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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • I like the name "Election Promises". Feels very political and republic-y.

  • Quote from Eldan: “I'm increasingly coming to the realization that my main problem with the Ninth Age is that it is too random. What i mean by that is that randomness, generated by dice rolls, is the only mechanism of conflict resolution that the game really allows for. If I want to do something that the opposing player doesn't want me to do, I either just do it (movement), or we roll a die to see if it works (fighting, spellcasting, charging, setup, etc.). That means that whenever we want to do…

  • Quote from hypnotic: “Quote from WhammeWhamme: “True statement: "rewrite half the core section to change the intended uses of both units" was proposed just last week ” If its literally as you have said , its hard to imagine how this process can get to an end . I understand that overall outcome effects single units , and some things need to be adjusted but „rewriting half cores” at this stage seems like a neverending nightmare. ” Parts are more stable than that statement implied. Quote: “ Quote f…

  • Quote from DanT: “Quote from hypnotic: “Some rules had to be settled already ” Probably less than you think actually, both the number of rules and how solidly they are decided.A new book is a network of overlapping threads... pull too hard on one (e.g. during playtesting) and it can have ramifications in places you had never imagined. This seems to be the key issue here from what I can tell: people don't believe the team members when they say something along these lines. ” Yep. True statement: "…

  • Yeah. Callous can change, or disappear. Ground up rework guys. (I like Callous' chances in general, but - seriously. Stuff can change)

  • Infernal Dwarves FAQ

    WhammeWhamme - - Infernal Dwarves (ID)

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    Quote from Eylandas: “Greetings, have a question belonging to the flamethrower gunnery team. Whats the good thing about the second shooting attack? Maybe im stupid but if im right we have no flaming ranged attack other then the flamethrowers right? ” You can also take and use the Flaming Standard from the Arcane Compendium to give a unit ranged Flaming Attacks for one turn. Similarly, you can use a spell to give a unit Flaming Attacks in the shooting phase.

  • Quote from JimMorr: “Sorry I missread it. Vacation - random access and reading on mobile did not help. I am sorry. However please note that what we need different playstyles. And VS are in fact very restricted when it comes to unit selection when compared to other armies. Sure we've got a lot of units but they all are infantry with no armor, warmachines or non-flying monsters. All our fighting blocks are in cores. All out combat capable choices are characters and mounts. Without some significant…

  • Quote from Adam: “Quote from theunwantedbeing: “It doesn't really undermine your final point when almost 1/5th of the army is made up of 20-man units, but it's significantly less than the implied 58.6% (3/5th) you appear to be trying to pass off as how much the army is made up of 20-man units. ” Sure because that was not the point I was trying to refute - a lot of people in this topic claimed that infantry only works in min sizes as scorers or as tarpits. The list I posted has none of that. Also…

  • Quote from JimMorr: “Quote from WhammeWhamme: “Right, there's so much wrong here it's hard to figure out where to start. Wrong is a member of a team from other faction coming to VS brainstorming and telling we cannot have some idea because in his UNRELEASED book the idea is already used. That literally never happened. I pointed out that a particular idea (that you had *rejected*) *could* work, because ID made it work and therefore so could VS. This entire "ID have it so VS can't" malarkey is 100…

  • There aren't any names right now, no. The team hasn't been put together. Do carry on brainstorming. Sorry, it felt directed at me and I decided to reveal how annoying it was to be like "that's cool, but I can't actually do anything with it".

  • Quote from Eldan: “Ravnica is a good example, though. It clearly started with a mechanical idea. "How about we give each colour pair an identity and build a setting around that". So did the Ninth Age. "What if we built a tournament-balanced version of 8th edition Warhammer". Then they both grew from there. Ravnica built guild identities, both mechanical and fluffy. You can't tell me that the idea of "blue-green gets weird monsters that mutate and grow all the time" was only a mechanical one. The…

  • Quote from Mercenary Armies: “May I suggest only one change? Then you can do whatever you want. Change that VS didn't built anything. Why?Because the Avrasian structures can't hold to 3000years (neither 2000) of VS culture. If you write that they build,bg team could describe Vetia full of vermin Swarm ruins, old bridges etc... Monopateia could be full of rats. By the way. For Byzantine emperor there where no difference between the Roman empire and them, for example Giustiniano with his policy tr…

  • Quote from JimMorr: “I have been warning multiple times AGAINST walking into our teritory in ID FAB. I do not think limiting design options for ex-skaven community because you design a book for an army dead for 20+ years is wise approach. ” Right, there's so much wrong here it's hard to figure out where to start. 1) "Combat capable core" would be VS copying ID, not vice versa. And I mean "copying the ID slim book" when I say that. 2) I was pointing out that it *is* possible to do all three. T9A …

  • Quote from Skarab86: “So, 2 (more than 1, ok) years aprox to be changed? You should be quiet cause we don't know where we will be... Even AoS (worst game ever) can carry us! Mi point here is that the rules MUST be the first and the "History of Avras" adapt to it. Never the opposite process. ” "The rules MUST be the first" is a truly, truly terrible idea. Here's why: 1) Legal: T9A needs it's own, legally distinct and (ideally) high quality IP. Otherwise, the entire project ceases to exist. Even I…

  • Quote from The Unmarked: “Quote from Ghiznuk: “I think you are bypassing many elements of the already released fluff on the VS. There are houses indeed, which are kind of « guilds », working together in the same global national structure. So every VS army is made of different troops from the different Houses, there is no point in setting up a « Clan Army » anymore. House Rakachit are the engineers House Fetthis are the geneticians House Sicarra trains assassins House Underminer (renamed « Subfos…

  • Quote from JimMorr: “The biggest balance issue is that we cannot have heavy gunline and powerful monster mash and CC capable core in one book. No amount of point tweaking will allow balancing it. And each of those is part of our heritage. IMO the trick is to profile the army e.g. by Houses limiting access to units / upgrades. Or to introduce a darkshard-based mechanism to support points balance with it. We need 3-4 different armies hidden in a single book... ” Big guns, powerful monsters and cc …

  • I'll put it this way: GW is fairly opaque about their production cycle... but Wizards of the Coast (thanks to Mark Rosewater) are not. Magic: the Gathering has a two year production cycle. That is, design work for the first set that will be released in 2022 has already begun. So if we worked at the same pace as the designers of Magic: the Gathering, the ID book would be coming out half way through next year. Games Workshop almost certainly has something similar going on - they're releasing spoil…

  • Multiple infantry blocks

    WhammeWhamme - - General Discussion

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    So special units should be designed to *not* be good when spammed?

  • Multiple infantry blocks

    WhammeWhamme - - General Discussion

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    Yep. What would actually make a difference is reducing the killing power of elite units and lone models.

  • Quote from Sir_Sully: “Quote from berti: “Line formation rule. ... Stomps and thunderstomps These two rules only work against infantry and devalues infantry units compared to the monstrous units even more. They alone make up on average for the static CR infantry gets from ranks and banner. Taken that damage output of most St.3/4 units is way lower than the Large/monstrous output shifts the result of battles. ” I kind of agree with you on Line formation in that it discourages smaller infantry uni…