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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Quote from Peacemaker: “So to me, strength 4 at close range makes perfect sense for a longbow compared to the other weapons in T9A. ” I might be wrong here, but I don't think it does. As I understand it, the relatively heavy tip of the arrows used in battle meant that they replaced much of the velocity lost to drag as they fell, and would strike with almost the same force at long range as at short range.

  • Quote from Peacemaker: “As a Sylvan Elf player and bow enthusiast I have to disagree. the QtF and AP represent the skill of the Elf to move and be quick enough to get shots, to be able to see the weak spots in armour and aim for them. The Strength 4 at close range is representative of a longbows design. And QtF + AP longbows from a design standpoint is what SE get for not having a bolt thrower. ” What I meant was that AP shooting is hardly unique to SE, and doesn't really change the way they pla…

  • Quote from Alexwellace: “Call me biased, since I'm aware that I have a fairly narrow view of Sylvans, however what I like best about Sylvans in their connection to pagan/celtic/pre-/early-christian fairy tales and as such I prefer the Fey vibe to the elements of nature vibe. It's a thin line, as Fey are essentially nature spirits, however I think the difference is that Fey spirits are symbiotic with nature, while nature elementals are simply nature given form. It's about autonomy, and character,…

  • @Masamune88 Thematically I like accurate for CA, but as @jaith1 said, I don't think it helps them where they need help most. Accurate would retain the problem of S3 AP0 shots being decent against a small selection of targets but poor against most others. I don't remember the background for CA, but if they are still part time reserves, perhaps they could gain accurate and AP1, but reduce their aim score to 4+. They would hit the same at long range, but hit less often at short range, which would p…

  • Quote from IntrigueAtCourt: “Quote from kompatybilijny: “@IntrigueAtCourt I've just heard SE players' screams from hell after reading this comment... Pls post this again ” well wood elf archers have built in q2f and st4 at close range - they're still way better. ” I would suggest that those, rather than the AP are what makes SE archers feel unique, so I doubt many would feel AP longbows were treading on SE toes.

  • I'd certainly be very disappointed if we ended up with anything as simple as a generic earth or water elemental, but I think there is room for more nuanced elemental spirits. Nymphs, as you mentioned, or the storm-roc, something which is distinctly a Forest Spirit first and foremost, but of an elemental type rather than a tree type. In Western occult traditions the elements have specific associations. For example, fire is associated with not only destruction, but transformation or transition and…

  • +3 DS sounds good to me. Current rule is bizarre. It's great for low DS troops, potentially giving as much as -2 to hit, but rarely does anything at all for high DS models. Giving +1DSonly matters if your DS is exactly 3 higher than the attackers OS, making that part of the rule mostly useless. IMO though, the whole to hit table is bizarre, and far too binary, as most of the time it's just a case of do I hit on 3+ or 4+, with LR or distracting shifting it to 2+/3+ or 4+/5+. If the to-hit table w…

  • Warning! Rambling thoughts ahead! One of the things in particular I was looking at with my design was that so far all the Forest Spirits are tree-themed, which is fine and fitting and all seeing as trees are kind of the defining feature of a forest . However, they are Forest Spirits, not Tree spirits, while the AoN is an Avatar of Nature, and both forests and nature contain more than just trees. Nature themes could include the classic 4 natural elements, Earth, Air, Fire and Water (no dang-it, w…

  • Quote from AlexCat: “Then why are you doing this? I mean, what point are you making, entering the discussion? It looks to me like: there is this jobs related chat somewhere in Hungary where some ppl accusing Banking IT of having too high salaries. Banking IT guys say in their defence: "What are we gonna do then? Go work as plumbers? They get like only 2000 euro, you think its OK?" And then you enter with: "Do you guys know how much plumbers make in Somali? Its like 20 euro!" Really looks similia…

  • Quote from AlexCat: “Let me get it straight. Lower half is the norm and and higher half is abnormal, right? ” No! That is exactly the opposite of what I have been saying. Let's make this simple. My position is that the MoCT BSB (without Bow of Elu), QC BSB or basic commander BSB with BoE, along with the other good BSB options are the desirable level. MoCT with boE is, IMO, very slightly over that, but not enough to worry about. SE pathfinder BSBs would be in this category if we still had them. O…

