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The latest issue of the 9th Scroll is available! You can read all about it in the news.

  • My army: ID Opponents army: WDG Score: 9-11 MVP: Vassal Cavalry LVP: Everything else My army: ID Opponents army: HBE Score: 2-18 MVP: Disciples of Lugar LVP: Prophet on Chariot, Infernal Bastion

  • My army: ID Opponents army: DL Score: 7-13 MVP: Lugars, CG with spear and pistol LVP: Kadim Titan

  • Hey, any updates on when the full LAB is coming?

  • Feldrakes are very hard to counter on the ID side. Lugars without letting the Kadim take over are about the only way to counter feldrakes too.

  • Quote from Jarek: “Dear T9A staff, This book is OP, so please fix it ASAP. Sincerely, Players ” I assume you are joking because results are not backing you up. Slightly under costed on some units would be a fairer criticism.

  • Banner of the Relentless Company is now less useful than the prior version for shooting. It isn't really the range changes either, it is the bastion (no fast march) and the stand and shoot change. It gets you right up in someone's face so you are either taking a charge next turn or going for a charge yourself soon after. It still has its place on combat units but banner of speed seems better for the shooters (more range and flexibility). Has anyone messed around with Taurukh blunderbusses?

  • ID General Chat

    Tsagadai - - Infernal Dwarves (ID)

    Post

    Quote from WhammeWhamme: “Riddle of the Lammasu ignores Magic Resistance, but... the only spell the Lammasu can take from Pyromancy is Flaming Swords, which, uh... normally ignores Magic Resistance, by virtue of being an Augment. The Lammasu ignores Magic Resistance... on it's three buff spells and The Wheel Turns. It's a useful post, I just... feel that needs to be stressed. It ignores Magic Resistance because until we swapped Raven's Wing for The Wheel Turns (and created Trial of Ashuruk - the…

  • Casual My army: ID Opponents army: VS Score: 18-2 MVP: Vassal Cavalry LVP: None (Was a very casual game with an inexperienced player) Team tournament My army: ID Opponents army: WDG Score: 0-20 MVP: Nothing LVP: Citadel Guard My army: ID Opponents army: WDG Score: 16-4 MVP: Lugars, Shackled Slaves (their ability was fantastic and one slave killed 2 knights in one round of combat) LVP: Vassal Levy with paired and bows

  • ID General Chat

    Tsagadai - - Infernal Dwarves (ID)

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    I am waiting for berti's opinion on 3/7 for all dwarfs.

  • ID General Chat

    Tsagadai - - Infernal Dwarves (ID)

    Post

    Quote from Ciara: “Quote from Tsagadai: “I lost a unit of great weapon lugars to a solo battleshrine. I have been 0-20ed in every game so far with the new book (six games so far). I don't think a 500 point handicap is required as it definitely isn't an auto win OP army. ” Alright, i dunno if you are serious but if you are, it seems like player issue more than anything else. You have to really try to get 0-20 every game so far. ” Let's go with your logic that I am a terrible player (I'm not). The…

  • 6 games, 6 losses. Most have been 0-20. I have been experimenting a lot with list design and I have also been coming up against lists that are tailored towards stopping ID (flaming wards, etc). I'm not a terrible player (usually finishing middle to upper end of the pack in tournaments) but some of the games have come down to mistakes and dice. There is very little chance of recovery once it starts to fall apart because without "synergies" some units are just expensive and poor value so the army …

  • ID General Chat

    Tsagadai - - Infernal Dwarves (ID)

    Post

    Please also take note that there is more than one group of players in 9th. It isn't just WAAC bros who will push any broken combo in any army until they get nerfed (and are generally unpleasant people to play with at the best of times). Last time people cried for nerfs my blunderbusses and rocket battery spent a long time in the display cabinet because they were not worth taking at all (and only became viable again recently). We should aim to have every unit worth taking and nothing that is auto…

  • ID General Chat

    Tsagadai - - Infernal Dwarves (ID)

    Post

    Most lists I have seen have had Dragonfire Gem and Basalt Infusion so their characters are safe too, maybe the problem is that your opponents haven't adapted to the new meta.

  • ID General Chat

    Tsagadai - - Infernal Dwarves (ID)

    Post

    I lost a unit of great weapon lugars to a solo battleshrine. I have been 0-20ed in every game so far with the new book (six games so far). I don't think a 500 point handicap is required as it definitely isn't an auto win OP army.

  • ID General Chat

    Tsagadai - - Infernal Dwarves (ID)

    Post

    Peacemaker, your feedback has been pretty solid and backed up by reports it was more a response to others who have beenore vocal and handwavey. The key is in getting lots of dat, I'm going to make more effort to write up some of my own games (especially because I am playing a list where I am trying to get unfair advantages in a team set up). The army is meant to be 'elite' but not overpowered. Power is often a factor of broken combinations and points. Ideally, 9th should aim to have armies balan…

  • ID General Chat

    Tsagadai - - Infernal Dwarves (ID)

    Post

    So much of this feedback boils down to 'make everything boring and simple'. Nothing special. The Lamassu rule is interesting and fun (but impractical in UB without a camera). People hate it because they seem to want beer and pretzels gaming, put your brain to sleep and roll some dice. It adds something new to the game, new things are good. If this book is so broken, prove it. Take a singles tournament podium and give us some data. Until then, it is just words and a waste of them at that.

  • ID General Chat

    Tsagadai - - Infernal Dwarves (ID)

    Post

    Your list wasn't legal, too many blunderbusses.

  • New ID book

    Tsagadai - - Infernal Dwarves (ID)

    Post

    I really like vassal cavalry. I liked them in the previous version and often took bows and shields but now having to takae everything just gives them more utility. Two ap1 attacks on the mount is also a nice buff and fits tradition of 'greenskin' mounts being better than the rider. I have even taken a chieftain on them which makes them very solid (hello 3 str5 on charge). Also they get battle focus most of the time when they make a supporting charge. Please keep them as is.

  • Also, the gunnery team flame thrower makes me cry. It used to be good (probably undercoated) but now it is a joke. Str3 flames for 9-18" is just flat bad. Most things laugh at it. Str4 D3 multi wounds at close range is passable but still not very good. Who waters down their flame thrower before battle. I am salty because I have two fantastic flame thrower gunnery teams that will be firmly shelved until either a significant points drop or a removal of the str drop. It is probably worth removing t…

  • Quote from CaptainChaos: “i think that points are very wrong in this case. I do really like the design and concept of this weapon, but it's too powerful. You can easily add 100pts imho. And almost the same increase for gunnery teams, who have less strength ” LOL, increase it by 100 points and it will be on the sheft until the next LAB. It could lose clipped wings and probably go up 10 for the artillery. The gunnery team one is trash currently (worse than same points in CG). It is short range and…