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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • I think the focus should be on characters not on units. Characters that can have different "oaths" And depending on those oaths access to diferent favours, virtues or quests Or these being more powerful. Depending on the oath you take.

  • im with klexe here. You can make the aspirants the unit that has no helms or no simbols on theirs shields etc... Grails the ones with capes or the ones painted white... Unit with last charge is the unit with an additional banner on the second row etc... If there were a promotion on paint, sportmanship, army personalitzation etc....instead of only focus on gameplay there will be no problem in unit differenciation. I feel your pain and i know the number of invisible upgrades has to be kept in chec…

  • Im bad at names. But i thought this for Questers and maybe Grails or they could have something different. Endure Fear Models with Endure Fear that pass a Fear test gain +1 to Hit with its Close Combat attacks against the model that cause Fear while Close Combat attacks from Fear causing models allocated towards the models in the unit suffer -1 to hit. Now a 3+ save 5++ with -1 to hit doesnt sound that bad as defense...

  • What should protect our questers? If we can make the blessing progressive or triggering on feats, like when fighting a certain enemies, then you can protect questers ( or even all knights! )while their are on their intented / quest target. Then theres the skill, questers should know when to use thier sword two handed or when its better to use their shield. As a knight of the realm should know when its better to use their lance or their cavalry sword / morning star And finally theres the quest pe…

  • A bastard sword is superior to all weapons in game. Maybe with the expetion of a plague flail. And imo is not needed. It was the bandaid to make questers viable. Another direction could have been taken: R4 2A Plate armour Better blessing Etc... Some of them conflicted with eliteness of grails and touching grails was not desired. When we do lab this will not be a problem as all units will move from their current status. Also is not an accurate solution. For example i very rarely use the light lan…

  • Quote from SirVelinn: “@Kratos, I liked most of the ideas, but as I understand..in your book. Blessing is lot when you are shaken. So characters or units that fail a charge get to loose the blessing??...eso no mola ” yep. You are shaken when you fail a charge. But only until end of turn. So opponent cannot benefit from it, because at their turn, you are no longer shaken. Maybe the wording is not right. The idea is the blessing does not work while you are shaken. So the lady punishes you if you f…

  • Quote from Grouchy Badger: “Speaking of alternative weapons, why don't peasants get poison shot? You would think peasants would know a thing or two about swirling their arrows in a slurry of [Redacted For The Nobility] and whip it at the enemy.. ” Peasants must be a support element. Take in mind how where designed in GW. On 6th edition WFB, they got flamming shoots to be able to get regen out FOR THE REST OF THE GAME so knights could charge trolls and hydras without having to get it regrow. Now …

  • Btw, as we are brainstorming as always i will drop some gems here to see what you think. Im trying to build a book with a RPG mindset, of synergy between units and characters to make characters shine instead of making units shine ( thats EoS ). This allows me to keep characters human, but being able to get elite enough when inspired together for doing the specified task. Impetuous Models with this rule gain Devastating Charge( Fearless), +2″ Advance Rate when rolling for Charge Range and Frenzy …

  • ooook we get the point. Can we please focus again on the 5 things you feel are important for KoE?

  • Brainstorm idea. From less elite to more: - Mounted Scouts( yeomen without shield) - Mounted Men at arms ( yeomen with shield and light armour but not light troops ) - Realm Knight( lance or morning star ) - Penitent Knight( questers, different weapons no lance ) - Templar Knight( grails stats, lance shield) - Guardian Knight( grails with 2hp, sword shield ) Crusader: Impetuous and Devcharge( +1 ) Could be a magic standard or unit upgrade. Or all list( forcing some units to be crusaders) or an u…

  • not all cavalry should be elite. Aspirants should be less elite than what they are now and grails should be more elite. Then the player could choose its style while on the army margins

  • Que si, que a los ToEs se va a jugar. Pero hay un minimo. Puedes ser lo bueno que quieras, pero con peanas vacias, eso no es jugar. I no se pide tanto. 3 colores y peanas. Cumplamos esto de una manera digna almenos. De esas 200 horas de jugar, dedica 10 a pintar. Vas a ganar igual. Yo no complicaria tanto las cosas, si el arbitro decide que un ejercito no llega a los 3 colores pues ese ejercito pierde directo. Es igual que hacer trampas, porque no estan cumpliendo el reglamento.

  • aqui va mi opinion, lo siento si hiere Quereis ser cutres o quereis ser profesionales? Cuando juegas a magic en casa, puedes usar como carta un papel escrito a boli si te da la gana. Pero en un torneo oficial no. I para poner un ejemplo que no dependa de companyia. Si juegas a futbol en un torneo debeis ir todos con el mismo uniforme, no vale decir este juega conmigo aunque vaya de paisano. Si juega contigo o tiene la ropa reglamentaria o no juega. Pues eso. No seamos cutres. Seamos profesionale…

  • I would pay 525 for 11 realms as their are with full command if botlc did not exist. No much more. A point has to be made in the debate. If we change lance formation to be damage instead of rank breaking, then you are makijg mandatory to field peasants or big units of 15 knights in 5x3. Or a mechanic to break steadfast somehow. Do we need a full knight army ( 0 peasants ) need to be viable?

  • Quote from echoCTRL: “Something I am seeing is that, Banner of The Last Charge is even more of a crutch to this army than I suspected. We kick that out and suddenly knight units have too little punch not to rely on Flanking charges and lots of chaff. ” banner of the last charge is a must on big core units. Without it everyone would run msu. And core msu does great anyway. So the banner is notna must take for every koe player, just in a specific core setup So are big units of knights in core over…

  • 1 ) Knights charging in lance formation disrupting the enemy lines 2 ) Peasants holding the line while inspired by knights charge 3) The blessing of the lady creating a mist protecting the noble knights from stand and shoot while hindering the evil attacks on the first round of combat 4 ) A paladin fearless charging into the mighty furious beast, facing a sure death just to have a slim chance to save the day or at least hold it enough time 5) A damsel and a bard giving his favours and talents, i…

  • Does the majority of the community think: A unique (narrow) formation is important? Yes Are any particular properties of that formation important? If so what are they? It should be as good as a normal formation. And comunity is split on what it should give: - Extra damage( especially vs ranked inf.) - Steadfast breaking potential And for the army to be usable, something that is not commented much is that it currently also gives steadfast with less numbers than a normal formation Should most/all …

  • Today this came to my mind. Lance Formation The model gains Fight in Extra Rank. If more than half of a unit’s models have Lance Formation: - It only needs to be 3 models wide in order to form Full Ranks - If the unit is exactly 3 models wide and the model is using a Lance, the model part gains Devastating Charge( Light Troops, Area Attack(1x2)) What do you think? It limits lance formation to be useful only vs what it should be, rank and file formations, causing double damage if the unit has ran…

  • Give this to our knights! Jousting Models with this rule, while attacking with a Lance gain +1 Agility and an additional +1 Armour Penetration in the First Round of Combat provided the attacking model's unit is not Charging and is not Engaged either in its Flank or Rear Facing.

  • We should be a medieval army. With a competitive option to make a full cavalry list viable. Knights should range from Steadfast- stubborn - supernal Frenzy - reroll ld - itp Damaging on the charge - Grind Fast - Resilance ) And they cant be steadfast breaking you should rely on damage from multiple sides to break the enemy or peasant support to break the enemies big ranks So a aspirant should rely on their numbers to stay in combat, while being a bit uncontrollable but brave, should focus on dam…