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  • Daeb Hereditary Spell

    Klaudel - - Dread Elves (DE)

    Post

    Type: universal Casting cost: 8/12 Duration: one turn Range: 24” Effect: target unit has advance and march rate set to 8” and gains Fly, Swifstride and Light Troops. 4 general uses come to mind: -on your own infantry units to increase their charge range (basic version augment), -fly for not caring about chaffing and blocking a charging unit (boosted version augment), -limiting opponent’s fast unit’s march range (basic version hex), -removing opponent’s unit’s Steadfast and rank bonus during cc (…

  • Daeb Hereditary Spell

    Klaudel - - Dread Elves (DE)

    Post

    Quote from Peacemaker: “Quote from Nemeroth: “The spell is a bit more interesting than straight up hard target and has more tactical implications. I don’t understand what’s so OP about making a single enemy unit shaken. For a start they don’t flee anywhere, don’t take damage and casters can still cast. The unit can also still fight or flee, it’s just that they can’t charge. If the only reason is that “they can’t shoot so is against the guidelines” then that’s just a cop out. It’s not specificall…

  • Daeb Hereditary Spell

    Klaudel - - Dread Elves (DE)

    Post

    Quote from Wesser: “Quote from noir: “Quote from Nemeroth: “Is here OK? Well this is simple but good: Sickening Fear Range 24” CV 8 Hex, 1 turn The target is immediately Shaken until the start of the next friendly magic phase You see where I’m going with this? X ” Haha that was my idea! Unfortunately rejected though :p ” No wonder. Is insanely OP ” I think it's on par with Will-o-the-Wisp. The problem is it a/o affects shooting so is against guidelines.

  • Daeb Hereditary Spell

    Klaudel - - Dread Elves (DE)

    Post

    Quote from DarkSky: “Quote from Klaudel: “Also feigned flight works only after voluntary flee reactions so it won’t affect hex version. ” Yes, that is the idea. If you cast this on an opposing unit, the opponent often will want to flee. Giving the unit feigned flight means the opponent can flee and still do something the next turn, instead of having to really and be shaken. This weakens the spell somewhat. ” Ah, ok. I thought you meant fleeing from combat.

  • Daeb Hereditary Spell

    Klaudel - - Dread Elves (DE)

    Post

    Quote from Klaudel: “Concept: weaker version of shaken Casting value: 7 Range: 24 Duration: one turn Type: hex Effect: the target unit cannot march nor charge. ” or to make it more universal: target unit cannot march and gets -2 to charge and flee rolls. @DarkSky I love your second proposal but it’s definitely a 5-dice spell. Not only does it cancel steadfast but rank bonus as well. Should start at 13+ imo. Or make 2 versions of it: weaker as an augment and boosted (more expensive) as hex. Also …

  • Daeb Hereditary Spell

    Klaudel - - Dread Elves (DE)

    Post

    Concept: weaker version of shaken Casting value: 7 Range: 24 Duration: one turn Type: hex Effect: the target unit cannot march nor charge.

  • ID I cannot take more than 2 Disciples of Lugar units. There is even a notification that they are limited to 2 units max.

  • Quote from noir: “Quote from Klaudel: “Quote from noir: “New Reapeater Xbow profile is gonna be: Range 18 str1 ap 1 shots 4 3+ to hit QtF rerolls to wound. But tell no one I told you guys! ” I’d suggest replacing rerolls to wound with +1 to wound. Effect the same, less dice rolls, quicker play. ” Just to be sure, that was a joke! ” Probability of wounding 6+ with rerolls is exactly 11/36. [Reverse probability-> chance to hit equals 1- 5/6 * 5/6 = 1 - 25/36 = 11/36). With +1 wound it’s 1/3, so 12…

  • Quote from noir: “New Reapeater Xbow profile is gonna be: Range 18 str1 ap 1 shots 4 3+ to hit QtF rerolls to wound. But tell no one I told you guys! ” I’d suggest replacing rerolls to wound with +1 to wound. Effect the same, less dice rolls, quicker play.

  • @fjugin could we have the zip file updated now pretty please?

  • Background can be modified. I remember WDG having Shamanism replaced with Alchemy. So there is a precedent.

  • I prefer DE speaking with ghosts and glimpsing through the Veil than contemplating primeaval balance between Cosmos and Chaos.

  • I’d gladly trade Cosmo for Evo if needs be. As you mentioned: synergy, fluff. One of the most interesting paths out there.

  • Quote from kangur: “Quote from KiRaHyuU: “Path access is updated and split onto two different caster types. - Main caster, with access to wizard master: Witchcraft, occultism, cosmology - Hybrid caster, no access to wizard master: Divination, alchemy It will be cool if hybrid caster could choose spells from lores not limited to 1-4 only as Plague priest ” ” Is it already set in stone that we wouldn't have access to Evocation?

  • DE 2.1 Balance Patch

    Klaudel - - Dread Elves (DE)

    Post

    Quote from Peacemaker: “Raptor Chariot: I think the Raptor Chariots points hover around 200-210 depending on the meta. R5, 3+ save is good but it is move 7 so it can't go too high in points. ” Add to this DS5, Dis9, immune to fear, decent amount of S4 attacks and you have a unit that is not that easy to break even when charged. On second thought though HBE Lion Chariot which is the most comparable unit in the game just dropped from 215 to 205 so there we met with the price. So maybe just wait an…

  • They have to become more mobile to fit the preferred army playstyle. Currently when I only move them they hit on 6. They don't have to become combat unit but should have ability to move, shoot, support and score effectively.

  • Cultists first alpha feedback

    Klaudel - - Cultists

    Post

    Quote from nightwun: “I'm on the other side of spectrum. Supplements should have more trickier and experimental mechanics as we can then implement on the main books if they work out. It is perfect place to try out some new stuff. So far I have not received feedback from opponents it being complicated. I plays differently and has lots of possibilities, but basics are not that difficult to understand. ” But that means that auxiliary books won' t be accepted at tourneys. It will be too much of a co…

  • DE 2.1 Balance Patch

    Klaudel - - Dread Elves (DE)

    Post

    Krakens? They die like flies to magic missiles and poisons.

  • DE 2.1 Balance Patch

    Klaudel - - Dread Elves (DE)

    Post

    1. What should see an increase that didn’t get one, or what increase should be greater? BSB on tha Altar - we are close but not yet Raptor Chariot - very sturdy; I only realized how good he is after fighting a mirror match against them; when they lost Stupidity their price should have gone up, instead it went down so we had double buff 2. What should get a decrease, or what decrease should be greater? Hydra - don't understand the cost increase; it's still S5, R5 monster; is breath weapon priced …

  • Cultists first alpha feedback

    Klaudel - - Cultists

    Post

    The book seems way overcomplicated for my liking (especially for the auxiliary army that is). The demonic summon is the main offender here. Couldn't it be just a simple ambush with a twist? You're ambushing units as normal but place them 12" from the summoning unit. Or something similar. Other special rules for the army also seem too complex.