Search Results

Search results 1-20 of 765.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • I have been adjusting since. Had to cut Quests from the start, Questing Oath (+1 to-hit is gone) and Morningstar's. I found a way to save Quests under Questing Knights but am not fully happy with the implementation. I keep fidling with Virtue of Patience and Virtue of Justice.

  • So recently I learned that something important in the design process is the number of unique rule entries (rules that only a single unit/model can generate) is an important part of this process. Maybe more important then the number of Army Wide/Model Rules. Someone in the position to make design decisions used this as a unique rule to unit entry percentage ratio. WDG with their 35 unit entries is the high water mark and we absolutely must stay under that. We would need to stay lower than 0.7 is …

  • When looking at the army in the context that it over performs in the hands of top players as opposed to the other 90% how does the suggestion for added Agility on the charge make the book better in the hands of average players while not making it better for the top ETC players?

  • The book is actually quite complex. Plenty of Unique rules and important interactions with Cult Rules and Divine Altar increase complexity. It is just easy for a dedicated player to navigate. Think on this. Recently a new player to the game who is a main DL player stated he thinks all of the other factions are very complex and wished they we all more.like DL because the DL unit profiles have so much less "Special Rules." By Special Rules he meant BRB rules and Weapons. People tend to feel they'r…

  • Quote from arwaker: “Quote from echoCTRL: “I have a question. How important is getting +1 to hit on our characters? What alternatives does anyone see? ” Wrong thread? ” No I meant this thread. Questing Oath is important because it let's characters hit on a 3+. So how important is that 3+ and what alternatives to having +1 to-hit does the community see for characters.

  • I have a question. How important is getting +1 to hit on our characters? What alternatives does anyone see?

  • Fluff didn't matter. I wrote a short story about a man finding "His" bastard sword at the edge of a stream and knowing he was being called to find the Grail. I even insinuated that the Grail only could be drunk by someone in mortal parill and the purpose of the sword was to fall on it to receive the Grail.

  • Similar feedback is what lead to the current weapon. Which was a marvel of team work.

  • There is over sight for that. And, we as designers are also going to end up designing those factions too. We definitely shelve ideas for use in other factions.

  • Oh great pay an extra 150 points for a Duke so he can ignore Divine Attacks and not be limited in what Special Items and Virtues he takes. Because a 1+/4++ Duke with Renown, Blessed Inscriptions, Uther's Resolve, and Black Tabard is going to be a really healthy build for the game when it is ignoring Divine Attacks. The other player deserves a chance to have fun too.

  • It is good that the world is not full of cartoon evil. Evil factions can commit good acts, and can contribute to the world's betterment. In fact they cannot help but have their actions ultimately result in good things.

  • Give unto Ceaser what is Ceaser's. No, taxation is not necessarily evil but can be turned to evil means, which is the end result of taxation in a fallen world. Ideally taxes go towards maintaining the public trust. But, taxes are evil once they are spent on weapons, government spying, controlling the populace, redistributing wealth, etc. The tiger is not commiting an evil act because the tiger is unaware their is a difference between good and evil. However, the tiger is a fallen creature just as…

  • We are not amused. Nerfs for everything.

  • Ignoring Divine Attacks for characters is super expensive, and the cause for why a Hippo cannot have Faith of Percival shield. Be prepared to spend a few hundred on characters and mounts.

  • Quote from elendor_f: “Quote from echoCTRL: “Quote from elendor_f: “Question as a thought experiment: A soldier who saves the life of another soldier during war (having the option of leaving him to die with plausible deniability) and when he returns home discovers his lover having an affair and murders both of them, is he good (he saved the life of another human when he didn't have to), or is he evil (he murdered two other humans)? Or a bit of both? ” Answer is: We are all evil. That is why we n…

  • Quote from elendor_f: “Question as a thought experiment: A soldier who saves the life of another soldier during war (having the option of leaving him to die with plausible deniability) and when he returns home discovers his lover having an affair and murders both of them, is he good (he saved the life of another human when he didn't have to), or is he evil (he murdered two other humans)? Or a bit of both? ” Answer is: We are all evil. That is why we need salvation. Redeeming Acts are never enoug…

  • Well done SirMC2015.

  • Seems to me like the boulder hit would do damage in a more narrow field. Area 2×5, Str 4(7), AP 0(2),(Multiple Wounds (D3)).

  • Was saving this for OnG but too bad When engaged in close combat, Models with this rule set their Discipline value to the number of models in the Unit Facing they are engaged in. If the model's unit is engaged in two or more Unit Facings, the model's Discipline is set to the number of models in the Facing that has the least models. If the model has a Discipline of 8 or more it gains Fearless. Enjoy your Discipline 10 army.

  • I morphed that idea in to Quests.