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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • @Pigtails I think there’s plenty of ways. They can affect the enemy unit when knights attack them, such as lower their defense vs the knights’ attacks, peasants gain distracting when the enemy targets peasants instead of the knights. For each failed hit roll against peasants, knights gain +1 automatic hit. or even add attacks to the knight’s profile, or hatred, LR. Change to reroll to wound on the following rounds of combat after a charge. And I’m not thinking so much in terms of grinding necess…

  • And yes they’d cost more, but let’s face it they’re so cheap right now because they’re so weak and bland, they NEED more models right now. Doesn’t change the fact that they’re not effective and those models don’t mean more kills. Any sort of improvement will make them cost more

  • I think infantry just needs to buff our knights in combat. It’s a way to keep the stats low on peasants, and way to make up for them dying a lot. When in the same combat, peasants can increase the amount of wounds our knights cause to offset them dying so much. And it could very well be fluffy, instead of the old lore where Bret mobility basically hated peasants, it could be the exact opposite. When their countrymen they’ve sworn to protect are in immediate danger, they fight that much harder. I…

  • I see what you’re saying, but, 5% of course is 225 points. The crossbow unit I use is just 23 points more, but puts me 10 points over core anyway. However, if they become more powerful, which is your goal, they’d be more expensive. Which means I’d have to take less models... and then they’d probably be roughly just as effective? Or even less effective if they have better defense and less models (your pavise shield idea). bottom line is s4 shooting is not bad, and we already have 30 inch range. T…

  • @Pigtails I agree with part of what you’re saying but fluff is equally as important to me as mechanics. If not more so, as far as how it’s related to the rules. @Stygian agreed.

  • Quote from Wes456123: “Thanks for sharing @Klexe. I'm very surprised by the lack of Brigands - even more so that they're picked less than core Bowmen. What is it that people don't like about them? Light Troops, Skirmisher, Quick to Fire, and Aim (3+) always felt a winning combination to me, even when compared to elves considering how damn cheap they are. ” It’s probably mostly because they’re in special lol, and I love brigands! @Klexe Ranged for me is to remove chaff as primary, and I don’t exp…

  • Quote from Peacemaker: “How come damsel does not have access to Light Armour? ” Let me start by saying that i'm going to design my own damsel wearing a leather jacket.. but, seeing as how light armor doesn't make much of a difference, even with the mounts innate armor.. i think its fine and just further gives flavor, and paints the picture that she isn't there to fight, just cast spells. It is pretty impractical that anyone that can afford even a padded gambeson wouldn't wear it I really don't w…

  • Quote from Stygian: “[I'd like to play combined arms with emphasis on cavalry personally. ” that’s exactly how I feel.

  • I take them or crossbows, but if they move to special I 100% won’t because I’m definitely not going to pick them over units that are already there

  • I think all ranged units in special is a bad idea

  • I would definitely prefer it to be some special KoE only training rather than a weapon.

  • You guys know potatoes didn’t come to Europe till just before the 17th century?

  • Quote from echoCTRL: “Also, I feel like mixing elements is a bit off theme. The Lady is a water based deity and angels with wings are air based. ” keep in mind that nowhere, on anything officially published by the BGT has she been called Lady of the Lake, or is there even anything that alludes to a lake or water source. I mean... the hereditary is “breath of the lady”... could be a breeze. Nor do I prefer her being an air diety either (I personally don’t want her to be associated with any specif…

  • @WhammeWhamme I mean specific cavalry attacking cavalry. WDG and Vampires will have better all around cavalry, in every way, offense, defense, both in armor, hit points, resilience etc. But i mean special rules that specifically function only when attacking or charging enemy cavalry. (When charging a unit with fear swift stride, add +2 to charge roll, and +1 to hit). +1 armor penetration, hatred (cavalry) etc etc And as for infantry that supports cavalry, I’m imagining something like the reliqua…

  • @WhammeWhamme so without specifics, I’d love KoE to own Cavalry vs Cavalry superiority and infantry that supports cavalry to deal with other stuff, such as large infantry blocks or infantry death stars

  • @Ivar K thank you for that. 100% against anything else that isn’t just courageous humans with enchanted weapons/armor (at most)

  • And even, then it’s more dependent on the modeler. Imagine an all primered army where details are less indistinguishable, even with different weapons you’d still have to pay more attention or just ask

  • @Klexe DanT is correct, there is a strong presence of players that desire a lower fantasy EoS

  • Quote from WhammeWhamme: “But that's not a complexity budget issue. That's an issue with the limits of peak eliteness for peasant levy. Peasant Levy need to be worse than EoS troops for mechanical identity (EoS is more infantry centric than KoE, so they get a higher peak eliteness) - so broadly speaking, something has to give. Such as no buff wagons (the reliquary) or worse baseline troops. ” EoS cavalry can surpass even Grails with their “peak eliteness” considering all their buffs, especially …

  • At some point peasants had the “Battle Hardened” upgrade that made them WS3 and Leadership 6 or 7. Not sure how popular it was. But I always liked the idea of “battle hardened, tough peasants”, potentially cool looking models