Articles in Category “Battle Reports” 1,453

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  • Storyline wrote:

    A mighty roar awakened the Dread Elf legion, and before the forces could be mustered, battle cries were shouted loudly from afar. A thunderous horde of Ogre Khans was charging their camp!

    Drakon gave his orders quickly yet determined; "Zlatan, hide your Corsairs behind that temple and attack them from behind, buy us some time!". Khaled had no need for instructions and herded the Krakens towards a forest at the right flank. Good, Drakon thought, we funnel them into the Spartans deadly spears and charge them from the flanks, planning his favourite tactic: the double envelopment.

    "SPARTANS!" he shouted with his loud voice: "This is where we stand, this is where THEY die!" while he observed how Khaled unleashed the Krakens. With a wicked smile, he waited...
    Introduction

    Two weeks ago I attended my first tournament with the Spartans. This was the second battle, after the first battle only came to two rounds and ended in a draw. I had to play against full combat Ogres, so it was going to be an interesting and deadly match!

    Friendly list

    I brought:

    Lord Drakon wrote:

    Lord Drakon - Cult Priest, Nabh
    Khaled the Collector - Captain, Battle Standard, Manticore, LHAS, Talisman of Shielding, Beastmaster's Lash
    Zlatan - Captain, Fleet Commander, Pegasus, LHAS, Death Cheater
    Princip - Assassin, Bloody Murder, Paired Weapons, Bloodroot, Midnight Cloak
    Core
    30 Spartans, Spears, S, Academy Banner
    29 Spartans, Spears, S, Academy Banner
    10 Corsairs, Vanguard
    Special
    10 Harpies
    9 Harpies
    Divine Altar, Paired Weapons
    Monsters
    Kraken
    Kraken
    Kraken

    The Spartan list had evolved with the Krakens + Beastmaster, with the 2 x 10 harpies that contribute to the PULL of this list. It has no magic and no shooting, but lots of interesting characters, extremely deadly Spartan legionnaires and large terrifying Krakens. It is a powerplay list, able to rush the enemy lines, or hold certain objectives, and overwhelm the enemy.

    Enemy list
    The enemy brought:

    Ogre Kingdoms wrote:



    Unfortunately, I do not remember his exact anymore, I will ask for it next battles and take pictures so I can share it here for better understanding of his units. It had 3 large units of the Tusker cavarly that would have impact hits on the charge, the same counted for the Rock Aurochs and to lesser extent also the Tribesmen. He had some shooting on the characters which had no effect on the game, other than that no ranged attacks. It's list had quite some scoring and could likely do one thing very well: get into the enemy quick and overrun those positions!

    Pre-game thoughts

    When I saw the Ogre list at the beginning of the tournament I actually hoped to face him, as I had a lot of tools to defeat his list with the Krakens and the deadly Spartans with an multi-wouding assassin. The idea would be simple yet effective: delay parts of his forces so he came in waves, waves that could be received by the Spartans and killed by counter-charges or the Krakens.

    We rolled for Frontline Clash, and Breakthrough.



    While the enemy had the advantage with scoring and speed, I could defeat him in combat when he would be unable to surround me or attack the Spartans in the flanks. He chose the opposite site of the board, and it gave me excellent options to use the TRAP: the double envelopment. With vanguarding corsairs hiding behind the impassable terrain, they could launch the fleet commander into the flank or rear of the enemy forces, while able to get into the enemy deployment zone fast. He had to split his forces to attack, so if I could delay part of those forces with my harpies and have a counter-attack ready, I could take him out one by one.

    Deployment

    I started deploying with my Harpies behind the large rock, then the Corsairs, afterwards the Altar, Spartans and Krakens. The Spartan flank could be naturally guarded by the rock, giving me a strong defensive position. The enemy responded with a central deployment to get to me as soon as possible. My corsairs could sneak into the enemy zone as soon as possible, while Krakens could oppose one unit of Tusker cavarly united.



    I win the roll for vanguards and the Corsairs get 12" forward.


    Turn 1 - Ogre Kingdoms

    Here we go! No magic and shooting in this game, so it will likely become a short one. Enemy charges forward without risking counter-charges.



    Turn 1 - XIII Legion

    I respond with by placing the Harpies in front of the enemy Tusker units I want to delay and counter-charge next turn, and move my units into position. Especially the Krakens move up for a counter-charge, while the Fleet Commander gets line of sight to enemy forces.



