Unread Articles 6

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • New

    So, Social Distancing was a great team event. It doesn’t compare to “real life” events because you lack the rush that comes from winning or losing for the team, as well as the quick succession of events: this was more of a slow burn, with a single round per week and games spread out. However, that had its upsides, too. You can actually see your teammates play the game, which offers an opportunity for improvement as you get critique post game from people who watched the entire battle as opposed to just a recount of events. Knowing the matchups and scenario/map beforehand meant that a decent amount of theorizing went on, which adds to the depth of the game: you cannot rely on surprising your opponent as much, and you expect him to have a coherent battle plan by the time you actually get to play the game.

    Curiously enough, the social aspect was present in this event: through interactions via Discord I actually got to discuss more with the other teams than I would have during a 2-day event. Team USA and the TO @Sergrum have achieved something spectacular with this initiative, which is bringing T9A enthusiasts together to talk about the game and get to know each other in these weird times we live in.

    So who won? Our team certainly didn’t, we ended up near the bottom (28/34) of the board after suffering yet another loss in the final round. But Belgium did win: the team Beer, Cheese and Surf, comprised of 3 Team Belgium current or former members and an Australian (now honorary Belgian, too!) beat all that stood before them and claimed the first place. Right behind them were the Germans and the Spanish, completing the podium in a multi-national way.

    This field was one of the toughest I’ve ever faced, rivaling the ETC. So congrats are in order for all of the top finishers, for they truly showed they are the best in this game we so like to play! While our final placing isn’t what we had expected going in, we got 6 great rounds, meeting people from all over the world in the process. Shout out to my 7 opponents, they were all very fun to play with and very competent generals as well: Paul, Dave, Anton, Pablo, Justin, Mike and Marek, thanks a lot for making this quarantine easier to bear!

    Before the list review, I’ll do a team review: we took a gamble going into the tournament, and that was to bring lists that we hadn’t had experience with. What we learned was that

    1. Undying Dynasties cannot pull off the same plays as last year: large units with big footprints get swarmed by superior opposition and crumble away before the -lacking- magic phase can even begin to raise them and boost them. Another approach is needed in list building, and -after watching some UD games- I’d also point out that a book rewrite cannot come fast enough.
    2. Tree spirit lists are good if they match the player’s demeanor. Our SE player has played so many games with the elven part of the army book, he’s gotten used to striking first and charging into combat instead of getting charged. I admit that I’d find playing a Tree Spirit list quite boring, and lacking in flair: not unlike a Dwarven Holds vanguard list, the trees lack the potential for late game counterplay if things do not go their way.
    3. MSU Vampires. They either work beautifully, or they don’t. Having played a game with the list as a stand-in, I felt that one could accomplish the same thing with KoE, only better and without the risk of your army crumbling.
    Overall we lacked the go-to armies for a 4-player event. These proved to be Daemonic Legion, Vermin Swarm, Highborn Elves and Warriors of the Dark Gods (the latter tied in 4th position with Vampire Covenant). This doesn’t come as a surprise, as these armies are highly reliable in terms of Leadership (yes, even Vermin!), with a good amount of Fearless troops, good fighting power/magic/speed, and able to play any scenario.

    "But what about the Beasts?", I hear you say. If I had to sum it up, I’d say that the list exceeded expectations given the opposition. What I mean by this is that I brought a list based on infantry, vulnerable to psychology (way more than any of my previous lists) and with a good amount of points invested in discipline-based tricks (Aura of Madness, Hereditary, Whispers of the Veil, Terror). The opposition was in the vast majority comprised of armies immune to most of these effects. Where the opponents had good magic, high-performance shooting and overall a skewed/extreme list building approach, the March of the Jabberwocks army brought a minimal-investment magic phase, low-armour (and low-agility) infantry and very few traditional hard hitters.

    Some of the entries I tried surprised me in a positive way, while others portrayed the shortcomings of such a take in BH listbuilding. But as a whole, the army always gave me ways to approach the game with the goal of winning. Full-combat beasts are not the army that will play for a draw or a… [Read More]
  • New

    Today Jack and Jordan discuss the decline of the once terror of the tabletop, Undying Dynasties.

    Link Dump
    Outro: The Ghost of You - CrazyEightyEight

    Contact us
    Email: thundercockpodcast@gmail.com
    Twitter: @TheThundercocks
    Forum: @Gelmarus

    The Show!
    iTunes: itunes.apple.com/gb/podcast/th…po…d1059243331?mt=2

    Soundcloud: soundcloud.com/jack-chapman-36…74-end-of-aundyingdynasty [Read More]
  • New

    The Paired Weapons Podcast humbly proffer their latest work...

    Episode 15 - Analyse This! Maths and The Empire with Nerocrossius.

    Matt and Kev are joined from across the Pond by our first American guest and professional Risk Analyst Nerocrossius to discuss his innovative and revolutionary approach to the Empire. Breathing new life into list optionsthat other just cast aside, the New Mexico Master Mind turns his focus upon, among others, the enigmatic Inquisitor and (Matt's favourites)the Flaggies. If you've ever wondered which units should be in your list, this might be the moment that changes everything...
    In other news Kev decides to snipe Inquisitors on sight and Matt threatens to run 10k dressed as a Reiter.

    [Read More]
  • New

    The name's Henry... Henry P Miller...

