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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Quote from SirVelinn: “@Kratos, I liked most of the ideas, but as I understand..in your book. Blessing is lot when you are shaken. So characters or units that fail a charge get to loose the blessing??...eso no mola ” yep. You are shaken when you fail a charge. But only until end of turn. So opponent cannot benefit from it, because at their turn, you are no longer shaken. Maybe the wording is not right. The idea is the blessing does not work while you are shaken. So the lady punishes you if you f…

  • Quote from Grouchy Badger: “Speaking of alternative weapons, why don't peasants get poison shot? You would think peasants would know a thing or two about swirling their arrows in a slurry of [Redacted For The Nobility] and whip it at the enemy.. ” Peasants must be a support element. Take in mind how where designed in GW. On 6th edition WFB, they got flamming shoots to be able to get regen out FOR THE REST OF THE GAME so knights could charge trolls and hydras without having to get it regrow. Now …

  • Btw, as we are brainstorming as always i will drop some gems here to see what you think. Im trying to build a book with a RPG mindset, of synergy between units and characters to make characters shine instead of making units shine ( thats EoS ). This allows me to keep characters human, but being able to get elite enough when inspired together for doing the specified task. Impetuous Models with this rule gain Devastating Charge( Fearless), +2″ Advance Rate when rolling for Charge Range and Frenzy …

  • ooook we get the point. Can we please focus again on the 5 things you feel are important for KoE?

  • Brainstorm idea. From less elite to more: - Mounted Scouts( yeomen without shield) - Mounted Men at arms ( yeomen with shield and light armour but not light troops ) - Realm Knight( lance or morning star ) - Penitent Knight( questers, different weapons no lance ) - Templar Knight( grails stats, lance shield) - Guardian Knight( grails with 2hp, sword shield ) Crusader: Impetuous and Devcharge( +1 ) Could be a magic standard or unit upgrade. Or all list( forcing some units to be crusaders) or an u…

  • not all cavalry should be elite. Aspirants should be less elite than what they are now and grails should be more elite. Then the player could choose its style while on the army margins

  • Que si, que a los ToEs se va a jugar. Pero hay un minimo. Puedes ser lo bueno que quieras, pero con peanas vacias, eso no es jugar. I no se pide tanto. 3 colores y peanas. Cumplamos esto de una manera digna almenos. De esas 200 horas de jugar, dedica 10 a pintar. Vas a ganar igual. Yo no complicaria tanto las cosas, si el arbitro decide que un ejercito no llega a los 3 colores pues ese ejercito pierde directo. Es igual que hacer trampas, porque no estan cumpliendo el reglamento.

  • aqui va mi opinion, lo siento si hiere Quereis ser cutres o quereis ser profesionales? Cuando juegas a magic en casa, puedes usar como carta un papel escrito a boli si te da la gana. Pero en un torneo oficial no. I para poner un ejemplo que no dependa de companyia. Si juegas a futbol en un torneo debeis ir todos con el mismo uniforme, no vale decir este juega conmigo aunque vaya de paisano. Si juega contigo o tiene la ropa reglamentaria o no juega. Pues eso. No seamos cutres. Seamos profesionale…

  • I would pay 525 for 11 realms as their are with full command if botlc did not exist. No much more. A point has to be made in the debate. If we change lance formation to be damage instead of rank breaking, then you are makijg mandatory to field peasants or big units of 15 knights in 5x3. Or a mechanic to break steadfast somehow. Do we need a full knight army ( 0 peasants ) need to be viable?

  • Quote from echoCTRL: “Something I am seeing is that, Banner of The Last Charge is even more of a crutch to this army than I suspected. We kick that out and suddenly knight units have too little punch not to rely on Flanking charges and lots of chaff. ” banner of the last charge is a must on big core units. Without it everyone would run msu. And core msu does great anyway. So the banner is notna must take for every koe player, just in a specific core setup So are big units of knights in core over…

  • 1 ) Knights charging in lance formation disrupting the enemy lines 2 ) Peasants holding the line while inspired by knights charge 3) The blessing of the lady creating a mist protecting the noble knights from stand and shoot while hindering the evil attacks on the first round of combat 4 ) A paladin fearless charging into the mighty furious beast, facing a sure death just to have a slim chance to save the day or at least hold it enough time 5) A damsel and a bard giving his favours and talents, i…

  • Does the majority of the community think: A unique (narrow) formation is important? Yes Are any particular properties of that formation important? If so what are they? It should be as good as a normal formation. And comunity is split on what it should give: - Extra damage( especially vs ranked inf.) - Steadfast breaking potential And for the army to be usable, something that is not commented much is that it currently also gives steadfast with less numbers than a normal formation Should most/all …

  • Today this came to my mind. Lance Formation The model gains Fight in Extra Rank. If more than half of a unit’s models have Lance Formation: - It only needs to be 3 models wide in order to form Full Ranks - If the unit is exactly 3 models wide and the model is using a Lance, the model part gains Devastating Charge( Light Troops, Area Attack(1x2)) What do you think? It limits lance formation to be useful only vs what it should be, rank and file formations, causing double damage if the unit has ran…

  • Give this to our knights! Jousting Models with this rule, while attacking with a Lance gain +1 Agility and an additional +1 Armour Penetration in the First Round of Combat provided the attacking model's unit is not Charging and is not Engaged either in its Flank or Rear Facing.

  • We should be a medieval army. With a competitive option to make a full cavalry list viable. Knights should range from Steadfast- stubborn - supernal Frenzy - reroll ld - itp Damaging on the charge - Grind Fast - Resilance ) And they cant be steadfast breaking you should rely on damage from multiple sides to break the enemy or peasant support to break the enemies big ranks So a aspirant should rely on their numbers to stay in combat, while being a bit uncontrollable but brave, should focus on dam…

  • We should give up steadfast breaking in order to get more damage on the charge. Also is super easy to implement, change in current lance formation the Devaststing charge( Fier) that only trigers when 3 wide for: Devastating Charge( Light Troops, Battle Focus, Stomp(D3)) ( only triggers when 3 wide) It solves a lot of frustration newbies have when charging. It also promotes putting combat chars in lance with the knights, which now you only do to have a wound poll

  • There was an idea somewhere to change our barding to grant T4 instead of +1 armour.

  • Quote from Marcos24: “@Kratos the way that’s written, you’re praying for the army to retain its current rules, and still not have a 5++ vs anything. Except for the damsel. And then receive the penalty ” Yep, only 5++ for the unit with the damsel. ( or virtue with similar effect ) Why do you need 5++ in your msu aspirants or realms units? Its just a brainstorm idea.... After reading how they price units...the safest thing to do is make it an unit and/or character upgrade. If not data team will no…

  • Praying At the end of the deployment phase a model with praying can choose to pray. IF it does, it cannot vanguard and it cannot march on the first turn and it will gain The Blessing benefits. Blessing( X ) A model will gain X if any of these conditions are met - The model has prayed - The model issues a duel And will lose X if any of this conditions are met - The model flees - The model refuses a duel All knights 6++ and leadership to peasants Aspirants Blessing( Re-roll failed charge ) Realms …

  • touching force concentration, steadfast breaking or movement should be done with extreme care...because exploit those thimgs is how the army is designed to be played. We can make a grind move 6-7 army that its resilent due to armour, but that needs to be an option or we lose identity. And i think that is already covered by EoS....what if we try to make us l2p tp our strenghts ( move, steadfast break, cr stack, low retaliation, force concetration) instead of changing all our army? We can tweak so…