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  • I thought this was a legacy rule... that was originally intended to deal with magic and special abilities that could rust/break/destroy special weapons. Your peasant spearman has a spear, and a hand weapon, so that if a magical spell or an ability destroyed or removed the spear, the model could still fight. But, if nothing destroyed teh spear, he has to use the spear. Since that was enshrined in the main rule book, all the spell effects and special abilities that can negate special weapons have …

  • I know. I was not trying to argue for the sake of it, just offering my support for the rationale of taking halberds, even if they end up used as anvils more often than not. For the record, I offer that opinion, not ever knowing what the opposition is that will be faced. I always think, plan and suggest with an all round 'all comers' list in mind. In that environment, unless you have specific 'Hammer' units that will interact with the sword and shield guys, I would usually pick Halberds for the f…

  • Fair, it is more robust / harder to kill to use sword and shield. The problem or source of disagreement may be in the term anvil. The anvil description is the role it plays, and so an anvil doesn't have to be durable to be an anvil, it just has to hold and not break. The Halberd is a versatile choice of weapon, 5+ save against shooting, forget about saving in Hand to hand.... but strength 4 AP1 is nice. If you have halberds instead of swords, but have 40+ of them it can either play the role of A…

  • The core of my battle line is 2 40 man halberds and 32 imperial guard with great weapons usually I deploy all three 8 wide. My wizard wagons or prelate wagon tucked in behind the IG in the middle. They reform as required.

  • Staying flexible is important, and often the formation will change during the game for me. 8 wide is the usual deployment, especially if I Hope to wipe out or severely damage the enemy unit. If that is unlikely due to high toughness (res, armour and or saves) then 5, 6 or 7 wide to get a rank bonus over attacks. It is also common for me to shorten my frontage after the first round of combat against tough opponents.

  • No Scenario is unopposed. My direct experience using Imperial Guard has been that it is bulk cheap troops that cause me the most grief. My IG use the Great Weapons, so what they are particularly good at killing is enemy elite troops. Re-rolls, buffs and strength 6 attacks make most things sad. A resistance 3 model however is no easier to kill at strength 6 than at strength 5, and most of the combat capability of the IG is overkill against basic troops. In return, a basic trooper, be it clan-rat,…

  • The scariest unit in the KoE list for my imperial guard (the great weapon kind) is a giant block of peasants with spears or halberds or paired weapon crusaders... they are silly cheap, will have steadfast, and even if they lose 2 wounds for every one they inflict will grind me out.

  • I second what DanT says. Ignore it. It can charge 360 deg, so it is hard to out maneuver, but easy to block and easy to tarpit. Also, strength 5 and 6 attacks with AP 2 & 3 will kill it sooner or later, usually sooner. It only has 3d3 grind attacks at Strength 5, and a one time strength 2 breath weapon. It is scary for expensive knights to get charged by it, but not able to kill enough peasants to extract itself from a combat. Honestly, when I used to run a Steam tank (and I don't anymore becaus…

  • I am not that internet befuddled, but my tech support background was 20 years ago, and my younger co-workers (I am an estimator at a construction company) keep referencing apps I don't use or sometimes recognize.... Written is fine. Will you be posting a write up at some point, or do you have a podcast or similar? Also, if you want to PM me an email address I can include pictures and/or diagrams if that is relevant... because frankly I am still trying to figure out how to post images on this for…

  • I am in Atlantic Canadian time zone... So GMT - 3 hours. An hour earlier than North American Eastern time zone. Sunday is fine and sounds like fun. What is the format? Something written or am I going to have to break out a microphone? Also, if you have the 16 lists for me to look at, did you want to send them to me ahead of time to familiarize myself? Please remember I was born in the 1970's so my first reaction to whatever app or program you intend to use might be mild confusion. Worst case I a…

