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  • OnG 2.2 update

    Baldin - - Orcs and Goblins (O&G)

    Post

    I like trolls as well. They are really strong and, at this point, might be worth the chance of them going stupid. Even though stupid atm can still lose you the game sometimes. Overall, I believe the OnG book almost as perfect as can be without LAB. Due to this I don't think we will be LAB soon

  • OnG 2.2 update

    Baldin - - Orcs and Goblins (O&G)

    Post

    I don't think OnG really needs point changes anymore. Anything that is in some way broken need rules changes ( I think)

  • OnG 2.2 update

    Baldin - - Orcs and Goblins (O&G)

    Post

    Book is upcomming

  • OnG 2.2 update

    Baldin - - Orcs and Goblins (O&G)

    Post

    Gargantula was 510 before 2.1 hit. This had been reverted in 2.2.

  • OnG 2.2 update

    Baldin - - Orcs and Goblins (O&G)

    Post

    Warlords, I bring you the 2.2 updates. Orcs and Goblins Orc Warlord Common Orc Warlord wyvern 165 -> 160 Orc Warlord Feral Orc Warlord wyvern 195 -> 190 Orc Chief Common Orc wyvern 165 -> 160 Orc Chief Feral Orc wyvern 185 -> 180 Orc Chief Iron Orc wyvern 180 -> 175 Orcs common orc heavy armour and crossbow 6 -> 5 Orc 'Eadbashers starting cost 215 -> 210 Goblins cave goblin mad gits 65 -> 60 Iron Orcs starting cost 295 -> 305 Iron Orcs additional models 27 -> 25 Gnasher Herd starting cost 125 ->…

  • If I cast Chilling Howl on unit x and within 1 inch is a unit with Magic Resistance, does that apply to the casting?

  • O&G Q&A

    Baldin - - Orcs and Goblins (O&G)

    Post

    Ye, it only gives you their saves, not their item. So Armor, Aegis, Fortitude and MR.

  • Please report all O&G Armybook related errors here! We strive to update the files as soon as possible - to do so most efficiently please report back in the following form: Document: O&G AB Section: Shooting - Warmachines / Path of Valour/ Dwarf Army List (we will include page numbers soon) Error: Path of Alchemy - Spell: Silver Spike; Metalshifting is misspelled [/quote] If you see an error reported by another user please point him out to this thread or get active yourself. Thank you for…

  • Mmm, makes me think. Maybe something like the Terracota and Barrow Legion, but then with Orcs and Goblin only. More elegant solution might be included in a Goblin King. A rule like: If general: Goblin Raiders may lose Feigned Flight, Vanguard, Light Troops and scout and gain scoring. I am not a goblin player, maybe losing all of these is to much and some should be kept. But with this you can do some nice things with the raiders.

  • Problem with wanting more scoring for Goblins, I think, is that the design team and rules team look at the O&G book overal. The O&G book does not have an Orc only or Goblin only army. It is one whole book with plenty of scoring. I'm afraid asking for more scoring units just because you don't want to play a certain type of unit won't bare fruits. I don't say this to discredit or discourage goblin armies, but when designing the book you look at the entire picture I am afraid.

  • Hi guys, So I played 2 games lately with two fairly similar lists. I wanted to try the goblin King cowboy and I love the Cave Gnashers 1 str 6 impact hit + 6 str 6 ws 4 attacks is quite nice for their points. My magic was meh, specially the pyromancy did little for me. The Feral Orcs and Iron Orcs were worth their weight, but the Xbow orcs were a waste of points. Would have been a lot better if I just had taken normal common orcs or ferals instead. The Giant did well and was running around with …

  • O&G Q&A

    Baldin - - Orcs and Goblins (O&G)

    Post

    Yee, also it would continue on moving. RRecochet models are threated as open terrein.

  • I don't think goblins should have str2. In my mind goblins are not necessary weaker compared to a human. Str 3 seems fine to me. In comparison to Orcs, it is the Orc that, imo, should have str 4 by default. Goblins, however, should have a rule to show off their trickiness more. Idea for Common Goblins: Caltrops: Units that were engaged in combat with common goblins this turn reduce their flee, overrun and persuit distance by 1".

  • Problem might be though that goblins are often taken in big units. A unit of 30+ goblins are not flanking often.

  • I know this threat is more for goblins rnf units, but what do you guys think of Cave Goblin Witchdoctor being allowed to ride a cave Gnashers? All other races gain their respective mounts. Would this make the cave doctor more viable?

  • Thanks for the insights all! Kinda makes sense now

  • Hi there, So as the title says, I am new to KoE and a bit confused. When I look at the 2 oaths Grail seems far better to me, however Questing is taken way more often. Why is this and what are some general things a new KoE player should know? Kind regards, Baldin

  • ETC lists

    Baldin - - Orcs and Goblins (O&G)

    Post

    Although the discussion on transparency and how the community and staff should react/engage is interesting it also has been discussed plenty on other forum parts. Also it is not part of the discussion I would want this thread to have. Let's keep thinks orcy and ETC here

  • ETC lists

    Baldin - - Orcs and Goblins (O&G)

    Post

    @Herminard I agree that limiting then damages the game for OnG, mainly due to collections being invalidated. Worst thing that I have happened to myself is finishing a 50 model unit of Common Goblins only to have volley fire nerfed and render such a big unit of common goblins useless 2 months later. Also, imo, a unit being taken often or even the most does not by definition mean they are overpowered. I think OnG has no unit that is overpowered at this moment. Gnashers herd might be the only one t…

  • ETC lists

    Baldin - - Orcs and Goblins (O&G)

    Post

    Quote from Rubert: “Gnasher are fine, but better than increasing the points or DS 3, I would limit the number we can take, like 0-50. I think right now they are what they should be, we just need to limit the number to avoid those +100 Gnasher armies. Do not forget that if you break from combat they disappear, what is easier than you would think. An armored cowboy, or a unit with parry on the flank/rear and they will prob pop bc they usually go in line formation so no ranks. I played against a li…