The latest issue of the 9th Scroll is here! You can read all about it in the news.
Our beta phase is finally over. Download The Ninth Age: Fantasy Battles, 2nd Edition now!
34. AC Milan versus Northampton Town FC
join us tonight on youtube for the first match in the international championship for the Arena. we will temporarily add 3 warriors to the 6
already in the Arena, and unleash the wrath of PTG - Hyper-G and PTG-Lucky-Sixes (you already know them from this channel) onto our Patreon supporters Chack and Ema. see you on our youtube channel tonight, Monday March 30th, 8:30pm (GMT).
download our free videogame expansion here
discover and support the Arena here
info on the battlemat here
inquisitor: sculpt, print, paint by Marcos24
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Good Evening! Tonight I am joined by @PTG - Hyper-G and @PTG-Lucky-Sixes, both from Proxy Table Gaming. Check out their youtube channel here: youtube.com/channel/UC6RqtSiZ_YeZP_Sif7Cf65Q
We’re painting some miniatures up while chatting about What You See Is What You Get, also known as WYSIWYG. A topic that is important to T9A, but very difficult to get right.
Hyper G: Games Workshop ‘Ardboys to be used as Iron Orcs games-workshop.com/en-SE/Ironjawz-Orruk-Ardboys
Lucky Sixes: Cadwallon, Rexo, Centaur Knight to be used as a Centaur Chieftain cadwallon.com/rexo-centaur-knight.html
Mad ‘At: OOP Games Workshop Flagellant to be used as a Flagellant
Slann Rat Daily: soundcloud.com/user-486661300
Txarli Factory: Pre-Order Sphinx: txarlifactory.com/products/pre…attle-sphinx-dread-sphinx
Fireforge Games: 20% off on Hobby Products: fireforge-games.com/painting-modelling-17
Wood Axe: Sky Bomber: etsy.com/listing/774368700/dwarf-sky-bomber
The Games of Zagjan: the-ninth-age.com/community/fi…of-zagjan-1-beta1-en-pdf/ [Read More]
33. cruise speed!
one week after launch, Veil of the Ages is now at cruise speed! from now on, our efforts will focus on expanding the Arena. we will add one new gladiator each month, chosen with polls among our Patreon supporters. we will also include new features for the existing warriors, such as customised Line-of-Sight tools, appropriate terrains, and 3D miniatures. to reach these goals, make sure you share our Patreon campaign with your friends and family. the more, the merrier!
download our free game from the Steam Workshop
help us grow: patreon.com/veiloftheages
mounted imperial inquisitor: @Marcos24
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32. the joyfully diverse Greenhides
well said, LJ!
i tend to abbreviate "Orcs and Goblins" into "Orcs" only, and that's a bad habit - the Greenhide races are so much more than that! that's why i am happy to announce that we will consider not only orcs and goblin of different races, but also some new and unusual (homebrew) characters: "The Trollest" and a "Huge Green Idol". do you want an Arena only with sanctioned book-compatible characters, or do you want to allow funky creations from the community (wink wink @infamousme)? join our Patreon campaign to cast your vote.
the vote will be open for one day only, to our supporters at the Aesthete and Ambassador level. we'll probably shortlist two winners, and run another poll on Facebook (just like we did with the choice of the faction). once we know the nature of the final gladiator, i'll open a thread here on the forum to collect suggestions for builds. let's keep busy and entertained - join the fun!
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For the fifth and final game of the weekend we were going to face the second Swiss team, made up by past ETC members mixed with new prospects. Given our catastrophic fourth round, we’d need a very solid performance with maximum points gained if we were to get a decent placing. So we decided to go for it, and the general order was: go get points.