  • I would be happy to participate. Sadler would also be a good choice as he has more practice speaking about this stuff, as opposed to just writing about it. That said there is a bit of a time zone difference between us, so I would think Saturday after your tournament would be easier to arrange. Please feel free to PM the details and I will be happy to try and make it work. Cheers ~ Gaius Marius (Michael in Canada)

  • Hi Berti, that is correct, broadly, that unchecked Vampire heroes can be bad, and that zombies will rise again. I have an assumption though, that EoS heroes are not usually good Vampire killers. Yes, if you get lucky with a Locket and the VC player doesn't tie you up with a skelleton champion that keeps dying in challenge and coming back... or your Knight commander with a Light of Sonnstahl is in the combat, that is great. I start from the assumption that you don't have a Vampire Slayer caliber …

  • Hello Arosy, Thank you for the pictures and the reply, that is awesome to see, and helpful for discussion... hmm. I get what you are thinking with the militia and wanting to do with Flaming swords. On paper it is awesome. If you have Enveloping embers you have also probably pulled out most of your opponents magic dice before you cast as well, and can get flaming swords to go through. I do something similar with my Orcs and Goblins list. (it only costs 1 pt to put a bow on a common Orc, which is …

  • Hi Julian, First of all, I like the fact that you have a broad plan for your army before it ever sees the enemy or the table. This is a good idea for any army, but for EoS in particular it is important because so much of the strength of the army is based on mutual support, orders, magic, buff items and wizard arcane engines. Knowing in advance how you want these to interact helps a lot. We pay a premium in the points cost of our basic units for the access we have to hatred and wizard wagons. Sim…

  • Hi Arosy. I am going to create a thread over in the tactics section I think to get started on this project. However, I like the list you have posted above, and if you are looking for feedback and suggestions, see below. What is the deployment plan you have for the list? What is the broad tactical goal you have for your games with the list? With some armies it is a more simple question... like a Warriors of the Dark Gods army basically wants to get in to close combat as quickly as possible. Your …

  • Hi Guys, There was some discussion here in the EoS Forums about me starting an EoS Tactics discussion. "Tactical Musings of an old guy who has played this army for well over 20 years." One thing I want to point out right away is that I tend to use a lot of colloquialisms in my English. That means sayings, expressions and turns of phrase that don't always translate well for people who speak English as a second language. My French is pretty good (if Acadian/Quebecois accented) and so I understand …

  • That comment about board control is fair, as is the comment about meta. I can see how Divination might not work with your playstyle, and I get that. For example, Pyro for me just does not fit my EoS Playstyle at all. I know lots of people who love it, but it doesn't mesh well, so I just don't take it. For my ID, or my OnG, I love it. Divination for my style works with my EoS and my KoE, but not so much for my SE of HbE army lists / styles. I don't want to change your mind Klexe, You know your mo…

  • I agree with Marcos24... I never take divination for the missiles... I take it for the bubbles. With a second caster you get 9” know thy enemy, scrying or stars align... affecting multiple units. Breath of the lady is nice-ish, but only affects one unit. If I can get one bubble to go through that is great, either -1 to be hot or reroll to hit make a huge difference to your combats, and you can boost multiple units! I know some of the KoR player base is addicted to killer fighty heroes, but basic…

  • Divination is Bad? I am now confused. I find stars align is fantastic, know thy enemy useful, and scrying is good too. In short because I hate rubber lance syndrome. Lance attacks against parry for example is very swingy luck wise, and rerolls are great. I found Druidism with it's very short ranges much more frustrating to get joy from than Divination. I take it that you are a shamanism enthusiast?

  • Again, old school EoS player here. All my horse knights collected over 20+ of playing Empire armies, are now the core of my KoE army. I like playing knights, but they are... sub-optimal in the EoS world. So when I play KoE, I am using them as a combined arms all comers force, and I am not married to an all knight concept. The fact that you can get 50 peasants with Standard and Musician for 350pts is amazing. I have been using 35 with a standard only for 225pts lately. Combat resolution of +4 jus…