    Turn[Read More]
  • Hello all!

    It gives me great joy to pass on the information that the Avras campaign will continue on! Yippee! And to celebrate I thought i'd put all my battle reports detailing the "Journey to Avras" with Darius and his troops. This series of reports follows Darius and co, as they get prepared to go to save their beloved Queen. However, they have to overcome several challenges/obstacles on the way so the road is not as simple as they would have hoped...









    :popcorn: Enjoy! :popcorn: [Read More]
  • Hey you guys!!!

    Below you will find a complete tutorial for the terrain piece I have made for the Avras campaign. Once again, I have tried to come in with the aim to keep the costs at an absolute minimum! So this actually cost me £0 outside of paints and 'bits' that I already had in the house and on my hobby table! Bonus!

    As always, I am looking to improve my skills as I have used this campaign as a bit of an excuse to test myself in the different aspects of the hobby. Enjoyed it so much but realise that it is not the best ever - but good enough for me! lol. So, if you do have any comments or tips about how i could've made this better and what to think about in my future endeavors when doing this sort of stuff. I have done a little 'reflection' bit at the end also, so let me know if you agree with those points too.

    Terrain Piece: Ruins - Necromancers Graveyard.

    Initial Ideas: This goes back to a previous challenge of making terrain rules for the campaign based on the army you chose. I am Vampire Covenant for this, so thought something that would go nicely with the army would be a graveyard that may have been utilised previously by - you guessed it - a necromancer! Here is the rule-set and idea for reference:
    Display Spoiler

    Ingredients: So what do you need to complete this task? Well just check out the pictures below for what you will need to muster together before you start. Add to this a pie tin plate, paint and some basing materials (from your hobby table) and you have all you need to get going...





    Step 1: Cut the base out of cardboard. Cut strips of cardboard out for the walls - making sure to account for the 3 sides of the wall and some extra bit to allow you to stick it down to the base. Square the lollipop sticks off at their ends and cut some extra ones to the same length (and then in half to halve their width)



    Step 2: Score the cardboard strips to create the wall shape and stick them to the base using celotape to create the wall outline. Squish a pie plate dish into a rough dome shape (making sure it has lots of rough edges all around) and cut a doorway in one side. Stick down to base with super glue. You may need weights to do this effectively (see 3rd picture)...







    Step 3: Once dried, paper mache the entire area by mixing PVA glue with water to make a 'paste'; cut newspaper into strips and dip them in the paste; place them on the structure and walls; brush over to 'flatten' onto the cardboard. Leave to dry overnight in a warm, dry area.



    Step 4: Using the cut up lollipop sticks, start to create the metal fencing to go on top of the wall by cutting cocktail sticks up as below. I cut them up into 3, using the central section for the bars on the bottom of the structure and the 2 outer sections for the top bars. Just make sure to keep the central section fairly even in length; but the same care does not need to be taken for the outer edges - in fact i cut them to different lengths on purpose. Also, don't be careful to make sure they are all perfectly stuck down as if they are broken, missing or off-centre as it makes it look more dingy/old/'necromancery'. Stick these together using super glue or a more resilient substance than PVA.



    Step 5: Stick the fencing to the top of the walls (after everything has time to sufficiently dry) using PVA and allow another day of drying. Then paint the base colours and add some texture to the base. I have added a skull to the pie-plate cave and some boulders to the front for extra effect.



    Step 6: Finish by adding layer colours and wash to the structures and extra flock/texture to the bases. Add any extras to bring home the theme. I added some gravestones to the flocky areas of the gravel inside the fences for example. For the stone effect, simply drybrush using white on top of a grey/stone colour. Easy pea-sy!


    And there you have it! A ready made, cheap ruins/graveyard structure that any vampire army can utilise to good affect!

