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  • ETC 2019 OK list breakdown

    Odoamar - - Ogre Khans (OK)

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    Great analysis, I quess the most important fact is Wrestler belt + Ironfist combo. Agree about that, almost every problems can be fixed by points change. Quote from emilemil: “we should remember that these are from a team tournament where the ogre player problably has a role to play. So the double cannon/ double rock auroch players are probably the teams answer to a monster spam. I personally feel the rock aurock has been nerfed too much, so am very surprised to see this many of them. Thanks for…

  • OK General chat

    Odoamar - - Ogre Khans (OK)

    Post

    apologize. I lost "not" when I edited post.

  • OK General chat

    Odoamar - - Ogre Khans (OK)

    Post

    Quote from DarkSky: “Sorry for the noob question: If Tribesmen take Iron Fist, it doesn't replace the Paired Weapons, does it? So you can decide in each combat which one to take? ” Yes, in each combat. But not in each round of combat.

  • OK General chat

    Odoamar - - Ogre Khans (OK)

    Post

    Quote from Happy Aspid: “Question - has anyone tried to use Yetties, and is there any results good or bad to speak of? ” I use them like Fast Cavalry unit in other books. I think they are effective for this role ( counter chaff and chaff )

  • OK General chat

    Odoamar - - Ogre Khans (OK)

    Post

    exacly but it is dependent by other units in our list. I play Wildheart, then I need only 5Standard Ogres for my Mage

  • OK General chat

    Odoamar - - Ogre Khans (OK)

    Post

    Quote from lawgnome: “I personally prefer the tuskers to the mercs. I like the extra point of resilience, and it hits like a truck. I do like mercs, but I feel like they are a little too soft for my preferences and playstyle. ” feel the same I have Tuskers, 2 Hunters with 5res, Hunter with 6res, auroch - i like my opponents face when they see it

  • OK General chat

    Odoamar - - Ogre Khans (OK)

    Post

    I think without Plate Armour they are not competitive unless you play friendly game against one opponent and you know he can take low shooting ( WDG, BH, Combat DH, Combat OK )

  • OK General chat

    Odoamar - - Ogre Khans (OK)

    Post

    I use the same combination as main shock unit and main scoring. Lot of times they are MVP.

  • OK General chat

    Odoamar - - Ogre Khans (OK)

    Post

    Quote from emilemil: “multi wounds 2 from trolleater does not work on impact hits, right? ” right, don't work

  • Making ogres viable

    Odoamar - - Ogre Khans (OK)

    Post

    Math is hard. It should be 16 Anyway if you add all this attack it is big number.

  • UD, I think, mostly like others total rising restriction hurt to much. Something like that is enough ( UD hereditary ) "Resurrected value for Large Size models is set to 1 for second, third, etc successful cast" ( full value only in first cast ) + reduce Architect skill range by 6" + Crown only for Pharaoh ( model is enough expensive compare to naked Nomarch with this item )

  • I played against only 2times. Because I prefer avoid this paring. From my point of view and my team friends, only Omens and Dogs are little to powerful, other things work well. Maybe few manifestation should be limited ( 0-2, 0-3 ) like Scout or Hard Target. Omnipresent Omen is good caster, good fighter, without weakness other than other DL units. But the most broken fact is 6Res on him for this price. Daemons are fragile against Pyromancy and Divination. Meta in my country change. Pyromancy isn…

  • 1. Tauruks with Black Powder Guns ( pistol, flintlock ) change movement value to 5/15 ( x3 march rate, similar to lugars ). It prevent from high mobile shooting cavalry 2. Kadin Titan with more options ( bsb like O&G Idol, x2 item cost for Weapon Enchant ) 3. Slaves rule should work also withing General Inspiring Presence rather than only 6". Think we need more tools to play little wider. Also Giant Whip have dissynergy, his rule work within 12" but he have to be closer to Slaves ( 6" )

  • Making ogres viable

    Odoamar - - Ogre Khans (OK)

    Post

    1) First plz read carefully 21.G.a. Conditional Application acapit from rule book 110page. If you still have questions you can ask it this thread Rules: Short Question - Short Answer (version 2.0) 2) It was previous Nerf for this model because RT agree about our Cannons, they are to good at shooting and combat for this price. Then they toned down it a little. Anyway they still do his job. Maybe @Lagerlof know something more.

  • OK General chat

    Odoamar - - Ogre Khans (OK)

    Post

    [QS] [Gallery Contest] [Ogre Khans] 4th of April Check this out

  • Making ogres viable

    Odoamar - - Ogre Khans (OK)

    Post

    I have few success and few bad times with Ogres. Meta Game change constantly. Finally it is impossible to build good army against all opponents. Sometimes I play against hard counter ( 2xdoomwhell, 2x naphta thrower) and sometimes against SE with my Firebrand Pyro Master. Hitting on 4+ is normal for me, if I score more than 50% then my opponent must cross fingers because my attacks almost always wound on 2+ If we want still complain try compare number of attack from our troops against similar in…

  • ID General Chat

    Odoamar - - Infernal Dwarves (ID)

    Post

    I have few random ideas for FAB. Anyway I think ID don't need full redesign like Deamons or WDG CoA - like Power from Pain table in 40k. All bonuses are cumulative. 1-3 game turns. The model gain Weapon Master and considers all units without Chosen of Ashuruk as Insignificant. R&F models with CoA cannot be joined by characters without CoA. 4 turn. Model is immune to Fear. 5 turn Model pass all Panic Test except done by 25% causalities. 6 turn Model gain +1 Att 7-8 turn Model gain Stubborn *w…

  • I think he need 8str and 5AP as equivalent of Great Weapon with S6 or 2-3 Agility ( Halberd ) We can mitigate low Def by Parry manifestation, low Attack by +1Attack manifestation. All is fine here except very low Agi without huge Str. Anyway he is overcosted then any price decrease can help him, but I very like his design.

  • Quote from Lagerlof: “Quote from Lich King: “Quote from Lagerlof: “Quote from Lich King: “He can't take a spear. Only R&F scraplings can take the spear. The foreman needs to take a halberd or a great weapon. ” Are you sure, based on what?Are you saying the Foreman has a Throwing Weapon when the unit buy bows? Why would this be different than any other Champion in unit? I would say he has Spear and an extra weapon. You have to pay for the spear on him regardless. ” You are the expert here. Di…

  • OK question: If I buy Great Wepon for Scrapling Foreman on Spear Scraplings unit, I have 2 weapons and can chose it at start of combat?