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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Quote from umbranar: “"If something is worth going, its worth overdoing" - Nile Rodgers I had to look up who said this and in that regard, why stop at two Rocket-men, when you can have three? So here is my first draft. Not entirely sure about the body but it might be a fun list: [565] Rocket One - Chosen Lord - Lust, Wings, Spiked Shield, Thrice Forged, Dusk Forged, Symbol of Slaughter, Trophy Rack [596] Rocket Two - Chosen Lord - Envy, Idol of Spite, Spiked Shield, Death Cheater, Ranger's Boots…

  • 2.1 Beta - Feedback

    umbranar - - Undying Dynasties (UD)

    Post

    Another option would be burning Veil Tokens to get the desired effects. Its less impactful than the +2 CV but still makes UD pay for their healing. It also uses a mechanic that is already in use by WDG's Veil Walker and Immortal Gauntlets but for a different result. Maybe even restrict it to Hierophant only.

  • 2.1 Beta - Feedback

    umbranar - - Undying Dynasties (UD)

    Post

    Another thing that happened in the past were the small/medium point changes and a lot of people saying: "Way to careful in the point changes". This time they hit hard and unfortunately data has shown UD deserves it. Futhermore they listened to the outcries "points won't change the types of list played" and indeed. Shabti, Shabti Archers, Chariots, Tomb Cata's and Reapers were still played en-mass. The changes are fine if they were only focused on the Large Models. I think the collateral damage w…

  • Quote from Clangeddin Silverbeard: “Quote from umbranar: “Depends what you want I guess. As the rocketman targets units with AP2 or less, a 1+/5++ with a potential 4++ looks better then a 2+/4++ imho. I agree with the speed banners as it increases the launch ranges. As for Envy on the winged guy, lust has a nicer and safer ring to it to just launch him first and when hes done with a unit, he can flee when charged. ” Combination of Death cheater & willow's ward nets permanent 1+/4++ on CL. Fair e…

  • Quote from Clangeddin Silverbeard: “@umbranar I dunno if I like dark prelate on a cowboy. The reroll to wound is nice, of course, but you can get 4++ with death cheater. And ghostly guard opens up weaknesses in a lot of situations, I think. If I wanted to do double rocketman, I think I'd build my list like this: CL, spiked shield, envy, trophy rack, symbol, dusk forged, thrice forged, wings 610 CL, general, envy, spiked shield, trophy rack, death cheater, willow's ward, touch of greatness, boots…

  • Quote from Clangeddin Silverbeard: “Quote from umbranar: “Does the boots version need to be Spiked Shield driven? I am kind of musing about the idea of having the classic rocket-man and a boots-lord in one list. ” You could try it out and see how it goes? However: One of the reasons the boots-lord is good is the synergy between idol of spite and spiked shield. Bouncing str 6-hits back in the face of the enemy is supposedly quite a nice trick to have, even if it's just for one round. ” it can sti…

  • Does the boots version need to be Spiked Shield driven? I am kind of musing about the idea of having the classic rocket-man and a boots-lord in one list.

  • Quote from jirga: “I lost once 18 strong warrior unit with favor of greed to a mob of KOE peasants. I bet similar costed unit of barbarians would've fared better. ” With AP being almost everywhere I had situations where a large brick of barbs would probably have done better then my warriors, for less points as well.

  • Quote from Nasion "Demon": “Quote from umbranar: “I think the Barb hate is more of a math-hammer offspring than trying them. A while ago I tried 2x15 barbs with shields and throwing weapons to shield my chosen from VS shooting and throwing them into slave blocks to die so my chosen could chop up the real threats. They can also chaff and flee and I won't give a damn if they get caught it this causes a opponents unit to be out of place. I can't image 40 spear and shield barbs can't hold enemies at…

  • I think the Barb hate is more of a math-hammer offspring than trying them. A while ago I tried 2x15 barbs with shields and throwing weapons to shield my chosen from VS shooting and throwing them into slave blocks to die so my chosen could chop up the real threats. They can also chaff and flee and I won't give a damn if they get caught it this causes a opponents unit to be out of place. I can't image 40 spear and shield barbs can't hold enemies at bay being cheaper and pretty dangerous when takin…

  • Quote from namadeva: “Hello my friends, I am reading (discovering) the other army books (EoS, ID, KoE, ...) and realised that they all have 15 magical items to chose from in their respective book. So, why does WDG only have 12 to chose from? Cheers, ” we have more character mount options though

  • 2.1 Beta - Feedback

    umbranar - - Undying Dynasties (UD)

    Post

    Quote from Blonde Beer: “Quote from Feldmarshal: “I'm okay with increasing the casting value to heal, but it would be awesome if not reaching the increased value would only not trigger the attribute, and not the entire spell, i find it too punishing as it is now. ” Thats a good suggestion for ACS to pass on. ” I will add it to my list of possible solutions

  • Quote from DanT: “Quote from umbranar: “Moar math-hammering! Vacuum comparisons are they only way to know what works before you waste your time playing ” I actually can't tell if you are being serious or not. That is how bad the forums have become ” Not serious at all. Yes on paper some units are weaker and in theory less useful, until you tailor a list to work as a whole.

  • Moar math-hammering! Vacuum comparisons are they only way to know what works before you waste your time playing

  • We are still in the beta phase and nothing is set in stone yet. Play games, report results, especially the difference in a list pre-patch and post-patch.

  • Closing this thread as we have the 2.1 discussion thread up. Also have a look at The UD LAB Brainstorm thread.

  • As we all know, at some point Undying Dynasties will have their full rework through the LAB process. Why wait until we have a date announced? Lets brainstorm and discuss that here. Keep it clean and constructive!

  • Quote from Litoperez: “I personally think that go for cheaper troops is not the way to go, UD is an elite army and it should continue to be so. With these new casting values evo is no longer that appealing for healing, so just cosmo left.... The best would be as Nicreap suggested to have a skill like necrons, not magic dependant, that would open the game to a completely different strategies not magic dependant.If not i rather have the same magic as VC, with 4+ easy healing spell ( in 6th edition…

  • Quote from Kdownunder: “Was doing this for fun; Full melee Karkaboi$ #1 Chosen Lord, General, Greed, Karkadan, Lance, Basalt Infusion. #2 Chosen Lord, Greed, Karkadan, Lance, Gladiator’s Spirit, Dragonbane Gem. #3 Chosen Lord, Greed, Karkadan, Lance, Alchemist Alloy. #4 Chosen Lord, Greed, Karkadan, Lance. Barb Chief on chariot, Light Lance, Shield. 16 Warriors, MS, Relentless 2x 8 Barb Horsies, Light Lance, Shield, M. 2x 5 Chosen, Halberd, C. 2x FDE Offers decent amount of speed and punch. Not …

  • Quote from Folomo: “Quote from umbranar: “Ain't the ability to be raised included in unit pricing? It's not "free" in that regard. ” Quote from Ezekiel57: “I really think this fact has to be heard by the RT. If we pay our ability to heal with CV (why not after all), we pay a vermin slave who crumbles (because no: crumbling is definitely not a good thing) called "skeleton" for 9 pts anymore. ” I suspect the reason why skeletons, cavalry, archers and NG dropped in price is due to them getting rid …