  • Quote from AlexCat: “Quote from CariadocThorne: “How is that NOT implying that the problem is ALSO with other amries BSB characters? I literally said that it's the same for other armies. ” How? The guy wrote, that MoCT is one of the rare few working builds for BSB. You answered: Isn't that the case for half the armies in the game though? Most of whom don't even have a decent shooty or magic BSB. That's the sacrifice you make to take a BSB, paying a lot of points for a character who doesn't reall…

  • Quote from AlexCat: “Nowhere in your post did you imply that the problem is with other armies characters used for BSB. You focused at the HBE MoCT, how he has BSB AND magic AND shooting. And I'm eager to learn what HBE commanders can equal Sheepherd BSB in combat prowess. I guess, it will be due to some mount easily targetable by enemy spells and warmachines, right? What you did was swooping into discussion whether MoCT is too good or not and providing arguments that pointed to the former. And o…

  • @Falco Yes, the idea was to replace both AoN and TFA with something which could be used as either, but also as Orion-like, Ariel-like, or something else entirely, like a fast tank with tree and swiftness, or a cheaper caster with just life, or just fury to add punch to a Thicket Beast unit. @nantuko Anyway, as I said, I've been told that my idea is probably asking for too much out of the AoN, so my question to you guys is what would you like to see from the AoN when our LAB comes around?

  • Quote from AlexCat: “@CariadocThorne I was sure you'd fall in this pitfall and you dutifully did Added it just for this. Nevertheless I'm right about Sheepherd in the context of the discussion: he is taken for the Stubborn thingy and to bolster his pals' unit strength, not just to be BSB. ” That wasn't a pitfall. I was including all that when I said HE combat commanders are as good or better. Purely as fighters, there is no question some HE commander builds are better. Quote from ArchangelusM: “…

  • Quote from Falco: “Add witchcraft for trees on the mix and we got it ” I think Witchcraft is more likely on Elves than on trees, either as normal path access for druids, or some kind of partial access via Briar Maidens (normal access being my preference). On another note, what do people think about the AoN? Currently it's just a fighty treefather character, but it's name suggests (to me at least) that it could become something much more interesting. Below is an idea I had some time ago, a base w…

  • Quote from Jarec: “Count it as a unit with musician for the purpose of march test (enemies being wary and scared around them)? ” I especially like this idea. I think anything which helps mess with enemy movement helps maintain our mobility advantage without having to give our units absurdly high mobility, and I think multiple small ways of messing with enemy mobility is better than just one or two big ones. Add together stuff like this, DT tests in forests, Banner of Silent Mists, moving forests…

  • Quote from JimMorr: “Also: I never claimed WFB were easy to learn rules. But GW at least made attempts to make them easier to learn. (Start to play sets) And today companies like FFG or GW have learnt and deliver rules optimized for 'soft start'. ” Like the Quickstarter rules? @piteglio Could it be enough if the project made more of an effort to "push" the quickstarter rules?

  • Quote from AlexCat: “Quote from CariadocThorne: “Isn't that the case for half the armies in the game though? Most of whom don't even have a decent shooty or magic BSB. That's the sacrifice you make to take a BSB, paying a lot of points for a character who doesn't really do all that much aside from being BSB. HE can not only have a mage-bsb or a shooty bsb, they can have a shooty mage bsb. ” Of course not: BK cowboy for VC. Cuatl for SA. Harbinger for DL (is taken more without BSB upgrade than wi…

  • Quote from JimMorr: “Well... I believe what makes t9a elitist is not gameplay complexity but lack of introductory - easy to learn - rules. Over the last 3 years rules have been evolving in our closed environment. Rules are written for people who played WFB and then 1.3 and 1.4 and all those pre-2.0-betas. Casual player has no chance of being discauraged by complexity of gameplay (even if it was really a problem) because they won't be able to learn the rules if not guided by an experienced player…

  • Quote from Squee: “I haven't seen any other BSB setups that are really worthwhile and do the job; that's kind of the problem here. A naked QC dude is kind of OK, but aims to be at the back of your lines completely which doesn't work too well for a BSB. Everything combat-focussed is subpar. ” Isn't that the case for half the armies in the game though? Most of whom don't even have a decent shooty or magic BSB. That's the sacrifice you make to take a BSB, paying a lot of points for a character who …