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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Quote from Kharneth: “Sorry if this was awnser before, but been a long time since last play bh Hunting call rule: If the army includes a model with Hunting Call, the owner may: Choose to roll for Ambush for units with one or more models with Pack Tactics starting from the owner’s Player Turn 1 (but still at the end of step 2 of the Movement Phase Sequence), unless the owner has the first Player Turn. Reroll Ambush rolls of 1–2 for units with one or more models with Pack Tactics. If I understand …

  • Quote from VampsinMD: “Quote from Shako: “Quote from Laksen: “so you get 1 str4 hit extra? and not 1, 4x4 str4 hit? ” Yes.Quote from Lohkir: “21.A.a17 Magic Resistance (X) Learned Spells and Bound Spells targeting at least one enemy unit with one or mor models with Magic Resistance suffer a -X to their casting roll. How it works with Bond Spells? Target has Magic Resistance 3, so 4/8 becomes 1/5? ” Correct.Note that it could also become 0/4 for example but you would still need to use at least on…

  • @Giladis Having looked through some of the internal BG topics a long time ago and seen the LAB books I am very much confident that the end product will be absolutely amazing. It doesn't make me agree with you now though, but i trust that everything will turn out great

  • Quote from Giladis: “Furthermore while still nothing has been yet decided design wise it should be indicative the faction has a "generic" name Undying Dynasties and not Pharaohs of Napthesh, meaning Barrow Legion and Terracotta Army are as likely to become integral part of the design as they are to have dedicated auxiliary books ” Oh well that's a good point raised. It's also crap. Let's just go ahead and mash VC into the book as well and just call it undeads… Exaggerated, but I hope you get my …

  • Quote from namukesei: “@setepenmentou I dont understand, why you increase the resurrected value, if they dont have resurrected value? They only heal the number of wound that succes to heal with the 6 ” It's capped at their res value. So a unit of 60 skeletons missing 58 models don't raise ~10 models on average. I missed it at first as well.

  • Quote from setepenmentou: “Our strength is magic reliability, not healing reliability ” Are S/W actually still a thing? I think this is partly outdated. Anyway, for an undead army I'd say reliable raising is a given. I'm not a big fan of this idea because it makes raising of small units nearly non-existent and raising of large units quite powerful. Perhaps it can be tweaked to better balance this. It does have some interesting grinding strength for units as they raise more and more as they take …

  • Quote from Zamo: “Can we foward a couple more of stupid rule things in SA book too? Or other rules like all saurus warriors have to take the same totem... LD6 on skink cap on Taurosaur... are banned to be fixed in a patch? ” changes to rules are quite different than clarifications...

  • @Claudi Pallares Your comments actually touches on something I thought about some time ago, but it becomes more specific in mechanical details. This is specifically for bone units: Whenever a model suffers an unsaved wound, roll a die. On X+, add a token to this unit. (Optional modifiers/limitations: High strength, AP, flaming attacks)(Optional addition: Wounds suffered from unstable rule are always added as tokens) At the start of each friendly player turn, each unit raises 1 wound for each tok…

  • Quote from umbranar: “In my opinion all "bone units" should heal by themselves. The frequency has to be determined. Friend turn, each friendly magic phase, every magic phase whatever. Easiest would be each friendly turn I guess. I would tie possibly increases (with limits) to units like the casket, possibly a hereditary for one or more casters, royals. Maybe have an architect allow healing on "stone" units in the same way bone units do. This also opens the idea to banners increasing healing for …

  • Like i said above we need more discussion here. A good place to start is how raising works from a background perspective and then work ourselves towards different mechanical implementations. @Palmu wrote a good piece on this in another thread and I'm quoting it here. This fits pretty well with what my own thoughts have been and what I remember reading myself. Quote from Palmu: “With the discussion about healing going on, this is as good a time as any to bring up something that I read a long time…

  • Quote from Echunia: “I feel like having automatic raising should be pretty easy to balance, points wise. Just tie it to an upgrade, or the champion/standard, of the unit. Then price each of those individually for each unit. ” (i quoted in this thread as it really belongs here. We should have more discussions in this thread in general!) I agree that's it's pretty easy to balance. I don't agree with the concept of tying it to an upgrade. Mechanically, it's fine. Thematically it's kinda weird that …

  • Can i suggest changing the wording to: Apply this before other effects that set to hit or to wound rolls Or: This effect is overriden by other effects that set to hit or to wound rolls Or something similar. Highlight that this is for set modifiers, thus emphasizing the intent. Anyway, it's minor, but I definitely see the confusion.

  • You only re-roll once. First roll = hit -> do damage First roll = miss -> roll again Second roll = hit -> do damage (partial hit) Second roll = miss -> it's a miss now. Don't roll any more.

  • This distinction already exists perfectly fine in the rulebook. The highlighted sentence is directly specified in the Priority of Modifiers section. Imo, this sentence should be either deleted or placed in brackets as a reminder. @theunwantedbeing are you taking this internally? Should be looked at even though it's minor

  • Quote from theunwantedbeing: “The Wheel Turns Melee Attacks made by {and distributed towards} R&F models in the target unit are set to wound on a 4+, and Close Combat Attacks made by {and allocated against}R&F models in the target unit additionally are set to hit on a 4+, regardless of Offensive Skill, Defensive Skill, Strength,and Resilience. Apply this effect before other to-hit and to-wound modifiers. That line is confusing. Without it, there's no reason to assume you do get the bonus…

  • I actually find the wording here to be somewhat unclear, but it should stack to -5 (imo). 6.D Priority of Modifiers: "When several modifiers within a group are to be applied to a dice roll (e.g. for Aegis Saves, to-hit rolls, to-wound rolls), apply them in the order that results in the lowest success chance of the roll." So -2 from effigy(capped to -2) then another -3 not affected by the cap.

  • My take on your questions: 1) As they're banned from entering the realm of the dead they simply return to their bodies once they die. If their bodies are too mangled they lose control over it and must regain it (they 'die') again. 2)Both. The heirophant repairs the bodies, making them better suited to host a soul. The use of magic in general invigorates souls close to the target(souls and the veil are closely connected) Souls slowly recover themselves, magic speeds it up. 3) Animated statues are…

  • I love that big model too. No idea what to use him for though

  • Just to be clear. Parry doesn't affect to hit rolls, but the models DS. Because of that, it will always be applied before lightning reflexes, but it does not actually have anything to do with the priority of modifiers (6.D).

  • Quote from Mirdhynn: “This make sense but is not sufficient : if the nerfed unit is present in all lists because it is mandatory to make it works, you fall in another problem.There is also the rock paper problem mentionned by @DanT. Tipically, I never found the gortach something reliable in my meta (shooty meta). They are the first targets of all missiles and magic and die like sh.t before making anything. So I fastly go towards big minotaurs units. For me spending 800 -900 or 1000 pts in 2x got…