For my part, I was once again thrust against Vermin Swarm, albeit a different type of list than the previous one:
785 - Plague Patriarch, Wizard Adept, Occultism, Light Armour, Putrid Protection, Plague
Flail, Plague Pendulum
405 - Magister, Wizard Master, Thaumaturgy, Second Awakening
290 - Tyrant, General, Vermin Guard Litter, Crown of Autocracy
185 - Chief, Battle Standard, Light Armour, Sceptre of Vermin Valour
452 - 32 Vermin Guard, Standard, Legion Standard, Musician, Champion
305 - 20 Plague Brotherhood, Standard Bearer, Stalker's Standard, Musician, Champion
225 - 20x Plague Brotherhood, Musician
150 - 20 Giant Rats
470 – 4 Vermin Hulks, Thunder Hulks, Champion, Naphtha Launcher
90 - 2x2 Rat Swarms
240 - Verminous Artillery, Lightning Cannon
200 - Verminous Artillery, Plague Catapult
140 - 2x1 Weapon Team, Naphtha Launcher
330 - Abomination
So mostly a shooting/magic heavy list with a couple of big combat blocks and decent chaff. Thanks to the fact that I had no big monsters, I was not very afraid of the Naphtha launchers, but the overall magic and the presence of the lightning cannon meant that I’d still need to respect the rats. This time we drew Refused Flank as a deployment, and the secondary objective was Secure Target.
I won the roll for sides, and gave my opponent the side with the Hill and Water feature. The reason for that was that I anticipated the Vermin castling in a corner and shooting me, so I figured that it would benefit me if the fight took place close to terrain pieces that could boost my Druidism ranges. That meant picking the side with two impassable terrain bottlenecking the Beasts, but thankfully the footprint of my units is smaller than it used to be, and if everything went ok I’d be able to move past them quite fast. I put my Secure Target token close to the upper left corner (the Vermin “weak” side), a move that usually guarantees a draw in the objective since the enemy cannot bring enough scoring units to bear on that side. Then my adversary surprised me by placing his token near the center of the board and exactly 24” from mine. After a few alternating drops, he dropped his army for the first turn, and in another surprising move he went for a central/aggressive deployment!
For spells, I picked Healing Waters, Master of Stone, Summer Growth and Stoneskin. The magister went for Awaken the Swarm, Wrath of God, Smite the Unbeliever and Trial of Faith, while the Patriarch picked Hand of Glory and the Pentagram of Pain.
My counter-deployment was based on the following thoughts: I didn’t want to face the Pendulum with my general’s block, nor with the BSB’s centaurs, but I also wanted to make it more difficult for the Vermin to claim battlefield space in the center of the board. I also needed my general’s unit to be relatively intact in order to threaten the Vemin Guard block.
So I paired up my Minotaurs, Centaurs with Lances and the Chariots in the center, making sure that if the Naphtha throwers wanted to shoot at my Minotaurs they’d be exposed to charges by the faster elements. I then placed the GW centaurs along with my Wildhorn unit on the left flank, and scouted my Gargoyles near the unprotected lightning cannon.
TURN 1 – Vermin Swarm
I had vanguarded my Centaurs near the Abomination, giving it a 13” charge on purpose: due to its positioning, it would have to either take it or risk getting charged by the Centaurs on my turn. It fell an inch short, stopping right in front of the beasts. The rest of the units moved slightly forward, with only the Pendulum pushing aggressively forward.
The magic phase started with a high roll on the Awakened Swarm on my leftmost centaur Lancers, that I had to let through: 11 hits later, my unit evaporated, causing the mongrel raiders to panic. Thankfully, my feral hounds passed their discipline test. The magister then attempted to cast Wrath of God on 4 dice. He got it off with triple 6’s, so I let it through and watched as the ensuing miscast took the Vermin caster into the void!
Shooting was largely ineffective due to the Dark Rain and my units’ positioning, with the leftmost minotaurs just suffering a single wound from the Naphtha thrower.
TURN 1 – Beast Herds
My leftmost minotaurs failed their frenzy check and had to charge: thankfully a weapon team was within range, so I opted for the long charge instead of the shorter one into the Pendulum: they failed and stumbled a bit forward. The GW centaurs fell upon the Abomination. The… [Read More]
31. the Arena is here, and ready to grow!
after much effort, the Arena has arrived, as punctual as (sthe tipulated convention of) the beginning of Spring.
click on this link to download the first free T9A-inspired mod for the videogame Tabletop Simulator on the Steam Workshop:
if you haven't one already, create an account on Steam, buy a copy of Tabletop Simulator, and download our free expansion.
you'll find a Beginners' Path, which contains all you need to teach T9A to a new friend. then you'll find 6 gladiators, from 5 official and 1 homebrew faction, each around 500pts. and since the month is almost over, our Patreon supporters have shortlisted the two factions to be considered for next month's gladiator. you can vote for the final choice in the Facebook poll below (you can also find the poll on Instagram).