Hi Guys,
I am back with a battle report – actually 3 shorter battle reports and some info on the event in general: The tournament was held in Wargames workshop in Milton Keynes which had space for 7 tables (just about) but was nice and clean and airy. We had 14 players exactly with a couple of late additions and everyone arrived on time to begin the first game just after 9am.
I was rocking what I considered to be a reasonable, but not completely filthy monster mash list, it didn’t feature a block of
feral orc Eadbashers and two of the monsters were giants, so c’mon! its not as bad as it gets, but I did feel it had a nice shooting phase – the way I had managed this was by playing very low magic. Only 2 level 1 goblin mages with evil eye and a fireball ring. Here is my list once more:
Lords & Heroes
Orc Warlord - 120,
Iron orc – 20, Wyvern – 120, Plate 20,
Dragon scale helm – 10, shield - 5,
Sprout of Rebirth - 50, Blessed sword – 20,
potion of swiftness – 5 – 370
Goblin
chief – 35, Huntsman spider – 25, poison attacks – 5, Armour of Fortune – 25, shield – free, Hero’s sword - 20,
Dragonfire gem – 5 - 115
Goblin
Chief,
Forest Goblin, BSB,
Mithril Mail, Poisoned attacks, Courage banner, shield – 95
Goblin
Shaman,
Cave Goblin, level 1,
dispel scroll - 95
Goblin
Shaman,
Cave Goblin, level 1, ruby ring - 85
Core
20 x
Common Orc crossbows, Standard – 180
20 x Cave Goblins with short bows, Standard, Musician, 2 x Mad gits – 140
48 x Cave Goblins - 138, Veteran Standard (War Banner) - 25, Musician - 10, Champ - 10, Shields - 48, 3 Mad gits – 90 – 321
Special
Giant - 140
Giant - 140
5 x Gnasher Dashers – 60
Greenhide
Catapult – Git Launcher – 90
Greenhide
Catapult – Git Launcher – 90
Greenhide
Catapult – Splatterer – 90
Rare
Gargantula – Web launcher - 255
Gargantula – 225
There was a random draw done a week before the event, and although there were some people from the same team, no switches were necessary. The event featured a good mix of different armies but it seemed to be a bit like noah’s ark, with armies appearing two by two.
- 2 beast herds
- 2 dwarf holds
- 2 orcs and goblins
- 2 highborn elves
- 2 saurian ancients
- 1 warrior of the dark gods
- 1 Undying dynasties
GAME ONE was vs Tony Hayle’s undying legions. I had played Tony before on occasions at other tournaments, and I believe I was well up after destroying his Empire with an old 8
th edition Mangler going right through his empire knights bus and causing utter carnage.
Unfortunately, the Pharoah and his construct heavy army were to prove a very difficult challenge, especially so as he had such magical dominance. I have found the Undying legions to be a really tough match up for me in general but especially so with loads of high strength attack monstrous infantry to destroy my monsters. Tony’s list in brief:
- A stone shaper general
- A hierophant on path of sands
- Another wizard on path of sands
- Another wizard on lore of death
- Six Shabti in core with paired weapons
- Six Shabti in special with paired weapons
- 3 chariots
- 3 chariots
- 2 bunkers of skeleton archers for his nefarious wizards to hide in
- 4 winged reapers with paired weapons
- An ambushing scorpion
- An Ambushing unit of 3 stalkers
- A dread sphynx
All games were battle line, but each had a different secondary objective, this one was hold the ground where the most standards near the centre could claim an extra 3 TP (we were playing the event under rules set 99.2 even though 99.4 had come out the night before).
I deployed everything first, with a mind to getting first turn and shooting something off with my
artillery, xbows and 3 magic missiles before Tony could raise them back. That was the plan. Tony deployed in the distant corner and played the longer game, this had the effect of making the battle spin on the axis of the centre point. It was a good plan as he was waiting for his
ambushers to appear and cause havoc in my back lines. I kept my gnasher dashers back to try and be guards while I pushed everything else up.
We joined combat around turn 2 or 3, and his
ambushers had arrived by then. The stalkers using their laser eyes to take my git launchers off, his
scorpion eating crew and any goblin that got in range.
Meanwhile on my front lines I pushed aggressively and Tony fed me his chariots, so that he could then counter charge in the following turn with his
Winged Reapers and Shabti. He used his generals regen ability carefully to buff whatever construct unit was under the most threat and this plus his magical dominance worked really well. I was losing monsters and he had lost only 2 small units of chariots. In the baggage train my softer units were getting mauled, and only finally did the gnasher dashers get a charge off on the stalkers to kill them, but it was too little and too late. The game would have been closer I think when at about turn 4, I had an 8 inch charge to get my warboss riding a wyvern in on his bunker that had 2
wizards and his general in it. I rolled 7 on 3 dice. Failed the…
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