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  • Age of Single models?

    Tyranno - - General Discussion

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    Quote from DarkSky: “It's hard for me to believe you are sincerly seeing it that way, aside from just not wanting any nerf on monsters. You want to tell us, that a big mammoth or dinosaur can turn 180° in a split second? Because this is what the rules right now are: Single Models can turn around and march into any direction without losing a single millisecond for the turning. I wonder how early humans ever caught a mammoth, if they can turn around so fast… Additionally monsters did get monster r…

  • Quote from Danrakh: “Still way better than DH ” Shame this is not a DH thread In fact how any other army is doing is irrelevant. As none of them have had months of scrutiny, abuse and crying over their power-level. Nor are any armies due for an update soon.

  • Quote from ChayDS: “I have used them in this way before. I personally found them a bit underwhelming as this only works if you put out the firepower to crack a unit in one, which deceptively, the spear berserkers aren't that great at. The key issue being light troops not breaking steadfast. The extra OS and attacks make paired weapons far the superior choice. Don't fall into the trap that berserkers can be used as a defensive unit, they can't. Most opponents have some ranged output and will simp…

  • Quote from jirga: “Looking forward to see what you come up with. Think I'll buy gallic infantry from victrix and change heads to extra bits I have from viking sets. ” I'm using the new Chaos Warriors, with Victrix Viking Shields (the largest ones of course) and Marauder Horsemen armoured heads. Oh and weapon swaps to give them all Danish axes.

  • Quote from jirga: “Haven't used warriors at all so far. Spears is something I'm going to invest in the future for the berserkers. Problem so far has been that I don't have models for them. Great weapons are great can openers but I think spears when combined with berserker abilities will allow more general use for them as they can strike first in most cases when charged. ” Interesting. I think I will give Warriors a try, not sure in what role due to their small size (this makes me want to lean to…

  • Quick questions wveryone. 1: If you use Warriors, what weapon configuration and/or command options do you prefer? 2: Has anyone tried Berserkers with Spears?

  • Quote from Math-CD: “do we know more about the upcoming update ? Is it going to be released soon? ” Yes, it should be released pretty soon. It's being signed off and being double-checked right now.

  • Quote from Traumdieb: “You improve your hitting with decreasing the off / def of the enemy unit. Which works the same way as a buff. I. E. Opponent got Off Def 4 you jinx it. So your citadel guard hits on 3+ and the opponent hits Kadim Incarnates or Vassals only on 4+. Also your Vizier with Parry only gets hit on a 5+ as well as an overlord with no shield. Also i. E. a character with Off 7 Def 7 hits your Vizier worse and get hit better by an Overlord. You only have to anticipate which units wil…

  • Quote from Traumdieb: “?? Maybe you meant something else but this seems to be a different written or I dont get it. ” Correct. I meant the spell buffs the caster, not a whole unit. Because the point was on ID not being able to increase their chances to hit. And a mage being able to do it is irrelevant because they only have 2 attacks.

  • Quote from Traumdieb: “Nobody buffs the caster. ” That was the point of my comment. That it is technically possible, but unlikely.

  • Quote from Traumdieb: “Since when does Occultism only buff the caster? Hand of Glory (the entire unit when sacrificed) Rot Within is a jinx for a whole unit and all characters in it (it only buffs the character if you sacrifice). The spell itself is a buff against the jinxed unit or can be when used right. ” We were talking specifically about to-hit rolls, not general buffs. Of which The Rot Within was the spell in question as it gives the caster +1Offensive Skill. Quote from YungPabby: “well yo…

  • Yeah I am going to have to re-state this. Can people who do not play Infernal Dwarves please give feedback within their relevant perspective army threads. This is supposed to be where ID players comment on what they feel about the army. This is NOT a thread for complaints from the other side of the table.

  • The 9th AGE - Meme Thread

    Tyranno - - WWW Topics

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  • Quote from The Changing Constant: “@Tyranno, ID have occultism with rot with in, witch craft for a bonus weapon skill and the rod of battle, all to buff hitting. So ID definitely have the ability to buff hitting, though I am not sure how often in practice it comes into play. ” Witchcraft is only a debuff, and the Occultism thing literally only buffs the caster. I guess if you are fighting an opponent with exactly the same DS as the dwarves OS you can do it. But yes, those are very niche. And rod…

  • Quote from Arturiki: “Quote from Tyranno: “cumbersome ” What is that, sorry? ” Whoops, meant unwieldy.

  • Quote from kompatybilijny: “DH has 24" 4+ Handguns with cumbersome and accurate +3" of movement for a total threat range of 27".DH has 30" 4+ Crossbows with cumbersome +3" of movement for a total threat range of 33". ID has 18" 4+ Blunderbusses with QtF +9" of movement for a total threat range of 27". ID has 18" 3+ Flintlock +9" of movement for a total threat range of 27". What's the difference you ask? Well, for starters, ID hits you on 5+, while DH hits you on 6+/7+, that's 100% more hits for …

  • Quote from kompatybilijny: “DH shooting units have worse armour and cumbersome, so they are easier to kill both from ranged and CC attacks AND you have an option of avoiding them, which is not the case in ID. So DH shooting (from units, not machines) is like " approach us and you will get wrecked", while ID shooting is like "you are gonna get wrecked, no matter how you play, or where you are". ” If you avoid though, you still get shot. In fact, because of their range, DH shoots you more times pe…

  • If I see any more snark or thinly veiled insults towards the design team again, there will be consequences. So please calm down.

  • Quote from kompatybilijny: “a) shooting units are so tanky and/or choppy that they require dedicated combat bricks to take down (they are effectively immune to return fire). ” DH have the exact same attributes, so I'm not quite sure why ID ones specifically are an issue. Unless of course you have complained in the DH forum that I am not aware of. Quote from kompatybilijny: “b) Rocket battery is 4 bolt throwers essentially, which is extremely broken ” Bolt throwers cannot misfire. 4 bolt throwers…