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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Un libro es más que sus reglas. Tiene mucho más trabajo como el testeo del mismo, el arte, trasfondo, correcciones, etc. No es cuestión de señalar que parte va más lenta, ya que hay un conjunto de factores en juego y, por ejemplo, no se puede testear el libro hasta que no están las reglas.

  • El Lamassu tendrá la misma base 50x50. El Minarete (o torre de asedio) tendrá una base de 60x100. El libro esta ya de hace tiempo (si nos referimos a las reglas), son otros factores los que requieren algo más de trabajo. Lo cierto es que nadie tiene una fecha de salida aún para el libro. Se trabaja al día, tan pronto como todo este listo o casi listo se anunciará y publicará rápidamente. Yo no esperaría un anuncio con un mes de antelación (esta última parte es especulación mía).

  • @Traumdieb As far as I know, you don't need to be an expert for applying to become a playtester for a certain army. The point of view of someone less experienced with (or against) the army can be valious too, sometimes you can see things with fresh eyes that a veteran would be blind to them. And thank you for consider joining the 9th Age ranks and helping to make this game even better! @Crazydwarf Thank you for the kind words! In the same way that you can't wait to see the new book, we (the LAB …

  • ID LAB already got the people assigned for internal playtesting, I think that it should be possible to apply to join PT and you may get assigned to future LABs, but probably not for ID. Look, We know that it may be disappointing to have to wait this long from your perspective. But it is not up to the ID LAB Team to say when things should be released or if the book should be released without art, playtesting or whatever other thing to speed up the process. We need to think that all these things o…

  • Subjugator builds

    Gomio - - Infernal Dwarves (ID)

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    I think that you want a Cowboy that can deal with everything, but I won't qualify something like that as being positive for the game (and you wouldn't like the price if it was true ) Good designs have weakness that make the game interesting and challenging.

  • Subjugator builds

    Gomio - - Infernal Dwarves (ID)

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    Sorry, but It won't change. Weapons being "One choice only" is something like a general directive, take WDG as an example.

  • Does (s)he stand a chance against same-points characters from other books? Slim book: with only 2HP and a low elite equipment, it will be hard that it can stand against other characters, I can see it being very vulnerable to lucky swings from the opponent. LAB: we already made public that the LAB would have "Vassals" instead of hobgoblins. This is done to include all the different races that are under the control of ID empire. Of course, it could be said that hobgoblins are the most relevant vas…

  • Are you making these questions in the context of the slim book or the incoming LAB? Answers can be different.

  • Implementing relevant flaming/flammable synergies wasn't a random decision for the LAB Team. If you read the ID guidelines about Masters of Fire: "This theme should also be featured as one of the main sources of synergy in this army." "should be a key pillar of the faction identity" "The core of this synergy should be about using the combination of flaming and flammable" .etc So, it was a requirement to follow this path, but still a requirement that some team members happily followed. PS: Don't …

  • ID FAB Public Idea Thread

    Gomio - - Infernal Dwarves (ID)

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    Quote from xaby86: “Still no fresh news? ” You should check the "news" section on the web if you want to read news.

  • Nothing wrong with that. Just wanted to be sure that players understand that things may develop sometimes in a different way. Thank you for offering to translate this stuff.

  • To my understanding, It doesn't exist such thing as "definitive guidelines". Guidelines (even the DE ones) are meant to be a living document that gets updated as the team feels that is needed. So, you may publish/translate the last version, but the DE guidelines will probably see "frequent" updates, unless everything about them is already perfect (no changes at all for the ID guidelines since we are way past that point). For requesting access to the latest ID guidelines, contact @Windelov

  • Quote from Crazydwarf: “Will you Also be revisiting our items section? ” Of course.

  • Infernal Dwarf Book Snippet

    Gomio - - Infernal Dwarves (ID)

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    May I say that this surprised me as much as did to you? Quote from BondageGoatZombie: “Anyone knows what the letter in the news is supposed to tell us? That's not the spoiler I have was looking for ” Seems like the most awesome way to update the community about the status of the ID LAB Team. Don't know who wrote it, but thank you. "Engineer Gomio" took me more than 10 years back to the good "Warhammer Online" times. For what it's worth, Im pushing for releasing more information about the ID LAB …

  • ID General Chat

    Gomio - - Infernal Dwarves (ID)

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    Kadim units have Fearless. Kadim units are indeed insignificant for dwarves. Infernal Engine has Fearless too.

  • Sorry, guys. The LAB Team has gone throught a dense week of work (we had our first try with the mechanical phase last week) and we couldn't dedicate time to this. Im going to start moving the things internally again to see if we can release more information.

  • About the ammunitions, just take them as example. As DanT says, Tremor Ammunition could be Explosive Ammunition or something else. We presented it this way to show you that while we may don't have a Titan Mortar profile per se, a mortar mounted on infernal artillery chassis and with the correct ammunition should give you a very similar gameplay experience (and some new options should be available too). Its not sure if "every" weapon will be able to take "every" ammunition, but the idea is that e…

  • Flintlock Axes

    Gomio - - Infernal Dwarves (ID)

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    Two-Handed Attack Attribute doesn't refer to a weapon type, is an Attack Attribute that means that with that weapon you can't use shield in combat. So, the weapon just adds +1 Strength in combat. Page 114 of Rulebook 21.G.b.22 Two-Handed A model using a weapon with Two-Handed cannot simultaneously use a Shield against Melee Attacks.

  • ID General Chat

    Gomio - - Infernal Dwarves (ID)

    Post

    I don't know when a new reveal will happen, but I know that the first steps have been made to make it happen. Don't expect actual rules or point changes because we haven't reached there yet, we are building our work from conceptual level and ending the foundations that will let us "soon" add that mechanical layer.

  • Use it as a Rock Auroch for building a marine themed Ogre Khans army with these models: titan-forge.com/22-bloodsail-island