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I am literally about to make the epic journey up to Scotland now but I’d thought I’d just do a quick post about how my list has changed from the BCB2 to now. So the BCB2 was 3500 and the Siege of Strivelyn III is your bog standard 4500. As I did a lot better at BCB2 thanwas expecting I’ve decided not to really change the list all that much and instead just add 1000 points on to it.
There was somethings in my list I wasn’t overly happy with but not much. I didn’t think the Sacred Reliquary added a great deal to the Forlorn block. The +1 Armour in combat is nice but I just found that the Reliquary takes up too much space in the unit to be worth it. I know you still get fight in extra ranks but when you’re dealing with models with a small foot print like lone characters or monsters you need all the attacks you can get and having some waster by the Reliquary is annoying. So I’ve dropped that. I’ve also replaced the Rending Banner on the Forlorn for the Banner of Speed because they really need the speed boost I think.
So for my extra points now I had to squeeze in another 250 points so for me it was a an easy decision, at that kind of cost a Knight of the Realm unit fits in perfectly (I dropped 1 peasant as well). It gives me a quick scoring unit that is pretty cheap but well armoured. I have been lacking speed so these guys might just provide that.
With the rest of my points I decided I needed a unit of Pegasus Knights, again for their speed and for threatening the back lines of enemies as well. They are such a pain for people to deal with I think they are worth it just for that alone. If they are attracting fire then the rest of my army isn’t and that’s ok. I went with Vanguard only to try and rush behind my opponent if I can catch them messing up their deployment. I would have gone loose formation but I couldn’t afford it at the time (Now it has been reduced again I would have taken it and dropped the Lucky Charm on my Lord)
Lastly I decided to try out a unit of 5 Grail Knights. There are 2 reasons for this, I’ve never used them before in ninth and with their guaranteed 5++ Aegis save it means I can still forego praying and get first turn. Only the Pegs and Realm would be affected by the loss of the prayer but it will be worth it in most match ups. I have really used the Grails in ninth before because I generally think they are over costed and die far too easily for such an expensive unit. They’re inability to flee can be absolutely devastating too if they are caught off guard. However, they have tremendous damage output and can pretty much beat most equivalent cavalry. I basically plan on run them on a flank and letting my opponent worry about them.
I had some points left over so I bought the Talisman of the Void on the Shaman because channelling 2 is just so useful.
So the list I’ll be taking:
Duke (General), Halberd, Shield Breaker, Essence of Mithril, Lucky Charm, Virtue of Humility, Grail Oath =345
Paladin, Battle Standard Bearer, Shield, Faith of Percival, Flaming Standard, Bastard Sword, Virtue of Piety, Bastard Sword and Questing Oath = 380
Damsel, Wizard Master, Shamanism, Talisman of the Void = 395
2x Castellan, Heavy Armour, Spear, Bannerman, Legion Standard = 95
47 Peasant Levy, Spear, Full Command = 396
6 Knights of the Realm = 260
16 Peasant Bowmen, Crossbows, Musician = 237
21 Peasant Bowmen, Musician = 234
30 Knights Forlorn, Full Command, Banner of Speed = 785
5 Knights of the Grail, Musician = 402
2 x Trebuchet = 265
3 Pegasus Knights, Vanguard = 346
I’m off now, wish me luck and I’ll see you here for Game 1. [Read More]
Let's get back too it, It's late on a Saturday (6pm ish) and it's time for Game 4. (See the first Part for my list)
Cuatl Lord - BSB - Pyromancy - 570
Saurian warriors x18 - 318
Saurian warriors x15 - 255
Skink braves x16. - 142
5 Raptor riders - 260
3 Rhamphodon riders - 220
3 Rhamphodon riders -220
Skink hunters - vanguard & blowpipe x9 - 196
Skink hunters - vanguard & blowpipe x9 - 196
Chameleons x 9 - 207
Taurosaur - 455
Taurosaur - 455
So by this time on Saturday I was rather drunk you might say so my memory is even foggier than in my last game. What I do remember is that the deployment was Marching Columns and the Secondary was Hold the Ground. Pretty happy with both the deployment and the secondary for this one. We both have 4 scoring each but my 2 big blocks are going to be much harder for my opponent to shift than his units so my plan going in is basically to sit both the Forlorn and the Peasants in the middle and maybe push out with one of them if needs be.
