Search Results

Search results 1-20 of 122.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Quote from Crazydwarf: “Will you Also be revisiting our items section? ” Of course.

  • Infernal Dwarf Book Snippet

    Gomio - - Infernal Dwarves (ID)

    Post

    May I say that this surprised me as much as did to you? Quote from BondageGoatZombie: “Anyone knows what the letter in the news is supposed to tell us? That's not the spoiler I have was looking for ” Seems like the most awesome way to update the community about the status of the ID LAB Team. Don't know who wrote it, but thank you. "Engineer Gomio" took me more than 10 years back to the good "Warhammer Online" times. For what it's worth, Im pushing for releasing more information about the ID LAB …

  • ID General Chat

    Gomio - - Infernal Dwarves (ID)

    Post

    Kadim units have Fearless. Kadim units are indeed insignificant for dwarves. Infernal Engine has Fearless too.

  • Sorry, guys. The LAB Team has gone throught a dense week of work (we had our first try with the mechanical phase last week) and we couldn't dedicate time to this. Im going to start moving the things internally again to see if we can release more information.

  • About the ammunitions, just take them as example. As DanT says, Tremor Ammunition could be Explosive Ammunition or something else. We presented it this way to show you that while we may don't have a Titan Mortar profile per se, a mortar mounted on infernal artillery chassis and with the correct ammunition should give you a very similar gameplay experience (and some new options should be available too). Its not sure if "every" weapon will be able to take "every" ammunition, but the idea is that e…

  • Flintlock Axes

    Gomio - - Infernal Dwarves (ID)

    Post

    Two-Handed Attack Attribute doesn't refer to a weapon type, is an Attack Attribute that means that with that weapon you can't use shield in combat. So, the weapon just adds +1 Strength in combat. Page 114 of Rulebook 21.G.b.22 Two-Handed A model using a weapon with Two-Handed cannot simultaneously use a Shield against Melee Attacks.

  • ID General Chat

    Gomio - - Infernal Dwarves (ID)

    Post

    I don't know when a new reveal will happen, but I know that the first steps have been made to make it happen. Don't expect actual rules or point changes because we haven't reached there yet, we are building our work from conceptual level and ending the foundations that will let us "soon" add that mechanical layer.

  • Use it as a Rock Auroch for building a marine themed Ogre Khans army with these models: titan-forge.com/22-bloodsail-island

  • Hi guys, it's been long time without posting in the public forum, as you may guess, we are busy trying to make the best LAB possible for you. Just an advice from your old ACS: Don't waste this golden opportunity trying to guess if the giant's armour will be 4+ or 3+, etc. It will be an unfruitful way of spending your time, because not even the LAB Team know such final details yet. Use this opportunity (and others that should come later) to be "the wind inside our design sails" or to give tools t…

  • ID General Chat

    Gomio - - Infernal Dwarves (ID)

    Post

    Hobgoblins with spears and bows. I tried with a pair of units (28/30 models) and the rest of core in a big unit of flintlocks with the prophet inside and warmachines behind. But I had a BSB to keep everything in place.

  • ID General Chat

    Gomio - - Infernal Dwarves (ID)

    Post

    Ive played a few times using only a "Pyro adept + heirloom+ engineer". You get a lot of utility for a low price (general, engineer and magic phase). For me, it worked really well in a gunline list. Surround the character with as many: flintlocks, hobbows with lances, rocket battery, bolthrowers, flamethrowers you can. Flaming Swords is painfully strong with units that can shoot and fight; also "haze + fireball or flamethrower" makes it really hard for the opponent. The problem is when your oppon…

  • ID FAB Public Idea Thread

    Gomio - - Infernal Dwarves (ID)

    Post

    I'm not keen on doing it. Don't confuse what I think that should be done (because there are requeriments for it) with what I would like to do.

  • ID FAB Public Idea Thread

    Gomio - - Infernal Dwarves (ID)

    Post

    For me, the question is not why orc slaves don't get Res4. The question is why a mass of humans, orcs, elves, goblins,... would get above average Res? ID would use orcs, but not only orcs. Don't misunderstand me, there is a realm of possibilities and ways to do this, a part from a single mass of bodies, and we could even end with different types of slave units. But I would prefer to not waste much design space with slaves and focus on the real cool things of the army.

  • ID FAB Public Idea Thread

    Gomio - - Infernal Dwarves (ID)

    Post

    Quote from Squigkikka: “That's a bold statement without unanimous internal agreement @Gomio :p Be careful with promises! ” Haven't promised anything, said that is probable and that things are being studied.

  • ID FAB Public Idea Thread

    Gomio - - Infernal Dwarves (ID)

    Post

    The most probable result for slaves is: - That base size will remain the same to keep models available. - That slaves will turn into a mass of races that would let you field any model of your choice. - Very unlikely they will keep orc related rules and stats like born to fight and Res4. This doesn't mean that you will get plain less. Not only this will be done. There are other interactions and things studied to make slaves appealing, like sacrifice mechanics for boosting nearby models. Things li…

  • Mighty ID army lists @WTC

    Gomio - - Infernal Dwarves (ID)

    Post

    Looking just at this data, the army looks more healthy than many others. I hope that we can keep this tendency with LAB. Of course many things could be better. Its a shame for things like Subjugator and Bound Daemon. Don't worry much about the usage or results of these tournaments. LAB team look at the army from a much more wider point of view.

  • What is the difference with the foundation of a hypothetical fanmade game inspired in other game? I mean, I would remove it if is a problem, but game mechanics are used across multiple games and I'll maybe change/expand the rules in the future to make it more unique. This was just a first step.

  • Last Sunday was a rainy and boring day here... So, I spent my free time creating a mini game based in the 9th Age world. The game is inspired in another existing game, but I have adapted it, created the materials, etc. Link: "https://mega.nz/#!OrhXDSgY!wNFQ1cO_YbH9SPgtsl8pctcMiVX3Juu9tl_1Zje4WlE" The game is very minimalist and you will only need to print two pages to be able to play. I would say that it is one of those games that are "easy to learn, hard to master" and that will please people t…

  • The 9th AGE - Meme Thread

    Gomio - - WWW Topics

    Post

    2my2ccx.jpg

  • The 9th AGE - Meme Thread

    Gomio - - WWW Topics

    Post

    11guan9.jpg