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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Armybuilder 3.x Dataset

    EdSteiner - - Supporters Corner

    Post

    OK, Wave 2 has been posted DL 2.48 or higher again. I didn't advance the version number due to the fact they are both the same release beta 2.1 in reality.

  • Armybuilder 3.x Dataset

    EdSteiner - - Supporters Corner

    Post

    That because I’m still doing the wave 2 edit but wanted to get your known issue solved. Expect Wave 2 edits to drop later today. Quote from AlexCat: “But the Ancient Dragon and Knights of Ryma are fixed! ”

  • Armybuilder 3.x Dataset

    EdSteiner - - Supporters Corner

    Post

    Quote from Koller: “Wild Huntsmen cost 295 in the book, but in Armybuilder they cost 265 (I wish) ” Fixed DL 2.48 or higher again Quote from AlexCat: “HBE Ancient dragon upgrade cost is 165, should be 175. Knights of Ryma starting cost 345, should be 340 ” Fixed DL 2.48 or higher again Quote from Clangeddin Silverbeard: “WDG Warrior knights champion seems off by one point. Ticks in at 36 pts, should be 35 ” Fixed DL 2.48 or higher again Several small issues remain, please try and break them and …

  • Armybuilder 3.x Dataset

    EdSteiner - - Supporters Corner

    Post

    Expect early next week, Ug has gotten all of the points in I have some background the modify and some other bugs from wave 1

  • Armybuilder 3.x Dataset

    EdSteiner - - Supporters Corner

    Post

    Quote from Druzi Darkfist: “SE Briar Maidens incorrect cost when chosen (175 instead of 195) Also inconsistent ID costs on the available units section to the costs when selected. Correct costs when selected though. Thanks for the great work guys! You make list building so much easier ” Quote from Clangeddin Silverbeard: “Warriors of the Dark Gods p 13 Warriors price is off, somehow. I have 23 warriors with full command and speedbanner ticking in at 643 pts when it should be 647 pts. I dunno wher…

  • Armybuilder 3.x Dataset

    EdSteiner - - Supporters Corner

    Post

    Quote from Koller: “Necroguards cost 180 in the UD book page 14, and is stated correct in the available units tab, but when you pick the unit to your roster they cost 160 points ” Fixed DL 2.48 again

  • Armybuilder 3.x Dataset

    EdSteiner - - Supporters Corner

    Post

    Expect some small errors but please post them as this was a rushed release as we just get wave two to start coding October '19 Release (Force Orgs 2.1 beta - Wave 1) Be sure to print or remember your roster builds as many saved rosters will not work. You can of course re-create them, unless they were illegal builds and I finally caught them with rules validations. Release Notes: - Force Orgs 2.1 beta - Several Bug Fixes. - Typos and other minor things. Please if you find a bug or text error plea…

  • Armybuilder 3.x Dataset

    EdSteiner - - Supporters Corner

    Post

    No the virtue/magic weapon interaction is going to cause me to craft some code

  • Armybuilder 3.x Dataset

    EdSteiner - - Supporters Corner

    Post

    We are chewing away at it, expect mid-week.

  • Independent Mercenary States

    EdSteiner - - New army books

    Post

    I want to take a few moments to note that this force org book has not had any price adjustments since 18DEC18 which means that some cost adjustments may be due to to meta changes that have occurred since it publication date. Thank you again for your interest.

  • T9A: Grand Companies

    EdSteiner - - Homebrew 9th Age

    Post

    Per my post above about that disgraced dragonlord still on his original 50x50 base, boy that was tough to mount correctly. (Hidden Content)

  • T9A: Grand Companies

    EdSteiner - - Homebrew 9th Age

    Post

    Quote from jaith1: “I knew I was suspicious of those vet xbows, but I will take some time to write some lists and pm you later. It's gonna be great fun! I will argue however that the classical disgraced hbe dragonlord model will look very goofy on a 100*150mm base when it originally started on a 50*50mm base and his Official rules only showed his dragon to be augmented medium dragon calibre but this was before Super Dragons. ” I have the original model too, (will post a pic later) but since in 9…

  • T9A: Grand Companies

    EdSteiner - - Homebrew 9th Age

    Post

    Quote from jaith1: “@EdSteiner I am going to sit down and write some lists to assess the trade offs. I am still convinced 3 units of either 1 Freelancer 2 xbows or 2 Freelancer 1 xbows is ideal, but I am starting to have a few doubts, mostly with the veteran xbows. It's a very well written list! Without a doubt: veteran human free Lancers on Raptors is the coolest thing ever. It's just a question if the 2 x20 xbows go veteran or not. ” But then you must have taken the Priestess option so trade o…

  • T9A: Grand Companies

    EdSteiner - - Homebrew 9th Age

    Post

    Quote from jaith1: “I would say EdSteiner's Book is too strong in some ways but they are quick fixes: 0-3 Veteran limit is too high because it Leaves little incentive to field normal versions of core. I think maxing out 'Best money can buy' by filling out core with 3 veteran units will be superior to any of the Standard core plus the Standard BMCB units. Since veteran upgrades only really affected core, i would either Limit it to one unit or reduce core req to 15-20% and make any veteran unit no…

  • T9A: Grand Companies

    EdSteiner - - Homebrew 9th Age

    Post

    Ok then I will start. First off I have been a long time Wargamer and Role-player. During my creation process I used the concept of covering that other not to be named games system faction which entries to fill out all of the units from the again not to be named faction. Using the logic I gained coding the raw 9th Age entries in AB 3.x I was able to math out some basic raw values. Next I had to find a away to add some composition and restriction into the army to limit one from crafting all tough …

  • T9A: Grand Companies

    EdSteiner - - Homebrew 9th Age

    Post

    I also feel the need to comment. I have found the scope of the project very challenging as what is the core concept is the Grand Companies (ie to provide rules for a range for faction of a game not to be named) well in my opinion, yes that is what it should be just like how Dread Elfs are another name for a faction again not to be named. I had taken some very early step in '17/'18 using my data that I gleaned from coding the various army faction books for ArmyBuilder 3.x to give me some idea of …

  • Armybuilder 3.x Dataset

    EdSteiner - - Supporters Corner

    Post

    September '19 Release (Cultists 0.1 beta) Be sure to print or remember your roster builds as many saved rosters will not work. You can of course re-create them, unless they were illegal builds and I finally caught them with rules validations. Release Notes: - Cultists 0.1 beta. - Several Bug Fixes. - Typos and other minor things. Please if you find a bug or text error please try and cite the error and provide a book page reference or in the case of FAQ errata, cite the army FAQ and so forth. If …

  • Cultists!

    EdSteiner - - General Discussion

    Post

    It will be in AB 3.x by Monday afternoon, design team was late on getting back on some cost questions as it related to how Special Items via Ritual Master were accounted for. It should be noted that the RAW for it states paid for as normal. Which means that 7 of them are Special items artifacts so they would count towards you limit if 2 choices and your total special items point and 1 choice is only a total model value veil walker. This took some time in AB 3.x to code correctly. Quote from Dope…

  • Yeah I asked the same question all of the warp gifts except the veil walker will count against the models special item allowance as well as a artifacts choice toward the limit of 2.

  • Armybuilder 3.x Dataset

    EdSteiner - - Supporters Corner

    Post

    Quote from RumbaRoy: “If I take Crown of the wizard king on my Khan i'm not allowed to take Hoard master. I can't find a reason for that restriction in the book ” Older restriction that I needed to re-code using the newer terms. DL 2.46 or higher again. Nice find