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  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    How would community feel if Altar would become a 60mm round base (basically Dwarf Anvil), with an option for 100mm round base and more hit points? From rules point of view it would be the best, but we are afraid it would bring too much rebasing.

  • Quote from Altao: “Oh and for alchemy IIRC it was something about creating armours by sorcerers that are taught by daemons. ” Another way of putting it: Alchemy is the mastery of material world, world of elements. Chaos plane is not material and so Sorcerers study material plane as Daemon's servants they are. Quote from Nasion "Demon": “Do you think it is intended to have so many downsides when joined to unit? ” Yes, it is intended. Not a bug, but a feature.

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Thank you for all the feedback. We are trying to make a quick Cultist update before Gold release in Autumn based on most disliked things and reported issues. Some quick update discussions we have currently: - Remove Nobody Expects ... AWSR or merge it with The Enemy Within. - Allow for larger Cultists units, up to 35, allow Spears on them - Increase cost of Possessed, replace Movement Manifestation with Bronze Backbone. Option for Banner (not Magical!) - Rework Ritual Altar rules - Replace Locke…

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Tyran: “Possessed are strong, but off def 2 is really disabling, they are elit cultist so why they don't have 3? ” Just an explanation. Daemons don't know how to use physical tools like weapons very good, even controlling a physical body feels very alien to them, this is representing in their low Weapon Skill. Imagine how crude a child is with his body, only after prolonged exposure to the world neural pathways are formed and moving his body becomes natural to a person. With Possessed…

  • Quote from Happy Aspid: “@Krokz can you please explain why wodg has 45% character allowance and only 20% of minimum core? You will do this better than me. ” If minimum size Hounds and Barbarian Horseman would be Core, Core would be 25%. Goal was that every WDG list has at least one Warrior unit and I think with combination of AWSRs and moving fast units in Special, we succeeded. On the other end of spectrum you have Makhar with versatile Core options due to background reasons and its Core is 35%…

  • Makhar Discussion

    Krokz - - Makhar

    Post

    Quote from Zanthrax: “My question is does anyone know of a conversion kit for 20mm to 25mm squares. Was looking for a movement tray style one but the only one I could find was for rounds to sqaures. ” Something like these? aliexpress.com/item/32910159472.html

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Chronocide: “While this may be true, this should not be left a choice when it's such an army essential rule. Clarify the rule, please. ” It is clarified, RAI and RAW. Rules for simultaneous effect are there for a reason and we have gone through debates with RCT with it. We could clarify it more with an example.

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Chronocide: “is there a priority in which is resolved first? ” The rules for simultaneous effects kick in: Rulebook 2.A.c Simultaneous Effects -> so the cultist player can choose to first summon and then apply the 3 veil token limit.

  • Quote from Sir_Sully: “but you're trying to convince us all that T9A isn't a tournement focused game ” Hehe, if T9A would be tournament focused, games would be sub 90 minutes

  • Quote from Sir_Sully: “This system would encourage people to play the faction in a more fluffy way and give a new game mechanic to make key decsions. Do I do X which is unfluffy but sound tactically or do I do Y which gets me a fluff token but a higher risk option. ” The problem with this things we have it that if you want to introduce this ON TOP of existing 4500 point games, you will never finish them inside 3h. And that is a hard limit for this to be an acceptable tournament game, which is on…

  • Quote from Sir_Sully: “The point is that T9A wants to feel similar to WFB and the arguement myself & @Reliquary are presenting is that the project has failed to do so. Pointing me to another project is essentually admitting that the project misled players about it's intentions. ” The word 'similar' has gray nuances. For some person it could be similar enough and for other not similar enough. For every change that was made there was an underlying reasons or project goal and the project saw those …

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Pigtails: “i wish things could change, but it's evident that many things are just locked in with no room to maneuver. ” What you want is not change, but adding new stuff. There is a big difference. We cannot add new stuff without removing existing components. All the things you mention were on paper, many of em, had like 3 more Characters at start. But due to this being a Supplement book with limited complexity and not a full book, they were scrapped and focus was given to things poll…

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from PTG - Hyper-G: “Thanks for the explanation. I can understand this reasoning although I would counter it by saying that if these Cultists are finding themselves on a battlefield at all then wouldn’t this suggest that they’ve moved to the military side of their operation, which even the craziest summoner might have prepared for a little bit? I guess I’m just one of those players that fails Dis 9 tests all the time & relies on that re-roll while not really wanting to spend my points on a…

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from PTG - Hyper-G: “Is there any design reason for this before I launch into further comments? ” BSB is a military thing. This guys are not military, they are an underground mob with no training. In reality they should panic quickly if no Character present. Previously they were Fearless which helped them not Panic so there was quite a lot of talk how to make them not Fearless if there is no BSB. Since its beta, we want to see how current designs go as this army is high risk, high reward. …

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Chronocide: “Oh, what about have the option to summon partial units? ” Partitioning units is a complete no go in this game, can of worms rules wise and complexity. We were only brainstorming Cultist being able to heal Daemon units. Quote from Sidereo: “There are a few examples of wizards in other army books that have special abilities and the special ability of the cult leader is a slight stat increase and being able to use the mechanic that makes this whole army work. Feels less impr…

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Chronocide: “So why not have the Hereditary spell Summon Daemons? Wouldn't that be the easier way of doing all this? A repeatable spell to summon daemons, that seems super easy. ” Because we didn't want to remove whole magic phase from Cultists. Firstly you would remove one spell from your casters and then you would use all your Power tokens for summoning, or if enemy would let you cast those summons you would be left with so little power dice you would not be able to do anything else…

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Exclusivity is the best attitude you can get to have a unique faction. T9A was called soul-less when armies were too similar to each other, when everyone could have average shooting and magic as an example. We try to go to even more extreme cases with Supplement army books. Supplement army books are for fluff and niche players that are drawn to flavor (fluff), mechanic or playstyle uniqueness. Things big books lack and were criticized for. Quote from Chronocide: “Given that the Daemonic Summonin…

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Sidereo: “If due to summoning the complexity of the book is high enough (which I do disagree a bit on, looking at pages and pages of character customization, mounts, special items etc. in other books), would it be an idea to move the summoning part exclusively to special units? ” You can compare Supplement book only to another Supplement book. When you add DL units and their options into Cultists and you do not see how complexity is higher than that of Asklanders or Makhar, then this …

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Chronocide: “Oh, would be nice to have a character option that isn't a wizard....maybe upgrade-able to a wizard, but it isn't required. You know, for those "crazy" players that want to play without wizards. ” Then this army is not for those players. It is intentional that all Characters are wizards. Quote from Chronocide: “Dunno, maybe not super OP ” If its OP, we put 0-3 on that Character. I just hate putting restrictions on stuff because someone things it might be OP (maybe we do to…

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Sidereo: “Still, I will stay up to date and will keep on hoping, because I reaaally love the idea of a Cult and have actually so many ideas on how this could be a real army book (like the WDG "supplements"). ” Cultists already have more units and complexity than any WDG supplement book, it has way more unit choices and Special rules. Summoning (all DL army book except Characters) plus Racial profiles take a lot of complexity and without removing any of these new things are a no go. Wh…