    Recommendations/improvements (basically if i had more time lol)
    • Add skulls! I actually have a shed load of skulls to add to this, as well as other extras like a cauldron of blood and skeleton parts that i have spare from my VC kits. I may still do this to be fair as I think its the little details that really make things like this. Adding skulls to the floor and railings would make for a better effect.
    • Blood stained and more attention to the gravel/basing texture! I am not very good at basing anyway so this is something i would like to improve on and get some tips from you guys, but I think simply taking more time with this and adding some paint to parts would make it look better.
    • Wall should have been stone affect too! Yeah I feel like this was a missed opportunity as the cave looks much more like stone than the wall does. So if i was to do it again, I would paint that in the same manner as the cave
    • For better effect, use better materials! Obviously for this challenge, I had set my sights on using household products
    [Read More]
  • Greetings T9A Commander,

    Welcome to my second army blog! In this blog I will learn how to play with a list design concept I have been developing lately. The idea is that due to the synergies in our army, especially when combined with mono Nabh cult lists, we can empower our core legionnaires to such extent that they become highly cost-effective in combat. In fact, we turn them into SPARTANS.

    Edit

    Through playtesting the current consensus is that Spartans in core work best in infantry lists. Therefore, if you are interested in playing infantry lists, creating that cool Roman/Greek style of heavy infantry armies, I hope I can take you with me on this tactical journey to bring our Dread Elf legions to glory!

    :: Background ::

    I have always been an immerse fan of Sparta and its elite warriors since the movie 300. Besides these ultimate bad a$$ soldiers, the professional and disciplined Roman cohorts have also been inspiring. In this army I love to combine both the Spartan and Roman way of war, with heavy infantry as its backbone. I will delve into Greek and Roman history to find tactical concepts I could apply in my own wargaming.

    :: List Summary ::

    A Spartan list is mono Nabh, has two big units of Legionnaires in core with Academy Banners and a Divine Altar. We found that the more mobile combat power is added, the more resistant and deadlier the force becomes. One of the main strengths on this list is the deadly battleline, as long as this battleline can be kept intact, it is very difficult to be destroyed in combat. The vanguarding Fleet Commander can advance on one flank with his Corsairs, who can be supported or joined by the Asssassin. The harpies can create opportunities and redirect the enemy in crucial moments.

    :: The XIII Legion ::

    Lord Drakon, Legate of the XIII Legion - Cult Priest, Nabh - 125
    Khaled the Collector - Captain, Battle Standard, Manticore, LHAS, Talisman of Shielding, Beastmaster's Lash - 500
    Captain Zlatan - Captain, Fleet Commander, Pegasus, LHAS, Death Cheater - 420
    Princip - Assassin, Bloody Murder, Paired Weapons, Bloodroot, Midnight Cloak - 400

    Core: 1136
    30 Spartans, Spears, S, Academy Banner - 490
    29 Spartans, Spears, S, Academy Banner - 476
    10 Corsairs, Vanguard - 170

    Special: 739
    10 Harpies - 190
    9 Harpies - 179
    Divine Altar, Paired Weapons - 380

    Monsters: 1170
    Kraken - 390
    Kraken - 390
    Kraken - 390

    4500 points

    :: Spartan Tactics ::

    What makes a Spartan?
    With the recent successes of the Spartan + Kraken army concepts, and increasing interest for the Spartan concept, it might be worth it to delve a bit more into makes the Spartans such deadly and reliable core. There are five potential upgrades, I have ranked them from 1 to 5.



    The Art of Powerplay - By Curu Olannon
    Powerplay is pretty much a term I'm coining for this article to detail an army concept whose purpose is to run across the table, kill the opponent's units and win big. By nature, powerplay is performed my mobile lists. We will delve more into this under the how section. It's a pushing style of play which rewards creative thinking and seeing opportunities: By nature, the aggressor tries to create situations whereas the defendor tries to deny them. One could say that a Powerplay list is the action list, whereas the opponent has a reaction list. Many lists could fall into this broad and somewhat vague description, and this article does not in any way claim it was the origin or inception of anyone's playstyle or list, it is simply a term coined for the sake of discussing a specific subset of Dread Elf army lists.



    :: Spartan Battle Reports ::

    Saurian Ancients (20 - 0)


    Again, welcome to my blog and you are very welcome to leave some feedback in the comments! To give you a bit more insight in how it feels to play with Spartans I recommend you to watch this video for a moment.

    [Read More]
  • Lord Drakon wrote:

    Princip, better known as 'Black Venom', spied upon the approaching Caimans from a forest with a wicked smile. Ignorant of his presence, they would be dead before they knew it. He came to like his new young and cunning commander, Lord Drakon. Fearless while patient and calm, Lord Drakon, commander of the XIII Legion, was a different sort of noble he usually encountered.


