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  • Quote from Arrahed: “If we start discussing details, this will probably become complicated quickly. So I am trying to keep my argument as vague as possible. My argument was based on the idea that you need threat overload (or however you want to call it) to make elements in a list work. A single Treefather in a mobile list can be taken out easily because everything the opponent has that can efficiently handle a big clunky threat like that can focus on that. The same way pretty much all lists can …

  • Quote from echoCTRL: “2: Tip of the Spear The soldiers of the Republic of Dathen are expertly drilled over centuries to become almost perfect close-combat killing machines. Even when mortally wounded, the compulsion to reach their enemy often allows warriors to sustain their assault above and beyond their normal capacity, so that they can reach their enemy and exact revenge. ” Reading this description made me think of something like this: "When a unit with this rule suffers casualties from stand…

  • Quote from Arrahed: “Quote from CariadocThorne: “When trying to balance for, say, guerrilla armies, they HAVE to be balanced around the possible inclusion of more mobile spirit units, like skirmishing dryads and treefathers. Otherwise, we'd have a book balanced for elf-only guerrilla play, and just adding a unit of dryads or a treefather might make it broken. However, balancing it this way ensures it isn't broken with a few spirits included, and MAY make it sub-par if you try to play it really e…

  • Quote from DarkSky: “Quote from Peacemaker: “Turtle Formation: At the start of enemy shooting phase, a DE infantry unit with shields maybe activate turtle formation. They gain +2 armour against enemy ranged attacks. In the following turn they may only Charge, Advance Move, Reform. They may not March or Swift Reform. ” I am not picking on you personally @Peacemaker I just want to illustrate a general point I see happen a lot in this thread: While the idea is flavourful, makes sense, and maybe eve…

  • Quote from Arrahed: “Sure, although I personally don't see the issue here. If there are three play styles to be developed, I'd think it comes almost naturally that one of them is centered around Elves, one around Spirits, and the third around a combination of both. Of course that depends on the styles themselves. I'd say that at least the guerrilla style suits elves-only pretty well.But that is beside the point I was trying to make. ” When trying to balance for, say, guerrilla armies, they HAVE …

  • Homebrew Sylvan Elves

    CariadocThorne - - New army books

    Post

    Quote from Peacemaker: “what's your thoughts on swapping quick to fire for +1 to hit at close range? It's an idea I was thinking about. It creates alot of incentive to get close. But I feel it might not thematically wood elf. (pretty sure dread elves will be losing their cadaron). ” It might be a good idea actually. It would help avoid the most NPE parts of avoidance, ie pathfinders etc dancing around staying out of danger shooting accurately at 30", while still enabling the more aggressive side…

  • Quote from Arrahed: “Quote from Arjan Degenaar: “Not sure if this has been mentioned before but the forest representation part of the army could count as forest for nearby elves. This is maybe stilen from id for nearby units synergy but i think it would work wonders for the elves part as well and would stimulate hybrid armies to be more competative. ” The idea sounds fun, but that would probably be the end of spirit-only and elves-only lists. I would prefer synergy through complementing roles in…

  • Homebrew Sylvan Elves

    CariadocThorne - - New army books

    Post

    Quote from Peacemaker: “R3 hero elves conflict with the Forest spirit better Resilience. If one wants a hero with better resiliane then they have to mount it on something or pick the forest spirit entry. I like the change to the longbow. But from the looks of the new infernal dwarfs I'm not sure the AP nerf on longbow is needed. Might have to wait and see what the next update on ID does before choosing a direction for SE. I like the direction the elven cloak is going in. I look forward to readin…

  • Quote from DarkSky: “Quote from Giladis: “That would be against the guidelines as well ” Unsurprisingly, we will be hearing this sentence a lot Question: From a team design perspective, would a rule like the WDG "Release the Hounds" be proper for Dread Elves? @CariadocThorne How does Vanguard relate to more lateral movement? The vanguard move isn't a free form move, is it? You still need to wheel/reform when you want to do lateral movement. True, since it is extra movement, it can also increase …

  • Quote from Kapten Kluns: “Quote from CariadocThorne: “Quote from Kapten Kluns: “So two wrongs makes it better? ” Isn't that pretty much what I said in the very next sentence? ” Fair enough. Thought you might want an answer since you made the point above it. And I agree, more of these rules do not help ” No, I just meant that there are enough things which do that sort of thing already, that it clearly isn't seen as much of a problem, but personally I think it should be. It's the same reason I fun…

  • Quote from Kapten Kluns: “So two wrongs makes it better? ” Isn't that pretty much what I said in the very next sentence?

