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  • Multiple infantry blocks

    duxbuse - - General Discussion

    Post

    Quote from Vamp87: “But you do now, at least, admit, that this was not all taken for point denial. ” I was merely trying to say that points denial was one component, not the only reason to take them. Quote from Vamp87: “Same thing with the ghouls 31 attacks with re-rolls to hit and poison. ” And how many of these do you get when you are charged by a cowboy, or a single monster or a chariot. How many do you get if you are hit in the flank. Looking at theoretical max attacks obviously make the inf…

  • As per the-ninth-age.com/community/in…-multiple-infantry-blocks I would really like the team to encourage making infantry THE core of the army. It is a rank and flank game. To me that means 50% of my points go into ranks, and 50% go into getting flanks.

  • Multiple infantry blocks

    duxbuse - - General Discussion

    Post

    Quote from Vamp87: “If you think he took two vampire lords worth close to 1800pts and close to 2000pts of infantry all for point denial (not to actually kill stuff) and then got a bunch of 20-0's I honestly don't know what to say. ” well I'd love to hear if the infantry came even close to the number of wounds that the vampires did. Obviously having ranks and standards is something characters can't do. But pretty sure all the offense is the characters. This has nothing to do with wether it's good…

  • Multiple infantry blocks

    duxbuse - - General Discussion

    Post

    Quote from Vamp87: “For a different approach look at the list @eggsPR took (I think it was the last North American Masters but could be wrong) with a large unit of ghouls, a large unit of barrow guard, and two on foot vampires. I can't remember if he won, but know he finished well. ” Yes he did but that was more of an exception rather than a trend. And in either case the ghouls and barrowguard are there for protection for the vampire and points denial, more than any relevant combat threat. Most …

  • Quote from Tyranno: “There was NO intent with the ID book in trying to make infantry blocks worse. If anything we tried to push larger blocks more. You can see this in the fact that every infantry unit in the book has a unit size of 12 or higher, no more 10-man-spam. Now, if you are suggesting that shooting is too pushed, that would be a different argument. But the infantry here is not pushed towards tiny scoring darts. Also, I am getting complaints that big blocks of ID infantry is OP, so frank…

  • Quote: “ Do you have any overarching concerns that do not fit within the above questions and are not related to balance, the number of special rules or the wording of said special rules? ” Personal opinion it's no longer possible to play a battle line infantry army. All orc and goblin units have become support units. Dwarves are super expensive and are all about moving and shooting. I think this book has gone in a direction of further disregarding infantry as a predominant fighting force. My pre…

  • marching columns: has 2 units in special deployment 3 warmachines only 2 regular units plus characters what happens on drop 3? first 2 drops were his 2 main units, then what happen on drop 3? Does he have to put all the warmachines into reserves? Since his other 2 units have special deployment, and he only has warmachines and characters left or does he just not have to place anything for drop 3?

  • Multiple infantry blocks

    duxbuse - - General Discussion

    Post

    For me one of the other big issues is that when you flank infantry they get very little attacks typically between 3-5 out of their 15-30. This is not the case for large and gigantic models, not to mention if it can be worked such that you can only clip the enemy due to your surpier movement and now what may be a fair fight 1-1 is totally skewed cause half the infantry is standing around watching their buddies get molested. Like if a mammoth hunter and a rock arouch charge a unit of infantry that…

  • Quote from Lord Drakon: “and crippling fatigue comes really close. ” Yeah honestly just dropping the boosted version of this to 8+ seems reasonable. Like its only a range 18" spell

  • Multiple infantry blocks

    duxbuse - - General Discussion

    Post

    Quote from Pellegrim: “That is because 9th didn't correct the WFB powercreep when it had the chance. Also one of the reasons why elite infantry now needs pricedrops, good statlines and 4 to 8 special rules to compete in the game. ” perhaps, in my mind it's more a problem that by virtue of being a giant or large you already get a slew of good rules against infantry, avoiding most terrain and having excellent movement, getting stomps etc.

  • I still like the idea of an offensive version of cover fire. That works with academy units.

  • @flammy` Getting this issue trying to make a new dread elf list "Invalid book data, option_id some are missing" Then it gives me an error that it cant make the list

  • Interesting, I am trying a similar thing but with dread elves. Pros are I get access to divination or alchemy which greatly assist against monsters, I also get bolt throwers against monsters. I am taking mono nabh cult army which gives spearmen in core hatred. That plus altar and an academy banner makes them hit very hard. Which maxes core less taxing. And it makes the bsb range 18" which can reduce the need for fearless troops. But it means I need a nabh general which prohibits an oracle from b…

  • Multiple infantry blocks

    duxbuse - - General Discussion

    Post

    I truly think many of my gripes come from single models or flyers being able to do free reforms. I think the game would be much better without that option, they should wheel like everything else.

  • no vampire giant makes me sad.

  • Quote from KeyserSoze: “Μaybe I play with against bad opponents but but evocation and 2 lords in such a unit has worked very well for me. Plus that VC has a lot of chuff to allow this unit get into preferable combats. ” it should work well, 2 vampire counts plus a unit of barrow guard is easily over 1500 points, probably more like over 2000. It'd be close to 50% of the army

  • Ohh yeah that'd be exciting. Have to bring at least 200 models to play. (some pesky elves and dwarfs might otherwise struggle)

  • I do have to agree that I think the benefit of being able to raise is offset by only being able to march within general, as well as crumbling both when losing combat or when the general dies. Plus raising is a spell, that takes a limited pool of magic dice. There is already lots of costs to being able to raise troops.

  • Quote from Vulgarsty: “Very interesting exercise. Might be worth starting a highest body count thread......and then playtesting a fight between the highest and lowest and doing a bat rep for the 9th scroll.... ” Low body count will demolish high body count. Low body count is really heavy power concentration High body count is redundancy. Quote from youngseward: “Highest is 37 units of 20 goblins with a naked chief as general. It would be... unplayable with the low ld ” Actually I think i can do …

  • This is a legit tourney viable list. ++ Warriors of the Dark Gods (Warriors of the Dark Gods 2020) [4,491pts] ++ + Characters + Exalted Herald [820pts]: Army General + Core + Fallen [150pts]: 5x Fallen Warriors [751pts]: Champion, Favour of Nukuja, Goddess of Sloth, Great Weapon, Musician, Standard Bearer, 17x Warrior, Zealots Banner + Special + Battleshrine [285pts] Chimera [200pts] Chimera [200pts] Warrior Knights [290pts]: Lance, 5x Warrior Knight Warrior Knights [290pts]: Lance, 5x Warrior K…