    He had introduced the teachings of Nabh to his legion, and the last months Spartan hoplites had been recruited to drill the legionnaires to a new level of discipline and deadly force. It was this vision, genius mindset and firm belief in Nabh that had attracted Princip to this expedition towards undiscovered regions. So show his Spartan bravery to the legion, Lord Drakon had come to battle with only his underwear and his hatred.


    Enough of this, Princip reminded himself, it is time to perform his duty. He and captain Khaled had to create a diversion of the left flank of the enemy forces. They had strategically fortified themselves behind a large cliff, and in order to overrun their positions, he and Khaled with his corsairs had to lure the fast troops of the enemy towards them. After a deep breath, Black Venom experienced a rush of ephoria, and rushed into the darkness of the forest, ready for the kill.

    Introduction
    After a long period of list building I am back into playing the actual game. Yesterday I faced my nemesis DeGroteBaas yet again, to get my revanche after he massacred me last battle, already several months ago. As I will be attending some small tournaments and other more serious games soon, I was eager to test out my newest list.

    Friendly list
    I brought:


    Lord Drakon wrote:

    Characters
    Lord Drakon - Cult Priest, Nabh
    Khaled the Collector - Captain, Battle Standard, Manticore, LHAS, Talisman of Shielding, Beastmaster's Lash
    Zlatan - Captain, Fleet Commander, Pegasus, LHAS, Death Cheater
    Princip - Assassin, Bloody Murder, Paired Weapons, Bloodroot, Midnight Cloak

    Core
    30 Spartans, Spears, S, Academy Banner
    29 Spartans, Spears, S, Academy Banner
    10 Corsairs, Vanguard

    Special
    10 Harpies
    9 Harpies
    Divine Altar, Paired Weapons

    Monsters
    Kraken
    Kraken
    Kraken



    WIP Spartans with Lord Drakon (all warfare is based on deception, he is actually in his undies)

    The Spartan list has evolved with the Krakens + Beastmaster BSB from @SmithF glorious conquests, while also giving it a personal touch with the 2 x 10 harpies advises by @duxbuse and other elements that contribute to the PULL of this list. It has no magic and no shooting, but lots of interesting characters, extremely deadly Spartan legionnaires and large terrifying Krakens. It is a powerplay list, able to rush the enemy lines, or hold certain objectives, and overwhelm the enemy.

    Enemy list
    The enemy brought:


    DeGroteBaas wrote:

    Carnosaur
    BSB Skink
    BSB Priest
    30 Saurus
    20 Skink incl. Caiman
    5 Skink Blowpipes
    3 Caiman
    8 Caiman
    2 x 3 Rhomphodon Riders
    2 X 2 Razorbacks
    1 Salamander
    1 Taurosaur



    This is a picture of his Saurus Ancients on a tournament so not the exact same list, but very similar.

    The enemy brought his typical Saurus list, the ultimate balanced list who almost always manages to rip my own balanced lists apart. His weapon beasts easily kill and redirect my expensive elite infantry, while his Rhomphodon raiders always manage to get into my backfield, killing my bolt throwers or getting into the soft flank or rear of my Spartans. In our last battle the two units charged one of the Spartans in the rear, and went through them like hot knife through butter. He always backs up his shooty elements with strong and deadly anvils, or dangerous monsters such as the Taurosaur who ate my dragon around 5 times, and the Carnosaur who often wreaks havoc on the counter-charge. I often struggle a lot against his list, and he had honed his skills with this list to perfection. Nevertheless, we both were very rusty, as this was our third game this year.


    Pre-game thoughts
    As discussed several times earlier in my blog I developed four different tactics based on battles throughout history and will try to apply them every battle to become a better tactician. These tactics will be further developed later on in the blog with battle diagrams in theoretical articles. These tactics are:

    1. The Lance (Penetration of the Center)
    2. The Draich (Single Envelopment)
    3. The Trap (Double Envelopment)
    4. The Wave (Refused Flank)

    This tactics are again influenced by the objectives, terrain, and enemy deployment.

    We rolled for Frontline Clash, and Hold the Ground. This would become a very interesting battle due to the large mountain in the middle of the board, while the enemy had 4 scoring units compared to my 3 units. Besides the central mountain, there were forests at… [Read More]