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  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    There are racial traits - elves are limited to R3, dwarves have M3 and triple march, etc. The difference is that the first book of a race is not going to shoehorn exactly how a future book of a race acts. That way the traits of the races are set, but the rule can be better tailored to that army. DH wouldn't want to have any of the Infernal Brand synergies, because they are not an army that keeps vassals or slaves.

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    You do realize that the amount of the cap is subject to change if it turns out it is needed, right?

  • Quote from Minidudul: “I was thinking of reducing a little the complexity of the riddle of the lamassu. Why not just : select up to 2 target when casting, resolve the effect on only one. This way spell can be boosted, magic resistance apply (even if it's not the final target !), but it's still a good mind game when there is multiple fight in the same turn (as it's mostly spell for combat). But, yes, it limit the gamble game about the spell selected (but as suggested here, it's a 2 possibility ga…

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    I think we may have different definitions of avoidance

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    You cannot really get into range and shoot every turn, because they are just going to charge you. If I had a unit standing in easy charge range, I'm not going to sit there and let them shoot at me multiple times. I'm going to charge. And given the close range, I bet I will have another unit nearby that can also charge. And if you are sending a big expensive unit off to shoot at a small unit off on a flank, I'm going to consider that a win, too. Your ID vs my OK, I don't think I have a single uni…

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    It isn't about avoidance. Dwarves are not good at avoidance. It is about your return on value for the shooting. Using @Jarecs numbers as a super loose baseline (not going for incredible accuracy, just a ballpark estimate), the difference between that extra 6" of range ends up being two more wounds being caused overall before getting into combat. If you have one round of shooting before getting charged, then the pistols do about 4 total wounds including the stand and shoot. Of course, this doesn'…

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    @Peacemaker With regards to the flintlocks vs other options, I think the two reasons for people wanting flintlocks is going to be the extra range and the extra strength in combat. Yes, spears are good, and yes, you lose parry compared to pistols only, but the range and strength are really useful. The extra range makes it a lot more likely that you get 3-4 shots, rather than just 2. At 12", you can get a shot off at max range, then the stand and shoot as you get charged. At 18" you can shoot at m…

  • Bulls charge. It is literally the thing they are best known for. That and their affinity for china shops.

  • Why has the complaining devolved to nitpicking? “Oh, here is a thing that was the guideline and put out when the book was first started! Since things could not have possibly needed to change to make for a better book overall, it must have been overreaching on the part of the designers!” Does the army feel like fire dwarves with armor, guns, and a variety of support units? Certainly looks like it to me. And seriously, taurukh are part bull. Impact hits make sense. That was the biggest complaint d…

  • The army seems to me like it is hitting every one of those guidelines. So, why does it look to me that every single one of those guidelines was met while it appears to others that everything is completely wrong? It might have to do with personal biases. For example, DanT said himself that he doesn’t feel like the guidelines match the image in his head, and that he can’t make lists that meet the image in his head anymore. He had lists that he really liked in the previous book, and wanted the army…

  • New ID book

    lawgnome - - Infernal Dwarves (ID)

    Post

    I think there is a place for both. Having a small, cheap, completely expendable unit (like an 80 point sabretooth tiger) is a great tool. It is like buying a magic item that can shut down a movement phase, rather than a magic phase. Still, I really like the design on the vassal cav. Chaff if you really want it, but useful outside that role, too.

  • New ID book

    lawgnome - - Infernal Dwarves (ID)

    Post

    Quote from Zanthrax: “After playing my first physical game, the only rule that I think needs to be changed is the vassal cav having two attacks. I got hit in the flank by some gargoyles and managed to get away but as I can’t work out a background reason for them having the extra attack, I would be keen for any guidance from the amazing design team why this is the case. ” ID need to be on or near the bottom rung of the game for chaff. There was a goal point value the chaff unit had to be at (~170…

  • New ID book

    lawgnome - - Infernal Dwarves (ID)

    Post

    Quote from Jarec: “My outlook on the fly debacle is a negative one, but from a bit different perspective. I used a lot of time to think what I wanted my Kadims to be, a heavy built dwarven volcano golem that could also fly, two things that don't go that well together. And when I finally got the concept and put some effort to actually convert them I'm told that they are not actually flying, and I could've just saw a golem in half and make it wade through a lava stream. They now don't match my vie…

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    Quote from HappyCan303: “Character wise... I tend to agree you. I'm struggling to get an infantry overlord build that seems worth it over Prophets, taruhk overlords, or bull overlords. Not sure if that's just and Infernal Dwarf thing as I've come across other instances of this in other armies. ” This is something I am worried about with the overlord. Right now, it is pretty cheap for what it does (when it is on foot). I am really worried that someone will look at it and say "Well, the overlord i…

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    Quote from da_griech: “It seems as we have a (natural) bias here in the ID forum: (ID) people think it’s easy and understandable and (non-ID) people think it’s complicated. Why is this problematic though? Because in this game you always need an opponent as well. And for a balanced (skill wise) games you need to know the opponents army kind of as well as your own army. I wonder what (ID) people say if we‘d got 16 army books like the current one. The fluff will attract maybe more people and everyo…

  • New ID book

    lawgnome - - Infernal Dwarves (ID)

    Post

    Quote from Estebanvol: “You're talking about the ID player, but the opponent has to face that army. Books are not only for the player of the army, but for the opponent also. And when there'll be 16 different armies with those different unique rules, it'll become very complicated. That's exactly what happens with DL book... Besides that... Come on, everyone knows how the rules fly works. It's an universal rule for all armies. ID player will face other armies with flying units, most of them actual…

  • New ID book

    lawgnome - - Infernal Dwarves (ID)

    Post

    Quote from Arrahed: “Quote from Trakritch: “Also with fly they would suffer from Clipped Wings. Wings that they do not have (and also don't risk to fall on the ground when shot because they are... under it). Same goes for everything that interacts with flying I feel that clearly it is not "just like fly" ” absolutely. And if you think that added detail is worth the added complexity, that's fine. I just don't believe it is worth it. In a vacuum the rule is fine, but there are just top meant 'work…

  • New ID book

    lawgnome - - Infernal Dwarves (ID)

    Post

    Quote from Arrahed: “I for one subscribe to that philosophy. Rules are abstractions. If we would insist that every rule is named differently depending on how the authors imagined details of the background, we would very soon collide with the wall of abstraction somewhere else. For example why chaffing works the way it does, or why charge angles work like this, or challenges like that? Abstraction is necessary should only be broken if needed. ” Some abstractions are needed due to the nature of th…

  • New ID book

    lawgnome - - Infernal Dwarves (ID)

    Post

    Quote from kaisersose: “Quote from lawgnome: “Quote from kaisersose: “You have to be kidding ” He's not. Seriously, the name of rules directly controls how people imagine the unit. One of the questions I have had for years is "Why can this unit of fire spirits bound to iron shells fly?" They had armor and fire isn't exactly know for its flight capabilities.Rules provide flavor. ” Are you trying to find logic in a game with wizards? ” Yes. Just because something uses magic doesn't mean it has to …

  • New ID book

    lawgnome - - Infernal Dwarves (ID)

    Post

    Quote from kaisersose: “You have to be kidding ” He's not. Seriously, the name of rules directly controls how people imagine the unit. One of the questions I have had for years is "Why can this unit of fire spirits bound to iron shells fly?" They had armor and fire isn't exactly know for its flight capabilities. Rules provide flavor.