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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Makhar Discussion

    Krokz - - Makhar

    Post

    Makhar are steppe people and use herding animals for survival. As said from start Makhar use their hunting tactics for war and one of them is using their knowledge of steppe animals for war too. My inspiration for it was intro of this Marco Polo episode: youtube.com/watch?v=Jzhwup4zIK4&t Instead of heaving a fantasy element of flaming horses, we used fantasy element of fictional animals being herded into the enemy.

  • Makhar Discussion

    Krokz - - Makhar

    Post

    Why is Razortusk Herd riderless?

  • Makhar Discussion

    Krokz - - Makhar

    Post

    Mammuth counts as Raining death for multiple reasons as @Chack said. Sort of like a soft comp for him. Increasing Raining Death percentage would be a good start. But on the other hand we are more then anywhere else playing on better safe than sorry approach on external power level when it comes to auxiliary books, and Raining Death number can always be changed after gold as it counts as part of a 'point change' and not redesign.

  • Makhar Discussion

    Krokz - - Makhar

    Post

    Valid point on Giant Bow. Problem is we designed it identical to UD Giant Aspen Bow for simplicity, that one is on 5+ but always hits on 5+. 4+ base is kinda comparable? Karkadan Herd base was made from Razortusk Herd. We are exploring base size convertibility dough. We did talk about making Recurve bow stronger on short range, but so far no consensus and we have to understand that this is a Core unit from Human army. Their eliteness level is already maximum (from myn personal T9A world design) …

  • Makhar Discussion

    Krokz - - Makhar

    Post

    That falls into a category of 'wish-listing', not a category of 'so broken it cannot be fixed by point costs' at which stage we are in.

  • Makhar Discussion

    Krokz - - Makhar

    Post

    Do you see any glaring problem that cannot be fixed by points for this army before we close it and make it gold?

  • “Karkadraks” eh?

    Krokz - - General Discussion

    Post

    Still is interesting as they had a perfectly fine and strong IP name in Juggernaut and Daemonic Steed, so it begs the question why introduce new name and if introducing it, why making it almost identical to T9A.

  • Get Rid of Hell Maw!!!

    Krokz - - General Discussion

    Post

    Quote from Drakkanor: “Not sure that it's a good example of a well thought solution tbh ” It was an example of the project changing things when they believe it cannot be fixed by pricing. That is the topic.

  • Get Rid of Hell Maw!!!

    Krokz - - General Discussion

    Post

    Quote from Drakkanor: “Wasn't slowness supposed to be one of WoDG weakeneses? They have elite infranty with good armor, why should they benefit from a teleport is honestly still unclear to me. ” No, Speed was and is strength. Quote from Izomov: “So, this comment is not directed at this specific situation with the Maw, but i really dislike that the reasoning for not changing something, is that it is "gold" or "new". I sincerely hope that if something actually broken comes about the team will reac…

  • Get Rid of Hell Maw!!!

    Krokz - - General Discussion

    Post

    1. Lower the range where unit can be placed from 3" to 1" (easier for enemy to block) 2. Remove the Gateway token where the Unit exited (preventing back and forth avoidance jumping)

  • Get Rid of Hell Maw!!!

    Krokz - - General Discussion

    Post

    T9A project decided not to design change HellMaw for now. Main reasons are: - Book just became gold. - It is a high skill play for both player and his opponent, maybe it just needs a longer learning curve so it is not "broken enough" and can be fixed by pricing. I have seen at least two very good design solution for HellMaw, but so far we do not see a need for such drastic change on a book that is Gold less then a year. We are monitoring the situation and HellMaw is discussed every time WDG bala…

  • I love 10 Lust Warriors with Paired Weapons in Core lately. Nice damage output, can flee and is Scoring.

  • Quote from WastelandWarrior: “move over 10" in my turn, +1 res reactivates in my opponents combat phase, yes? ” Yes.

  • As for best players project does tap their External Experts for feedback and this feedback has a lot of weight. That feedback we already have and will impact on the final release. What is currently out is pre-release, so some minor changes to pricing is expected next month. Community was also asked to provide feedback and that is the second source of information that will be taken into account.

  • Quote from jirga: “I'll stay as a wdg player still but focus more on the painting and modelling parts of the forum. ” Just keep doing this and you are worth two ACS members the number of obscure and useful models you found on the internet is worth every praise.

  • Same people running same circles Quote from Krokz: “Quote from Metallo: “Why does our sorcerer need to be general to have the dragon and not master like many other armies? ” FYI.I've open this question internally. Wasteland Dragons answer to power, while with Elves, for example, it is more of a spiritual connection. This has pros and cons. For example Sorcerer Apprentice can ride a Dragon. Automatic +200 pts for killing a WDG Dragon does not matter, it just means Dragon price needs to go down un…

  • Quote from Kaitin: “I don't think so.What I want to say is that even as RPS tool CL on Wasteland Dragon is ineffective. Alpha Carnosaur is used on competitive level while it costs over 800 pts. HBE dragons were used on ETC. Even SE and DE dragons were used, I am surprised, bit they were. Why they were used? They have good support and they fit the army's playstyle. Wasteland dragon does not, so his price should be lower. ” Alpha C. without D3 wounds would be a lot less attractive. When top3 armie…

  • You have to know that ANY model that costs over 800 is RPS, dough I'd say any model with a wound that costs more then 150 points is over RPS. Because heaving so many points one basket is a definition of RPS. Pro players even avoid using units that are more than cca 600 points in size because of that. This is why we are sometimes saying that nerfing a model is actually boosting it, because the model's current stats are forcing high pricing on it due to those RPS moments where that model is a rock…

  • Quote from Zamo: “Hi everyone ” I'd love to get the community thoughts of the game from all over the world. But quite frankly, we do not have the time to listen to every 1h show and read/listen to replies to those thoughts. We do have our regular jobs and families too. Project has ACS teams for making summaries, but that is not always perfect as even they do not have enough time. For overall feeling of the game I don't even think we have a team that would sum up things you are mentioning. So I a…

  • There is no rule change, just clarification. I've always judged it this way on tournaments and afaik so did others to whom I spoke. Because rule says that, you just need to know how to read T9A language. If I remember correctly Lust was streamlined with Feigned Flight when written years ago, but with time Feigned Flight got clarifications and consequently Lust needs it so there is no ambiguity.