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  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    We love concise feedback on army after a tournament! Nothing wrong with suggestions, but if I am to be honest with you, I have to tell you the truth. And that is that Gold is coming and that means "least changes possible". I can however ignore the forum and let you go into a suggestion circlejerk, heaving high flying ideas and everything, but then you are going to be disappointed at reality (Gold is least changes possible). Like I said, I am managing expectations here, I am setting a framework i…

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Squee: “How will you process this absence of data points? ” Absence of data, in this case War altar not being used, is data in itself.

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    You are jumping to conclusions too fast. Let the game settle, play some games etc. Time for extended discussion was BEFORE the patch when we were asking for input, not after. Cultists will be updated to Gold in a few months, we don't do big new designs or changes for Gold. But definitively changes can be done if something is identified as a design problem that cannot be fixed with price.

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Squee: “- Put either WoG or Totem on the Altar. I would actually suggest giving it a choice of (1) Swarm of Insects, (2) Chilling Howl, and (3) Totemic Summon, and then get rid of all the special rules that increase the spell ranges. The Altar then supports either the defensive (pressure for the opponent not to castle) or offensive (via ranged damage mitigation) playstyles, depending on which spells are selected. These spells are good, price accordingly. It improves the army playstyle…

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    You have to ask yourself why would you change something. Would it actually improved how the army plays (not if it wins) without bringing more complexity? Book is going gold in autumn with minimum changes, this has been said half a year ago and still stands.

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Squee: “- Lugar's dice...errr, probably irrelevant? Does it affect spells? If no, its not going to get taken anyway - who will take it and why? If yes probably still no. ” We are the opposite mind. We do NOT want another item that affects spells. Already too much of them and since you can usually take one, you will always take the one with best synergy or price. Lugar's dice gives more options to play something that you currently are not. Maybe we find better existing item for Cultist…

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Chronocide: “And if the idea is just a mechanic to let the opponent choose to go first or second, why not just say that? "Opponent chooses to go first or second instead of rolling dice. Cultist player gains +200vp for slaying the enemy general (who is a probably an inquisitor)." ” We give option to players. Some times some one will want to risk it and throw a dice for deployment, or Cultist will not have any (or very little) units to summon so you want to go second as an opponent and …

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Chronocide: “What does that have to do with the inquisition? ” 99% of the time opponent will choose Cultist player to choose sides, so opponent can deploy everything and have first turn. Otherwise opponent will get overrun by summons. It goes with fluff that Cultists operate in shadows and Inquisitor finds their hideout. So Cultists pick where they fight (hideout), but opponent has the surprise jump (Inquisitor). Or, if you must: youtube.com/watch?v=sAn7baRbhx4

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    FYI, we have a new version with little changes: the-ninth-age.com/community/fi…cultists-0-1-en/#versions

  • Quote from Clangeddin Silverbeard: “Do you feel like there is some truth to that analysis, or is it just because the meta has shifted? ” It is way too early to put everything on meta (usually there is always more than one underlying reason), but one thing is for sure: on ETC level everyone knows how to react against Hellmaw yet it was predominant list.

  • Quote from jacobkjellerup: “This is still hearsay, I would love if someone in the know when it comes to the pricing process can set me straight, on how they are priced ” A simple search gives this results: Quote from Krokz: “For WDG in particular this means: Increasing HellMaw price means those lists now have lower peak power level -> we assessed those lists are above average. Leaving prices as-is on non-HellMaw, non-Monster mash lists -> we think external power level of those lists is okey. Dec…

  • Quote from Happy Aspid: “Lust gives Feigned Flight to ENTIRE unit (with all models inside) when you have more than 50% with lust favor. So shrine or characters would be affected too. So this way - ENTIRE unit gain feigned flight, but NOT entire unit gain Strider. ” Correct, Lust is worded as is to allow Sorcerer to join Lust unit and Flee with them. Sure it allows Lust units to Flee with Shrine too, but no one really cares about it, because not many play a Shrine inside a unit, it is not a good …

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    How would community feel if Altar would become a 60mm round base (basically Dwarf Anvil), with an option for 100mm round base and more hit points? From rules point of view it would be the best, but we are afraid it would bring too much rebasing.

  • Quote from Altao: “Oh and for alchemy IIRC it was something about creating armours by sorcerers that are taught by daemons. ” Another way of putting it: Alchemy is the mastery of material world, world of elements. Chaos plane is not material and so Sorcerers study material plane as Daemon's servants they are. Quote from Nasion "Demon": “Do you think it is intended to have so many downsides when joined to unit? ” Yes, it is intended. Not a bug, but a feature.

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Thank you for all the feedback. We are trying to make a quick Cultist update before Gold release in Autumn based on most disliked things and reported issues. Some quick update discussions we have currently: - Remove Nobody Expects ... AWSR or merge it with The Enemy Within. - Allow for larger Cultists units, up to 35, allow Spears on them - Increase cost of Possessed, replace Movement Manifestation with Bronze Backbone. Option for Banner (not Magical!) - Rework Ritual Altar rules - Replace Locke…

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Tyran: “Possessed are strong, but off def 2 is really disabling, they are elit cultist so why they don't have 3? ” Just an explanation. Daemons don't know how to use physical tools like weapons very good, even controlling a physical body feels very alien to them, this is representing in their low Weapon Skill. Imagine how crude a child is with his body, only after prolonged exposure to the world neural pathways are formed and moving his body becomes natural to a person. With Possessed…

  • Quote from Happy Aspid: “@Krokz can you please explain why wodg has 45% character allowance and only 20% of minimum core? You will do this better than me. ” If minimum size Hounds and Barbarian Horseman would be Core, Core would be 25%. Goal was that every WDG list has at least one Warrior unit and I think with combination of AWSRs and moving fast units in Special, we succeeded. On the other end of spectrum you have Makhar with versatile Core options due to background reasons and its Core is 35%…

  • Makhar Discussion

    Krokz - - Makhar

    Post

    Quote from Zanthrax: “My question is does anyone know of a conversion kit for 20mm to 25mm squares. Was looking for a movement tray style one but the only one I could find was for rounds to sqaures. ” Something like these? aliexpress.com/item/32910159472.html

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Chronocide: “While this may be true, this should not be left a choice when it's such an army essential rule. Clarify the rule, please. ” It is clarified, RAI and RAW. Rules for simultaneous effect are there for a reason and we have gone through debates with RCT with it. We could clarify it more with an example.

  • Cultists Beta January 2020 feedback

    Krokz - - Cultists

    Post

    Quote from Chronocide: “is there a priority in which is resolved first? ” The rules for simultaneous effects kick in: Rulebook 2.A.c Simultaneous Effects -> so the cultist player can choose to first summon and then apply the 3 veil token limit.