Looking at my opponents list the Rhamphodons scare me quite a bit, they can really pack a punch and are so quick too. It’ll be difficult to protect my trebs in this game from these guys. I’m going to have to focus all my shooting into them in turn 1 and hopefully weaken them enough so that they’re ineffective. What I’m really worried about is if my opponent foregoes going after the trebs and puts both units into the Peasants, they murder so many of them that the Peasants would become useless.
Other than the Rhamphodons there’s not much else I’m worried about, the Chameleons are annoying but the perfect target for Swarm of insects. 2 Taurosaurs are scary but I think the Forlorn can take them on, unless both charge in in one go, then I might struggle.
I dropped for first and deployed all my units on the right of the board. Right to left; Xbows, trebuchet, Bowmen, Trebuchet, Forlorn and Peasants. My opponent put both Rhamphodons on the right, then going to the left was a Taurosaur, a Saurian unit, another Taurosaur, another Saurian unit and skinks spread around. The chameleons were on the left of the centre.
The Rhamphodons were able to vanguard into a forest in front of my Crossbows giving them some protection from my shooting.
In my first turn I pushed the Peasants and the Forloprn up towards the centre. The trebs managed to hit the Rhamphodons but only killed one. I managed to get a wound on another one with shooting. I got Swarm of Insects off on the Chameleons and killed 8 of them (wounding those little gits on 5s with Swarm of Insects is brilliant and the best use of that spell!), sadly the lone Chameleon passed his panic.
The Rhamphodons surprised me by not charging the Crossbows but instead swung round my back line ready to kill the trebs next turn. The rest of the Saurians began to form a circle around the centre, ready to charge my units when they went in.
I was able to treb 10 Saurians out of one unit before the trebs got killed by Rhamphodons, however one of the trebs held up a Rhamphodon for 3 rounds of combat before dying! I was able to kill one unit of Rhamphodons with Swarm of Insects and the other with Bows I think. The Raptor Riders charged my Crossbows and killed them.
I made a long charge with the Knights Forlorn into a Taurosaur, with the +2” charge thanks to the Questing Oath it was a 9 on the dice or something. They didn’t kill it when they charged but did 4 wounds or so. The other Taurosaur charged the flank along with the depleted unit of Saurians in the front. The Forlorns took it like a pro, killed the original Taurosaur, killed some Saurians and did a wound or 2 tto the other Taurosaur, won combat despite being charged, the Saurians broke and fled but the Taurosaur stuck and then had to face the Knights Forlorn for another round of combat before getting murdered by them. The Knights Forlorn then killed the second unit of Saurians and finished off the depleted unit once they rallied.
The Peasant horde did very little in this game, sat on the objective getting me points. They charged and killed the skink braves at one point. The Cuatl Lord was left running solo once the trebs had been taken care of. I was able to get 4 Totemic Beasts on the board by the end but I just couldn’t pin the slippery frog down. He was running interference with the Skink Hunters and the Raptor riders by this point. I managed to the Frog in combat inn turn 6 and got it down to one wound but just couldn’t kill it, he made a 4+ Aegis save on the last turn to keep him alive! I could have netted 900 points if I killed him but instead I got half points for 285.
In the end I scored the objective and murdered most of the Saurian Army but lost my back line. Ended with a 15 – 5 victory to the Kingdom of Equitaine. It was a very good game and the Knights Forlorn were the star of the show again, just fighting everything that came their way and taking it all off. Really impressed with their ability to take a hit and dish it out.
I deployed badly… [Read More]
Just a quick catchup, running over all the stuff we've been up to recently, from Cardiff GT to the new update.
Outro: Waiting Room - We Are The Ocean
soundcloud.com/jack-chapman-36…e-69-insert-sex-joke-here [Read More]