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  • Homogenization

    theunwantedbeing - - General Discussion

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    Quote from Squirrelloid: “Quote from theunwantedbeing: “Quote from Grouchy Badger: “Its almost worth the trouble of adding an "originality" section to tournament scoring. ” An originality score bonus would be interesting.But how to do it is a bit tricky. The obvious that springs to mind is just to give a point for each item you take that isn't taken by anyone else in the tournament, the same for each unit choice. Weight the two scores based on what is taken elsewhere in the tournament. ” You'd r…

  • Homogenization

    theunwantedbeing - - General Discussion

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    Quote from Grouchy Badger: “Theres gotta be some way to break up the cookie cutter crap we are seeing in a lot of lists. The Barrow King BSB for instance is 99% identical in almost every list that has the character. Its almost worth the trouble of adding an "originality" section to tournament scoring. ” An originality score bonus would be interesting. But how to do it is a bit tricky. The obvious that springs to mind is just to give a point for each item you take that isn't taken by anyone else …

  • Quote from Grouchy Badger: “Thats retarded. So with a single duel it keeps the other character safe. ” They wouldn't be able to allocate attacks to the character on the left hand side if there wasn't a duel going on. You still get the benefit of any other combat bonuses the unit might generate. This is just one of the rare instances where the rules for duels work in favour of a character.

  • Quote from Ghiznuk: “And do we have the right to correct the inconsistency in the translation, or should we keep it ? ” That's a discussion for the internal translation forum. The use of the term "melee attack" at the end is technically correct. But there's no clarity lost by swapping that for "Special Attack", so there isn't an harm done by changing it. If you want a bigger more sweeping change - Special Attack = Special Melee Attack - Ranged Special attack = Special Ranged Attack - Close Comba…

  • I think you're confusing yourself by reading into rules and assuming implications that aren't there. - A Shield provides +1 Armour. Meaning it works vs all attacks, at least insofar as those that allow the use of your Armour Value. It's not a specific "this only applies vs certain types of attacks" type rule. A Breath Weapon is used in one of two ways. 1. In Close Combat as a Special Attack. Special Attacks are Melee Attacks. In the example you've provided when using a two-handed weapon, you'll …

  • I do agree, but the rule is explained and you can understand if you read the rules rather than skimming, missing something and then assuming you are correct rather than checking. Here's a possible way to help alleviate the issue: 21.G.b.3 Battle Focus – Close Combat If the attack hits with a natural to-hit roll of ‘6’, the attack causes one additional hit (i.e. usually two hits instead ofone). Some Shooting Weapons have or can be given Battle Focus. In order for these Shooting Attacks using Hope…

  • Quote from Ghiznuk: “And yet. Does a Shield provide protection against a Breath Weapon, or not ? It says « against Melee Attacks ». So if we are cautiously avoiding the term « Special Melee Attack » in order to write « Special Attack while engaged in combat », it might give confusion. ” Special Attacks are Melee Attacks. It's covered on page 18 of the (slim) rules, under the heading Classification of Attacks. ...hang on. Where are you finding it says Shields provide protection against Melee Atta…

  • Quote from Ghiznuk: “I say it should be called « Special Melee Attack » throughout, instead of that strange « Special Attack while engaged in combat » ” That might cause the same confusion, since the word Melee only pops up the once in the rules and provided I'm understanding you correctly, that's where the confusion comes from, because it's a different term. Changing it for "Special Attack" rather than "Melee Attack" should cause the least confusion (and be a minimal change) since that's the te…

  • What would be the ideal outcome you have in mind?

  • Quote from ZardukZarakhil: “As an English speaker the phrase 'within the same group' indicates that the modifiers would have to occur at the same step. ” It's still possible to misread(I was very tired, but still), but a slight tweak solves this. ie. Rather than say group to mean priority step, we just say priority step to mean priority step. When several modifiers within a priority step are to be applied to a value (e.g. a Characteristic value), apply them in theorder that results in the lowest…

  • Quote from kelvenmore: “zk5AUED.jpg ” Impressive. Is the base printed using a standard filament printer? Got any undercoated images to share? And some comparisons to regular cast miniatures? The quality looks a less sharp than normal injection moulded plastic miniatures, but it's not far off.

  • Quote from berti: “If it misses, the basic strength of 3 is halved and rounded up, then add the bonus from runecrafted. So it is St. 3, and it still has the AP2. ” Correct! Not quite.... Quote from Rulebook: “6.D Priority of Modifiers If any value or roll is affected by more than one modifier, these modifiers are applied in a strict order, following table 1 below. First apply modifiers listed with priority step 1, then apply modifiers with priority step 2 to the result, and so on (whenever you s…

  • Quote from Uruk-Flink: “I was very confused about wether battle focus worked with shooting as well. I think it's misleading that it says something about battle focus for shooting right after. ” Battle Focus is a close combat attribute. A model with Battle Focus listed in it's model rules will not apply it to it's shooting attacks. eg. Feral Orcs with Bows Close combat attributes can be applied to weapons. In which case attacks made with the weapon gain that Attribute and it needs to be stated wh…

  • Maybe Animosity can be a generalised "the army will react this way if not specifically told what to do" effect. - A unit with Animosity declares a charge Every friendly unit with Animosity and within 6" of the unit that declared a charge has to declare a charge if able to - A unit with Animosity shoots an enemy unit Every friendly unit with Animosity and within 12" must also shoot if able to - A unit with Animosity casts a spell with X dice Every friendly unit with Animosity and within 18" must …

  • On a time dependent rule, what happens with ranged troops who don't want to be in combat ever? Is it as simple as these units just don't have animosity, or are they required to shoot at something or suffer getting frenzy or whatever the effect is? Personally I've always liked the old roll a D6 and on a 1 the unit does it's own thing. ie. if there is an enemy available to charge, you have to charge them if there is an enemy available to shoot, you have to shoot them (unless you charged somebody) …

  • Great tutorial but could you add a pic with the models in the finished tray?

  • Quote from Eldan: “Done and expanded a bit. It's good to be back at homebrewing, haven't done anything for ninth age for a while. ” the-ninth-age.com/index.php?thread/47798-saving-animosity/ There if anyone is curious and has forgotten you can just click a username and see what they've posted that way.

  • Quote from Eldan: “Just for fun: three alternate mechanics for animosity with more tactics: Voluntary: the orc player has a resource, perhaps increased by units like idols, which represent orc excitement. It can be spent to buff units in close combat, but spending too much makes the unit ignore orders. Time- dependent: orcs get frustrated and bored out of combat. If they pass X turns not in melee, they will try to attack each other instead. Enemy triggered: once per game, the enemy can choose an…

  • Random movement and charge

    theunwantedbeing - - Archive

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    Quote from Shukran: “drunken question to rule staff Why is it wiser to check front before rolling dices than allowing rand.mov. units to pivot in the direction they want and then allowing "charges" to the face they are aiming without any restrict-ness? ” It stops them flank charging enemies they start in the front arc of?

  • Rather than a modifier, we could impose a minimised effect on rolls. 1. There's no sliding scale effect to encourage huge units (deathstars/massive tarpits) to maximise the modifier, you either have the effect or you don't 2. We're not going to encounter situations where it's possible to auto-pass with enough of a modifier Then you've still got the possibility for insignificant units, as well as buffing discipline with a nearby general or character in your unit, as well as re-rolls from the BSB …