Search Results

Search results 1-20 of 817.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • VS Brainstorming for LAB

    arwaker - - The Vermin Swarm (VS)

    Post

    Not sure if I understand. Which aspect of background should that rule reflect?

  • Tbh, that does not change anything imho. From a Knight's point of view, peasants and men at arms are similar.

  • Quote from Marcos24: “I love the idea of archers and crossbowmen affecting the enemy or knights in combat. Adds some unique and flavorful utility and allows them to be something other than just fairly crappy ranged anti-chaff ” Hm, are the archers/crossbowmen regularly training this manoeuvre together with the knights? Is close cooperation with peasants on the battlefield something that the Knights would desire? Do the Knights want to rely on them for their success? Not questioning the mechanics…

  • VS Brainstorming for LAB

    arwaker - - The Vermin Swarm (VS)

    Post

    Not sure if combat is the right place for bidding mechanic. Sounds more like a magic phase thing to me.

  • UD tournaments 2.2

    arwaker - - Undying Dynasties (UD)

    Post

    Quote from Ezekiel57: “"So, we definitely killed chariots. Good ! But now their core are full of skeletons ! These little bast*rds are probably completely OP ! Let's re-overprice them again !!" ” I would not go such far. I still see several chariots on the rosters in the last few pages.

  • Quote from Sir_Sully: “Quote from raven: “the ennemy unit cannot use parry ? ” The thing with parry is that it only affects you if you're charging an enemy in the face. I don't want to prevent people charging the enemy in the face outright but I don't think we should encourage it any more than currently.Quote from DanT: “Why not just give peasant archers accurate and SIER when shooting at a unit with 2(3?) or more full ranks? Then they will be relatively worse at killing chaff, and relatively be…

  • VS Brainstorming for LAB

    arwaker - - The Vermin Swarm (VS)

    Post

    I like your brainstorming approach. Hidden bidding mechanics is a beautiful concept. We should keep that in mind. Maybe we can find a good spot where it can be applied.

  • VS Brainstorming for LAB

    arwaker - - The Vermin Swarm (VS)

    Post

    To me, the game just is getting interesting BECAUSE of the random results of the dice rolls. Otherwise the better player would always win. I prefer a concept where the better player just has win chances >50%, but not =100%. And I see no general issue in units being in their capabilities somehow related to dice rolls. It is of course possible to get the right average price for them. Funny how different the views of people on the same point can be.

  • VS Brainstorming for LAB

    arwaker - - The Vermin Swarm (VS)

    Post

    Quote from DanT: “Quote from Twisted Magpie: “I'd like to point out an important function of the pricing structure in T9A that will have a vast effect on this army... Price is set to maximum damage output. (Then adjusted for percentage of use and inclusion in lists). This means that if we have these wacky high damage stuff that only works 1/6th of the time then the army will probably under perform the majority of the time. ” Is this really true now?How does it come out of the data driven approac…

  • VS Brainstorming for LAB

    arwaker - - The Vermin Swarm (VS)

    Post

    Nah. Burrowing is like ambush if at least. But you can't dig a hole as fast as a bird can fly. Not having flying units has always been one of VS central things. We can keep it. But I'm not yet convinced of the reasoning. Because we are underground? Are we really still so much underground? Or maybe because rats don't like flying birds of prey and vermin generally mistrust any flying thing? Could that be even a flavourful rule? Like for example all flying units causing fear in vermin?

  • Imho that is a hard stretch. But I doubt that tha discussion is worth continuing. On the other hand, I could very well imagine Brigands having poison. That is far less unrealistic. They live in the woods, they are outside of the regular KoE society, and they are far less common.

  • Quote from Grouchy Badger: “Quote from arwaker: “Farmers have no idea haw to make poison ” they know how to poop in a bucket, dont they? ” And in what way would that be a poison that affects the victim within a relevant time span during a battle? Poison in game mechanics is not the same as poison in a literal way. Game affecting poison must be something very special and effective. Neurotxines for example, but not some poop in a bucket. If it would be that easy, why wouldn't every army do that?

  • Poison is expensive,.as long as you don not make it regularly at your home, being some kind of hag. Farmers have no idea haw to make poison, and the Knights would not provide it to them (for several OBVIOUS) reasons. Furthermore poison does not make archers really more effective against chaff. It makes them far more effective against monsters, which costs points and will reduce the number of bows, making them LESS effective against chaff. And on top of that, monster killing is something the Knig…

  • Quote from Kratos: “Quote from Grouchy Badger: “Speaking of alternative weapons, why don't peasants get poison shot? You would think peasants would know a thing or two about swirling their arrows in a slurry of [Redacted For The Nobility] and whip it at the enemy.. ” Peasants must be a support element. Take in mind how where designed in GW. On 6th edition WFB, they got flamming shoots to be able to get regen out FOR THE REST OF THE GAME so knights could charge trolls and hydras without having to…

  • VS Brainstorming for LAB

    arwaker - - The Vermin Swarm (VS)

    Post

    Quote from JimMorr: “Quote from arwaker: “You are considering this too one-dimensiinal. What you tell is an issue only if exactly implemented like this. But there are myriads of options to solve the problem.The question is not about whether it is feasible on the battlefield (can be achieved by rules or points), but more like "Do we want this? Do we think it looks good and feels right?" ” Solving callous might be easy. Designing a solution forcing enemy to target them instead of R&F... not th…

  • VS Brainstorming for LAB

    arwaker - - The Vermin Swarm (VS)

    Post

    I think Footpads in core are necessary. Romans also had in their republican armies always those skirmishers (Velites).

  • Quote from Marcos24: “Whatever it changes to, Grail Characters should beat the crap out of knight commanders in a one on one fight. And empire knightly orders should be afraid to line up against Grail knights on the opposite side of the field ” Not sure why you mention this. For me it is a fact that is not worth discussion. With current rules this requirement is achieved and even in LAB I highly doubt that it is in danger.

  • VS Brainstorming for LAB

    arwaker - - The Vermin Swarm (VS)

    Post

    Quote from JimMorr: “The issue I see is callous. In current form it would be impossible to fire into combat with hulks. Also... I am afraid hulks potential would be halved when in R@A. They would still get their attacks but everyone would ignore them as targets. As the result their high resilience would be wasted... ” You are considering this too one-dimensiinal. What you tell is an issue only if exactly implemented like this. But there are myriads of options to solve the problem. The question i…

  • From the external statistics point of view the answer is simple. Being in the top half of the ladder is a (very small) contribution to HE being considered as externally op in the next round of points adjustments :p. But anyway, congrats to your result.

  • VS Brainstorming for LAB

    arwaker - - The Vermin Swarm (VS)

    Post

    Quote from Eldan: “Some overlap with meat grinders there. ” Right. Maybe there could be some kind of more emphasised difference between both.