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  • Multiple infantry blocks

    Pellegrim - - General Discussion

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    Side-step: infantry iteration "footsluggers" For infantry! Footsluggers set up

  • Footsluggers set up

    Pellegrim - - General Discussion

    Post

    Quote from Arturiki: “That's still infantry (in general), right? ” If it's infantry or beast on a 20mm or 25mm square base, or infantry on a 40mm square base, yes. But if there is a weak spot regarding gunlines, we need to check it out! PS obviously this iteration will not have the same balance as the main game - known and accepted - it's not meant to have, it's meant to have roaring infantry dominating the field. But we should try and patch obvious weaknesses.

  • Footsluggers set up

    Pellegrim - - General Discussion

    Post

    Quote from DanT: “I would suggest paying careful attention to shooting/gunlines (Both just in terms of being structurally strong but also in terms of whether they count as footsloggers). ” Thanks for the tip. What you think is a possible skew here, what is the weak spot?

  • Footsluggers set up

    Pellegrim - - General Discussion

    Post

    The green hordes have great appeal for sure. I wonder what armies really struggle to fit the Footsluggers theme?

  • Footsluggers set up

    Pellegrim - - General Discussion

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    That is super awesome to hear

  • Footsluggers set up

    Pellegrim - - General Discussion

    Post

    Quote from Arturiki: “So let me see if I got it right: 1. First standard cavalry/beast unit has no restriction. That's how it was meant 2. Does a mounted character within an unit count as just an unit or as 2 different picks? 2 different pick. Your characters love infantry! 3. The 10 more HP isbasically overriding the high-limit restriction of the infantry unit. So if the book said 20-30, this would be now 20--40 (considering all models are HP1). That's how it was meant 4. What happens after the…

  • Multiple infantry blocks

    Pellegrim - - General Discussion

    Post

    Quote from DanT: “I don't think single models are quite the devil they are made out to be here, nor is changing them the silver bullet that people think it is. ” Agreed, but in my opinion, they are also part of the secondary problem: elite none-monster units are now so powerful - to cope with the bigger violence - it pays off they play them as small darts.

  • Multiple infantry blocks

    Pellegrim - - General Discussion

    Post

    Its funny comp 9th Age list show great similarity to comp Age of Sigmar lists btw.

  • Multiple infantry blocks

    Pellegrim - - General Discussion

    Post

    Indeed; can only be solved systematically. And honestly, what are the chances that happens..?! As we know there are people that would like to see a more infantry based iteration, perhaps a homebrew or auxiliary can be made. Perhaps make a new thread for this.

  • Multiple infantry blocks

    Pellegrim - - General Discussion

    Post

    its also totally not needed, so don't worry! You can express idea's of how to bring it back to R&F here

  • Multiple infantry blocks

    Pellegrim - - General Discussion

    Post

    This is the thread discuss such issues. Please provide ID feedback in the numerous of ID feedback threads. Shouting in the wind lol. The big elefant in the wind room, hahaha.

  • Multiple infantry blocks

    Pellegrim - - General Discussion

    Post

    Quote from berti: “First step would be to make single models follow the rnf movement rules. One reform. Else just wheels etc. Makes them a tad slower and harder to avoid sight of infantry. ” This is a good example of the second category of fixing. Will def help, though it should be a broader approach then just this.

  • Multiple infantry blocks

    Pellegrim - - General Discussion

    Post

    Quote from wombat: “Quote from Pellegrim: “Or a combination of the two. ” Not a fan of either TBH. Would it not be easier to just buff Core Infantry ? Say........ 1) Core Infantry get Objective Secured a la 40K. 2) Restrict Line Formation to Core Infantry Only, and reinstate Combat Res Bonus for Ranks whilst in Line. This should encourage the use of either more and/or larger Core Inf Units. ” Thats exactly what should not be done haha. We're trying to replace the current bandaids with actual fix…

  • Multiple infantry blocks

    Pellegrim - - General Discussion

    Post

    @Firthunands91 Indeed, another example. I think, also judging from many internal discussions, and any basic list analysis, no one is questioning 9th Age has moved away from being a "core" rank & file ruleset. The infantry doesn't pull the weight anymore. In order to get back to being an actual rank & file game, there are two main routes to get there, that have to be implemented across the board: - Put a meaningfull caps on none infantry units. Example that just came up during an internal discuss…

  • @IntrigueAtCourt has a very fair point regarding more community input and transparency imo. And some staff reactions do actually show the emotional involvement too much, and are bit over the top. Remember: we the community can give radical emotional and sometimes unfounded critique; staff can't! Thats the first PR lesson. But back to DE

  • Grumbling on new ID book

    Pellegrim - - Dwarven Holds (DH)

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    That ^ For our sanity!

  • Multiple infantry blocks

    Pellegrim - - General Discussion

    Post

    Quote from Adam: “Actually, most likely, it is not a problem and none of you has any proof, or at leash (aka point ratios of single operating models vs infantry), or at least didn't show it here, of top lists with any statistical significance. ” Well, let's not assume the most likely situation, where you are wrong and I am right. Wink. Let actually check some top lists. We both chip in an example. I'll chip the lists from Crippling Tides, as those lists have a high grade of vieux-fromage, in gen…

  • Multiple infantry blocks

    Pellegrim - - General Discussion

    Post

    Quote from berti: “If it were easy the proplem would have been solved long ago. ” It's not a terribly difficult problem to solve. But it requires arcoss the board changes. And now it's probably too late.

  • Multiple infantry blocks

    Pellegrim - - General Discussion

    Post

    You missed a few steps

  • Multiple infantry blocks

    Pellegrim - - General Discussion

    Post

    I agree with both of your points to a certain degree. But it's all about scale here. It is the combination of (too) high powerlevels of none-infantry and the percentage of your army that you can spend on that exoticness. This pushes infantry in a corner where they need extreme skills and special abilities to cope. This is due the power creep that wasn't adressed. Where you used to be able to have one or two ranged counters for the odd dragon, you now realistically need much more counter the abbu…