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  • In general, in all armies. The point limit of units including upgrades should not be so high. At most units of about 800 or even less should be possible.

  • I have to do the calculation, but it seems to me, that my last list will get at most 1 additional dwarf somewhere. But now it seems to me that the kings guard and Deep watch becomes more interesting again. Hopr my most loved unit...the deep watch will see more play in the lists.

  • There is no buff to artillery. It is a 10 point reduction on upgraded flame canon and ballista. Canone becomes 5 points cheaper Upgraded catapult is the same Organ gun gets more expensive. So in fact some shuffeling of points when you take the weaker war machines and these points are taken away by increase on the flyers.

  • rune of mining

    berti - - Dwarven Holds (DH)

    Post

    It still allows you to pass the terrain corners. Not so bad, but also not so good to take the magic item allowance of a charakter for it instead of more bodies or protection/damage output.

  • Scrap the vanguard upgrade for seekers. Allow them to take a magic banner, perhaps even limited to the following banner if necessary Introduce a 0-3 banner that gives vanguard to unit. So you can also play vanguard with other units than seekers and hold guardians.

  • Future DH wishlist

    berti - - Dwarven Holds (DH)

    Post

    It is also the hitting on 2 thing that makes FW a bit better at shooting. But this is countered by St.3 AP0 and the price of the forge wardens. It is a bit similar to DE corsairs. Their options and starting costs are so high, that they are not viable. While they are a decent shooting unit (short range, but a lot of shots) and a decent fighting unit (Paired weapon, best AS on DE infantry) This is pretty much the same as on forge wardens. The whole package is always not viable the points. Their sh…

  • And you would be willing to pay something for hard target on a charge? When oponent already gets -1 to hit for stand and shoot if he has shooting weapons at all? Would be much more important to loose less models when you don´t charge or are not able to charge to magic and shooting.

  • You wound automatically, so you don´t do a dice roll, but always get the needed result to wound. So scarification doesn´t help against sonnstahl. As it is not helping against poison attacks, that also wound automatically.

  • Future DH wishlist

    berti - - Dwarven Holds (DH)

    Post

    Unkillable only in CC and this is the place to be for them against ID because their shooting will also harm nothing in this army.

  • Fireforge Games support 9th Age

    berti - - Company Showcase

    Post

    I ordered thge minis and the paper produscts (rules, magic..) and got the info that the paper caused a delay, but I can get it separated from the minis later. I did this, and got a great package of minis of the northern kingdom. Now I just need time to assemble them and a lot more time to paint all of them. Great models. Love the look of them.

  • 2.0 BH Beta Discussion Thread

    berti - - Beast Herds (BH)

    Post

    And the supercheap bypass of low Def ws on them...

  • I would prefer the seaguard for sure. So no need to add the character on top. The comparison is a bit off. While DE army is cheaper all in all, the army also is slower and Tower guard are way easier to kill on range than the lion guards. So all in all I don´t think the DE army is better. I think HbE army is stronger, even with the added unit you get for the 250 points.

  • After moving on long range. I will take R3 5+ Armor unit and R4 4+ armor units in the comparison 27 Seaguards after switft move = hitting on 4. => 13,5 hits. doing 4,50 wounds to R3, 5+ Armor and 2,25 to R4, 4+ armor 30 Auxiliarys after movement = hitting on 6 = 10 hits doing 4,16 wounds to R3 5+ armor and 2,22 wounds to R4, 4+armor So rather close. If no movement or shooting on short range it gets better for the auxiliarys, but they need a not realy viable formation to deliver the 60 shots. If …

  • Future DH wishlist

    berti - - Dwarven Holds (DH)

    Post

    I would not reduce their defence, but make them a multi purpose unit instead. A unit that can fight a lot better then the marksman or ranger. (more St. /AP/better armor) (for a price of course) To be able to do this the unit needs the ability to participate in the movement phase and still dish out the shooting. So basically march and shoot. Rework their gun if necessary to have lower range. Perhaps on short range even more strength or AP than current design. Only possible in dwarfen FAB. For cur…

  • Parry proposal

    berti - - Suggestions

    Post

    Only thing I hate with current parry rule is, that it also works when both units fighting use a shield, and so it is only a benefit for the unit with lower WS. When both units use shields and HW parry should have NO effect. Oh...and that paired weapon on top of ignoring parry also add +1 WS is a bit annoying too.

  • Future DH wishlist

    berti - - Dwarven Holds (DH)

    Post

    In my opinion the design of the unit is not fine. These are things that can´t be fixed by points, this would just be a work around to see them in some lists by making them cheaper than marksman. A) Make it a combat unit that ALSO can shoot, so higher costs are ok. B) Make it a shooting only unit. (So stripping of defences and combat power, but there are already marksman and rangers fitting for this job. I prefer A. With reasonable costs basically designed as a combat unit, with the inferior curr…

  • the mightiest King ever

    berti - - Dwarven Holds (DH)

    Post

    My corrected build would be: 485 - King, shield, pistol, 2*Rune of Iron, Rune of the forge, 1 rune of shielding, Rune of destruction, Rune of smashing, rune of fire Should be a viable king to fight 1 vs. 1 battles, A possible change is rune of shielding and fire in exchange to a rune of penetrating (to make him more viable against those resilence below 5 models.

  • the mightiest King ever

    berti - - Dwarven Holds (DH)

    Post

    Ah. My king was not built for such a purpose. I have to check the changes I would do for 1 vs 1 situations.

  • the mightiest King ever

    berti - - Dwarven Holds (DH)

    Post

    My attempt was to keep kings cost as low as possible and at the same time beeing a threat to monsters and some charakters, because this was the thing my army lacked. King, shield, destruction, smashing, 2*Iron and for additional protection either ruine of steel (reroll AS) or 2 runes of shielding (for the 4+/5+ ward save). Costs are below 500 points. While beeing still dangerous for a lot of things. An addition of another weapon rune is possible, for reduction of defense. But I tend to use my ki…

  • We have to discuss something

    berti - - Ogre Khans (OK)

    Post

    Cost is rather low for a St3 AP1 Lethal strike thing that even in partial doesn´t lose AP and lethal strike and that has not the warmachine drawbacks, but is a viable chariot too. So compared to those 200 point catapults of other armies it is rather super good.