  • Quote from Kapten Kluns: “Quote from Radian: “fighting elves should be hard, due to their eliteness, so I can see no problem with that. They train for centuries and don't fight like other races also still, if you hit them (which is hard thing to do) you can wound them easily, and they still have shi... I mean bad armor, so yeah, wouldn't be as hard, but harder than now lol ” But what makes such a suggestion so problematic is that it draws every opponent under the same line. The eliteness of the …

  • Quote from Radian: “I have another idea, for overall UNMOUNTED elves. New special rule, for all 3 books: Elf- if the model is an r&f model and has greater agility than enemy attacking it, it can not be hit on a roll greater than 5+ (if an enemy is r&f model) or 4+ if not (so characters etc.) if model is not r&f it also rerolls all failed to hit rolls targeting enemies with lower agility. In the shooting and magic phase r&f models with "Elf" special rule adds X armor each time while targeted by e…

  • Quote from Ilicius: “I don't much like a hiding in own unit... For me a assassin should be little more than hidden elite soldier... But maybe to flip it over fluff wise... Assassin is not hiding, in your own unit, but infiltrated enemy unit and it will strike given proper opportunity... So rule wise. You can use a special deployment for assassin. When you do, he is not deployed in normal way. When you are resolving combat with with enemy combined unit with R&F models being standard size infa…

  • Quote from Jomppexx: “Oh please. If anything sylvans are a bit too strong right now, worrying mostly about the horrible rock-paper-scissors match against ID. ” Not sure how you figure that? Last I checked tournament results weren't showing SE to be particularly strong. SE have multiple bad RPS matchups (ID just being one of the worst), but only one really good matchup.

  • Quote from Peacemaker: “thought of a use: cheap 10man unit in side. The MistSquid flys around avoiding with that 7/14 and then drops a cheap scoring unit where needed. ETC list gonna love this unit. Unfortunately doesn't this lateral movement and avoidance play go against guidelines? ” I don't think a transport Netch is enough to make DE overly avoidy. With short ranged firepower, they won't be able to just shoot enemy scorers off an objective, so all the enemy has to do is contest it, and the D…

  • I must admit, while the bastion having soft cover as well as giving it to the unit makes a lot of sense in terms of keeping comlexity down, it does seem odd when things like Bolt Throwers find the bastion harder to hit. Giving cover to the unit seems to me to fit perfectly well, and obviously with hits allocated after rolls to-hit, it can't give the unit soft cover but not have it itself. Giving the unit +1 arm vs ranged might be even better, but I can't help agreeing with the team wanting to no…

  • What SE currently lacks

    CariadocThorne - - Sylvan Elves (SE)

    Post

    Quote from Fleshbeast: “I could absolutely see a wider range of forest-affiliated units rather than just trees/elves/mounts. Would I be comfortable having dwarves or other races inside our book? It would need to fit the theme/background but I don’t see an issue with it. Would I prefer beasts, sprites or riderless dragons instead? Absolutely. ” I actually knew a guy, many years ago, who built a fantastic Wood Elf army for 6th edition WFB. He had mostly wood elf minis (although only about half wer…

  • @Masamune88 I have to agree with @WhammeWhamme. It's too complex as it is, and adding a new layer of complexity for this just makes it even harder to reduce the complexity of the model.

  • Quote from WhammeWhamme: “]My question is this: how is this relevant to the SE debate? SE combat units are not large models. A unit of 7 blade dancers taking 7 hits when fighting a 5 wide unit of Lugars is worse than them taking 1 per Lugar. Like, forget massive units - what it's *actually* most unfair against is wider, choppier units that are a bit glass-cannon-, no? ” Unit Width plays a big part. If both units are the same width, Lugars inflict the same number of hits, if the lugars are wider …