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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Alright, enough about concepts for your 1000 points investment in magic and discussions about how "strong, OP, whatever" UD magic is. Please stay on topic which is about having a hand in the patch to come and possible fixes to get the UD army back in the middle of the pack.

  • Still not sure point changes are enough but voted C+D as those options include most of the units I think need some change.

  • Edit: lets get back to fixing instead of the circle discussions

  • The unit size and use of the models should give a clear indication as well. I use (although painted differently) the GW warrior models, almost all of them only have 2 weapons but a unit starting with 20 units is easily discernible from the 1x5 fallen or the 2x3/2x4/2x5 chosen. My opponents never had issues with keeping these apart, even in lists with Warriors, fallen and chosen in the same list.

  • Quote from WhammeWhamme: “Some number crunching on RSR: Using the "additional models" cost: Skeletons: RSR 70 pts Skeleton Archers: RSR 72 pts Skeleton Cavalry: RSR 68 pts Skeleton Scouts: RSR 64 pts Legion Chariots: RSR 80 pts PW Necropolis Guard: RSR 81 pts Tomb Cataphracts: RSR 60 pts Halberd Shabtis: RSR 62 Scarab Swarm: RSR 50 Shabti Archers: RSR 53 PW Reapers: RSR 97 Using the min size cost: Skeletons: RSR 52.5 Skeleton Archers: RSR 72 pts Skeleton Cavalry: RSR 76 pts Skeleton Scouts: RSR …

  • Quote from Nasion "Demon": “Quote from umbranar: “Anyone with fresh and nice suggestions for a battleshrine? Don't really like the GW one and I don't heave enough Stank bits for a nice one. ” nothing in WDG miniatures section interested you? ” Nah, might go and build something myself. A mate of mine is pretty handy with stuff so I'll design something with him.

  • Anyone with fresh and nice suggestions for a battleshrine? Don't really like the GW one and I don't heave enough Stank bits for a nice one.

  • I do not know exactly why a certain army goes when in the list of FABs. The first 2 were pretty clear as there was a risk of treading on IP's owned by other companies. Why DE and ID go next, I am not sure. Probably someone else can shine more light on that although I am not sure who to tag. @Blonde Beer maybe? or maybe he can point me in the right direction. All I know is, its not done on purpose. Why would "The 9th age brass" sabotage a part of its own project.. Anyway, lets get those suggestio…

  • Quote from Fergus: “Why is everyone talking about nerfing in order to destroy this ETC net list? Obviously there is an internal balance issue within the UD book. There is only one working list because you destroyed the Necroguard by nerfing their raise value, nuke blast the scarab swarms by multi-nerfing the abilities/unit size, out priced the battle Sphinxes, etc. Why don’t you lower the cost of other units like skeletons and necroguard? Maybe lower the cost of a Pharaoh so we can actually brin…

  • it has to come with point reduction i reacon. small one on Battle Sphinx, bigger one on Dread Sphinx and more units ofcourse but those models drew me to UD in the first place

  • Quote from yrtomin: “I thought this was about the upcoming patch, which would only be point adjustments... Why are we in rework mode. ” because point changes ain't gonna fix it and maybe we have a small chance on finding a gem in the crowd

  • Quote from Folomo: “+1 AS for Cataphracts (AS4) is better than fortitude 5+ when fighting against AP0, the same when facing AP1 and worse against AP2+. +1 AS for shabties (AS3) is the same as Fortitude 5+ against AP 0. Against AP1+ is worse. For Reapers (AS2) it's always worse. So in almost all situations it is a nerf. ” Which is going to happen one way or another.

  • With AP in abundance and Flaming not so much, is it really that much stronger than the current 5+ fort? Can someone crack the math on that? (I am terrible with statistics) My little attempt: Tomb Cataphracts - 2+ (5/6 chance of success) vs 3+, 5++ (4/6 + 2/6 chance of success) Shabti - 3+ (4/6 change of success) vs 4+, 5++ (3/6 + 2/6 chance of success) Tomb Reaper - 4+ (3/6 chance of success) vs 5+, 5++ (5/6 + 5/6 change of success) Sphinxes - 3+ (4/6 change of success) vs 4+, 5++ (3/6 + 2/6 cha…

  • Quote from IHDarklord: “Damn son that's a list xD. Good luck figuring out what to do with it! ” Luckily, I only have to participate and share, a team of number wizards will turn it into something useful.

  • Quote from Warchariot: “Quote from Koller: “Quote from umbranar: “As I have read so far I think the easiest solution suggested till now is limit Death is only the Beginning to once per magic phase for non-standard height units. This hits the big offenders who can also be targeted by Master of Stone, while favoring Skeletons, Skeleton Cav and Necropolis Guard. Might need to organize our own little test phase and see how that goes. ” By first look I must admit I don't like this solution, It is to …

  • Quote from Shino: “maybe another idea would be to make each subsequent attribute heal 1 wound less (if to a minimum of 1 or not, it should be a different topic)? Also having monsters that heal 1 wound per phase will most likely just make people not use them. Even in vc they can heal 2 wounds per spell (1w and 2nd one using necro ability). Then again maybe it would be enough here ” Right now, the big guys are barely used anyway. I do not exactly know the scope of the incoming update though, maybe…

  • As I have read so far I think the easiest solution suggested till now is limit Death is only the Beginning to once per magic phase for non-standard height units. This hits the big offenders who can also be targeted by Master of Stone, while favoring Skeletons, Skeleton Cav and Necropolis Guard. Might need to organize our own little test phase and see how that goes.

  • @WastelandWarrior wow no magic list. Do you have battle reps for these?

  • My army: WDG opponent: SA result: 17:3 (objective won) MVP: Chosen Lord [640pts]: Dark Prelate, Favour of Nukuja, Goddess of Sloth, Paired Weapons, Trophy Rack, War Dais . Special Equipment: Gladiator's Spirit, King Slayer, Talisman of Shielding LVP: Giant Lists (Hidden Content) (Hidden Content) My army: WDG opponent: SA result: 0:20 wiped MVP: - LVP: FDA Lists: (Hidden Content) (Hidden Content)

  • Survey time Pharaohs! Internal Balance Survey - Please participate