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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Didn't read the whole thread, sorry. My idea would be to make the Handguns stronger penetrators which change the game so that shields and even heavy armour are made inefficient. Either +1 Strength at short range, Or Penetrating (3) at short range, Or even No Armour saves at short range, to keep it simple. Somebody can probably mathammer the exact increase in effectiveness, and then choose one that doesn't make them too efficient for their points, but makes them a viable choice compared to Crossb…

  • Not sure if this is helpful or meaningful, but I'd like to answer to a couple of replies to my previus post. Quote from Shukran: “it is "sad" that while having such "wealthy" brain food (aka "pro-players") in your zone, u dont see the luck u got and use it to improve, just by watching them playing or asking for suggestions and help, rather doing like the "wolf and the grape". but it s up to you. i would like to understand what s behind the "uncompetitive scene" "you" are talking about. like it s…

  • As one who has completely stopped playing T9A, I can tell my reason is deeply connected with this topic. 1) I agree the list problem does not really exist in T9A anymore. It is very balanced for a game of such complexity. 2) T9A is a game of skill, and it's very hard to master. You start with 100 pages of basic rules plus all the army books. Just to play your own army, you have to master some 120 pages. To understand an opponent army, add 20 pages. To be ready in an all-comers set-up, add some 2…