanism, Light Armour (Trickster's Cunning), Hand
Weapon (Ancestral Carvings), Seed of the Dark Forest
475 - Minotaur Chieftain, Greater Totem Bearer, Battle Standard Bearer, Light Armour
(Aaghor's Affliction), Great Weapon
325 - 3 Raiding Chariots
303 - 29 Wildhorn Herd, Shield, Standard Bearer (Legion Standard), Musician, Champion
(Totem Bearer (Gnarled Hide))
273 - 18 Wildhorn Herd, Paired Weapons and Throwing Weapons , Ambush, Musician
642 - 6 Minotaurs, Shield, Standard Bearer (Banner of Speed), Musician, Champion (Totem
Bearer (Black Wing))
240 - Razortusk Chariot
170 - 10 Longhorn Herd, Ambush, Halberd, Musician
160 - 10 Longhorn Herd, Ambush, Halberd
150 - 5 Gargoyles, Scout
140 - 5 Gargoyles
115 - Raiding Chariots
115 - Raiding Chariots
115 - Raiding Chariots
4498
So there’s 3 big monsters and a unit of trolls to contend with, I worry that that is too much for the Minotaurs and the characters to fight through. It should be an interesting fight between the Trolls and the Minotaurs, the Minos should win that fight but you never know when it comes to special saves. The Goblin King on the Gargantula could prove problematic, the Minotaur unit on its own should be able to kill it pretty quickly but if the Mino Lord is in the unit I would most likely have to decline a duel to allow them all to attack, it outs the Mino Lord at risk but I think he can take one round of attacks from the Gargantula, providing the Venomous Fangs attack doesn’t go through. In my Game 2 against Ed I had to fight a Great Green Idol and that proved a tough nut to crack, having to fight two might be a little too much for the Mino Lord on his own. I’m thinking I need to keep the Minotaur characters in the unit for this game, there’s too much nasty stuff out there that they can’t risk getting into a fight with.
The real thing that concerns me in the list is that Goblin King on Huntsman Spider, he’s packing a 1+ Rerollable Armour Save! He has the Heroes Heart so he has 5 attacks at S5 AP3 with Poison attacks too! That King is super quick and mobile and if he gets around the back of my army then I’m in trouble as he could easily kill my chariots one by one. I don’t think he can stand up to any of my characters though, the Minos will make short work of him and the Soothsayer should be able to handle him so I’ll win from static combat res and break him.
The Feral Orcs units are too small to really concern me, they are the only real target for my chariots as the I can’t see the chariots doing any real damage to the monsters or trolls. The Minotaurs will go right through small units of 20 and the Wildhorn should be able to beat them in a one on one combat. The Shaman general is a real weakness in the Orc list I think, he is very susceptible to the being frenzy baited and he has no real defence besides his 5++ Aegis, I think a cheeky Totemic Summon could do a number on him if I’m lucky. With the Crown of Autocracy he’s a big point sink and is also the main caster, so killing him quickly would be a real plus.
The Scenario for this game is King of the Hill and the deployment is Encircle. With 4 scoring units in the Orc army it may prove difficult to stop all them from getting on their objective. I plan on just launching the Minotaurs straight at my objective as well as an ambusher or two.
Deployment
We roll for sides and Ali wins… [Read More]