    That's right - we've only gone and talked the host of Ammertime onto the Paired Weapons Podcast! Kev and Matt are joined by T9a's most eligible bachelor and man-about-Ninth-Age to talk Highborn Elves, Moldovan Wine and the works of John Constable.
    In other news, Kev offers to take Matt to a Heavy Metal Concert, Matt waxes lyrical about the Romantic Art Movement and much man love abounds!

    [Read More]
  • New

    On this week's show we are joined by the one and only Adam 'Tanka' Jones, of England ETC fame, who chats with us about MSU, list building and why SA should be considered a top tier army. Grab a beer and some paint and join us - WARNING: may contain penis jokes. :GobboFreaky:


    The Scottish 9th Age Facebook page for updates and news about forthcoming tournaments and events here


    And the Scottish 9th Age Twitter for pictures from battle reports, events etc.


    To get in touch with the podcast team and to submit questions for the show you can email us at Scottishwildlings@gmail.com. [Read More]
  • New

    So for the last game of the tournament we got to play Team K. , which brought together players from Poland and the Czech Republic. They had brought Barbarian-heavy Warriors of the Dark Gods, MSU DH, MSU KoE and Mercenary-heavy Ogre Khans. My opponent would be Marek, a UB regular and ETC player for the Czech Republic. We’ve played games before, and they are always challenging and fun. He had brought a list that I found interesting and with a lot of potential:

    Marek wrote:

    660 - Duke, Pegasus, Shield (Fortress of Faith), Lance, Bastard Sword, Crusader's Salvation, Obsidian Rock, Might, Questing Oath and Bastard Sword
    545 - Damsel, Equitan Unicorn, Wizard Master, Shamanism, Magical Heirloom, Talisman of the Void
    315 - Paladin, Barded Warhorse, Shield, Battle Standard Bearer (Aether Icon), Lance, Daring, Grail Oath
    275 - 6 Knights of the Realm, Standard Bearer
    275 - 6 Knights of the Realm, Standard Bearer
    245 - 5 Knights Aspirant, Standard Bearer
    245 - 5 Knights Aspirant, Standard Bearer
    245 - 5 Knights Aspirant, Standard Bearer
    245 - 5 Knights Aspirant, Standard Bearer
    825 - 9 Knights of the Grail, Standard Bearer (Banner of Speed), Musician, Champion
    135 - 5 Yeoman Outriders, Shield, Light Armour, Throwing Weapons
    135 - 5 Yeoman Outriders, Shield, Light Armour, Throwing Weapons
    354 - 3 Pegasus Knights, Loose Formation, Champion

    So a full MSU KoE list supported by a Pegasus Duke and a solid unit of Grail knights. Looking at the list, the first thing I noticed was the lack of musicians on the small knight units: while this is understandable as it would cost a lot of points just to put musicians on these, I figured I’d be able to exploit it to force favorable combats and take the small units apart using my ambushers and fliers.

    The main threat in the list was of course the Questing Pegasus lord that could effectively zone my Jabberwocks and could potentially killany of my characters if in a combined charge with the grails or the Pegasus knights. We would get to play Secure Target and Counterthrust, meaning that our armies would be even closer together.

    I expected the cavalry to be upon me by turn 2, so I decided that I’d have to use the objectives to split the knights’ forces, hopefully isolating scoring units with low discipline from the main leadership bubble; that would allow my jabberwocks to overwhelm them, leaving my ambushers free to claim the objective. My opponent won the roll of sides, and picked the side with a sizeable hill inside the deployment zone. It was clear that the Pegasus block or the Grail unit would sit atop this and threaten long charges on my units, so instead of dropping for the first turn (which I wasn’t that keen on having, anyway) I opted for alternate drops.

    We had this back-and-forth for a while, and in the end we ended up with a heavily weighed left flank for the KoE, against a powerful center with the “weak side” protected by the building. The Jabberwocks were both near the impassable terrain pieces, hoping to exploit any blind spots and put the pressure on the knights’ advance early on. I won the roll for the turn and opted to play second: this might seem odd, but the unit placement meant that I’d have to use my chaff early on if I wanted to push, while the KoE would get to keep theirs for later during the game. By giving my opponent the first turn I’d force him to use his redirectors, while also retaining the possibility for late-game objective claiming. (picture taken after my opponent's deployment, expertly edited to give you an idea of how the KoE deployed: the Realm Knights were actually more to the side, see red cross next to impassable)

    In magic, I went for the usual: Echoes of the Dark Forest, Spectral Blades, Whispers of the Veil. Th Shamanism Damsel picked Breath of the Lady, Awaken the Beast, Swarm of Insects, Totemic Summon and Break the Spirit.

    TURN 1 – Kingdom of Equitaine

    The Grail Knights opened the game by trying the double 6 charge into my feral hounds, with an overrun into the Longhorns (and barely out of the Wildhorns’ arc). Although casualties would have been tremendous, I figured the risk was relatively low. The Grails failed and moved upon the hill with their failed charge move. The Yeomen advanced, blocking my Feral Hounds (and Longhorns right behind). The rest of the movement was overall a cautious advance up the left flank, with a notable yeoman/aspirant alignment that prevented my Jabberwock from charging the knights.

    In the magic phase I let the Swarm of Insects through on the Razorgors, losing a model. The Totemic Summon was then dispelled. Two Feral hounds died to yeomen throwing weapons, but they held their ground.

    TURN 1 – Beast Herds

    With part of my battleline blocked, I decided that stalling in the middle and left flank was not a bad idea. The weak part of the enemy formation was the right flank (only a single unit of Aspirants) and the… [Read More]