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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Quote from Grouchy Badger: “Im here to report that combat lamians on foot are... interesting. ” having second thoughts?

  • Multiple infantry blocks

    duxbuse - - General Discussion

    Post

    Quote from Chronocide: “Okay, Lemures (a common daemon core unit) with full command. They are advance 4", march 8" and Beasts (as if Beasts are always faster...). Lemures (19#, 495 pts) . . 19 Lemures, 495 pts = 19 * 25 (base cost 25) + Base Cost Adjustment -40 + Champion Sgt 20 + Musician Mus 20 + Standard Bearer Std 20 Vs, Heavy Infantry (50#, 495 pts) . . 50 Swordsmen, 475 pts = 50 * 9 (base cost 9) + Base Cost Adjustment -35 + Champion Sgt 20 + Musician Mus 20 + Standard Bearer Std 20 . . . …

  • Multiple infantry blocks

    duxbuse - - General Discussion

    Post

    Quote from Chronocide: “CR is really impressive, offensively, against armies with Unstable. I don't think giving infantry blocks more CR would make them anything other than OP in the one area that they are already superior. ” I dont believe this at all. Typical infantry block gets banner and 3 ranks. And unless its super big unit it will not have 3 ranks after combat, Also since infantry are the slowest and least mobile troop types in the game, they are also likely being charged. Which means the…

  • Multiple infantry blocks

    duxbuse - - General Discussion

    Post

    Quote from Chronocide: “Also not a fan of line formation as written. I don't think being 8 wide should automatically make you into another formation. ” actually I find this quite profound. What if line formation was only 5 wide? Would still be very difficult for large units or cav etc to achieve, but would improve infantry? Another valuable consideration is 3 the right number of extra ranks you can add for static res?

  • Multiple infantry blocks

    duxbuse - - General Discussion

    Post

    Quote from DanT: “Infantry are being moaned about now. It isn't that long since it was cavalry. Or dragons. Or shooting. ” I hear your point, but I also think they are all valid. Something that's never on this list is models in the large category. Large infantry or large cav, or large beasts. For me this is where GW really broke the meta. These units have much better speed compared to infantry, higher damage out put for the foot print, can take wounds with out losing attacks, and get stomps. Old…

  • Multiple infantry blocks

    duxbuse - - General Discussion

    Post

    Quote from youngseward: “I have tried with my dwarves... remember how that went at VGT last year ” But didn't you win a tourney with that list when all the good players were at etc

  • Multiple infantry blocks

    duxbuse - - General Discussion

    Post

    @CariadocThorne thanks for being so eloquent. I feel this describes my feeling as well.its not that infantry have no role, but the are not the backbone. People do have some infantry as scorers or anvil, but not for heavy lifting.

  • VGT 2020 - 14-15 March - VIC

    duxbuse - - Australia

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    Quote from Dark Assassin: “My holiday plans have changed due to the outbreak in China , put me down for this one! Now to convince the mrs to let me go Jack. ” it's like it was planned

  • That's amazing, I'm filled with jealousy.

  • VGT 2020 - 14-15 March - VIC

    duxbuse - - Australia

    Post

    keen as a bean

  • I would like to add that I disapprove of more monsters. But if you twist my arm I'd ask for a giant squid. Who can shoot water terrain at people which also counts as obscuring terrain.

  • keeeeeeeeeeeen

  • Multiple infantry blocks

    duxbuse - - General Discussion

    Post

    Quote from DanT: “Personally I'd worry about core tax more than specifically infantry, and I think that would naturally improve the things you want to change. ” well this is also a worry aspect. How can one get meaningful data on core tax when it's a mandatory field. It's a truly sticky problem, Internal balance of core units is calculatable from popularity an a tournament success. But external cost is tough since it must be taken.

  • Magic Phases - Arise!

    duxbuse - - Vampire Covenant (VC)

    Post

    Quote from supermercado08: “That dead arise....... I've probably gotten it off like twice in the past 20 games I've played. Nobody ever lets it go off when I finally have a decent place to cast it. ” This is only my opinion, but I start almost every magic phase with 3 dice on this. Sure 10 zombies aren't very good t1, but they last all game, and they will be useful eventually. Doubly so if your raising bats.

  • Multiple infantry blocks

    duxbuse - - General Discussion

    Post

    Quote from DanT: “For example, I have been able to compete better with higher infantry EoS in 2.0 than in legacy. ” perhaps Eos is in a better place infantry wise. I don't see much in my local meta. But for many armies I don't see infantry being well represented. To list a few, De, Se, ogres, vermin, warriors, koe, vc, ud, bh. This is in contrast to the armies that I think have an acceptable minimum saturation of infantry: Demons, saurians, ong, Eos, dwarfs, ID, HE

  • Multiple infantry blocks

    duxbuse - - General Discussion

    Post

    Quote from DanT: “What point in time are you referring to when this was the case? Was it the case globally or in your meta? ” my impressions from 1.3 - now. But I am acutely aware that these opinions are based exclusively on my own games. This minute sample set isn't even truly representative of my local meta much less globally. This is why I decided to make this post. To see if I was unique in this feeling? There are many other biases at play here, probably the largest being confirmation bias, …

  • Multiple infantry blocks

    duxbuse - - General Discussion

    Post

    It could be just my limited sample size, but it seems to me that the meta of this game has drifted towards single models. Feeling very skirmishy. Lacking the distinct feeling of armies clashing. Infantry are no longer the back bone of armies with additional supporting elements. Infantry is the one or 2 of compulsory scoring core units. Followed by 4000 points of high mobility picks. I think this is in part due to the generous allowance in single model categories as well as the free reforms that …

  • 2.0 BH Beta Discussion Thread

    duxbuse - - Beast Herds (BH)

    Post

    Quote from cmccracken86: “I like BH a lot .. but i have the problem that the wildhorns are basically garbage verse almost everything. And when i think of a beast HERDS army .. i think .. HERDS of guys .. not 30 wildhorns and then a bunch of random big monsters. I think a lot of stuff in the list is in a good place - Gortach is fine - Chariots are good - Pigs are good - Characters are good - Centaurs are great - although they should get the horse armor bonus since .. they are a freaking horse The…

  • Quote from Aemir: “It's not just a problem of SE. As my vet friend of FB (MVP of Lizzies in many-many european tournaments) said: shooting is the weakest phase in the T9A, don't expect much from it. The more we bring shooting the less we'll have melee units which must conclude the result. ” This is not a problem. This is deliberate, and by design. There is nothing less fun than playing an opponent who can shoot you off t1. Or can evade you for 3 turns ensuring that you are totaly combat ineffect…

  • I feel like the vamps are a bit easier to handle. There is 1800 points in those characters, they have to be quite active to earn their points back. They are also weak to tough units with static res. Ideally they run into a block that won't run, then you get a big flank on them whilst challenging. Limiting his combat res to 4. With 3 ranks, a charge, a big flank, and a standard he dies 100%. Now I'm aware that as single horses they are super mobile and it's hard to set up that kind of situation b…