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The latest issue of the 9th Scroll is available! You can read all about it in the news.

  • Building a bit more on the telepathic link basically? Sort of a hive mind?

  • Opponent: VS (Pendulum occult apprentice, 2x Machinist, Magister adept thaum, patriarch adept occult, chief bsb, 2x20 brotherhood, 21 giant rats, 4x10 footpads, doomwheel, 3x13/14 plague disciples,3x5 gutterblades) My list:(Hidden Content) Deployment: map 11 - marching columns Scenario: spoils of war Result: 5:15 (lost objective)

  • Tournament Lists - V2.2

    marcema - - Saurian Ancients (SA)

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    Somehow i got mistaken, i meant Ukraine

  • Tournament Lists - V2.2

    marcema - - Saurian Ancients (SA)

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    Most outstanding list i want to give a shoutout, Team turkish delight for bringing 2 Cuatl to the table

  • Tournament Lists - V2.2

    marcema - - Saurian Ancients (SA)

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    Interesting Data, more nerfs on taurosaurs would be terrible... It is simply taken because it is the most versatile monster... A bit surprised that Evo is taken more than Div, but only by 1 vs 2 so not really a great amount to really compare them.

  • ID General Chat

    marcema - - Infernal Dwarves (ID)

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    Quote from Arturiki: “Quote from marcema: “Also, this item increases the miscast chances. Because if you rol 113, 111, 133 you also get a miscast. ” Reading the description, this does not seem accurate. You would get it only with 1, 3, 3 (since the 1 will become a 3). Or do I get it wrong and the 1 becomes a 3 in terms of adding up the casting value instead? I think some official explanation for this might be good. ” You are right, i was a bit to quick in my writing. Still, an increased miscast …

  • ID General Chat

    marcema - - Infernal Dwarves (ID)

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    Also, this item increases the miscast chances. Because if you rol 113, 111, 133 you also get a miscast. SA have much more utilities than 1 item for their magic. Can have essence and still pick 5/6 spells. +2 to cast, 2:1 veil token / power dice ratio, increase range insanely by casting through models with telepathic link (potential range 24+18 unerring strike), reroll 1 dice per magic phase and i can continue for a while here

  • There should not be a competition between games. All games should exist parallel as it is better for everyone. People should play whatever they feel like. I play T9A because i like the concept op bricks of units and i quit playing W40K because i had to buy too many units every iteration of the game because powercreap to the max. I started when S10 was rare, i ended when they brought Strength D flamers. 8ed seems to be more balanced, but also that took them years as will T9A project. Time is all …

  • @Dancaarkiiel curious about your full list

  • Someone who has some more reports of playing against the new ID? What are your experiences?

  • Opponent: O&G (28 Feral Orcs, 6 boars, 20 crossbow orcs, 2x10 squigs, 2 wrecking teams, Shamanism adept, thauma master, spider, idol bsb, 2x2 wolf chariots, 2 git launchers) Scenario: King of the hill, Frontline clash Score: 18-2 Mvp: Alpha Carnosaur Lvp: Rhamphadons * forgot that i had swarms... Saurian Ancients 900 - Saurian Warlord, Alpha Carnosaur, Light Armour, Paired Weapons (Supernatural Dexterity), Starfall Shard, Obsidian Rock 645 - Cuatl Lord, Evocation, Battle Standard Bearer, Sym…

  • @flammy` For me in version 1.31 i still have a blunderbuss for my prophet of nezibkesh that costs 15 points rather than 5.

  • Quote from Cuendae: “Sooo.. Slann was unique mage, for 445 PTS has 4+ ward save and 4 hp. Lugar prophet has 4+ ward save, T5, 4/12 move, possibility for chariot and some combat output or just feigned flight.. for 415 pts. I mean, someone said that we pay so much for slann survivality ” This is indeed a bit to easy to say. No bodyguard unit you can out him in, no bsb option, no stand behind option, Telepathic link, cold blooded and the ability to be general and bsb at the same time.

  • Don't know if someoone mentioned this already, blunderbuss for prophet of nezibkesh is 15p. It is supposed to be 5p.

  • ID General Chat

    marcema - - Infernal Dwarves (ID)

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    Quote from Vidi51: “Ooohhh! Ok, no Magic phase is 150 points cheeper, great! And no fast cavalry for redirect enemy, fantastic! I love this game! It’s combo has broken now! But always your enemy playing someone dragón, or monser if playing units of full infantery blocks or cavalry your “cheep” combo Is trash. P.D. Vassal levies with bows 200 points and can’t redirect ” First of all, Vassal Cavalry is enough with 5 bowshots for 170p. Regardless of trying things or not the math still holds. Just 2…

  • ID General Chat

    marcema - - Infernal Dwarves (ID)

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    Exactly, 2x260 + 2x195 + 2x170 = 1150p But the 2x 170 for fast cav is multi purpose, so are the mages. I'm not saying it is a huge investment, but i make a list with 2 units of chaff anyway and 2 mages, so it counts for the combo, but its stuff i would have taken anyway. Also without the artillery.

  • ID General Chat

    marcema - - Infernal Dwarves (ID)

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    So, i dont know how much has been said about rocket batteries, but is this like auto-include now with 2 engineers on the side? 4 shots, 3+, mw d3 clipped wings and that twice seems to roll up any list that has large infantry (i hear ogres cry), dragons, any other single model units, or cowboys? With kadim manifestation and the ease to get flammable units, this seems very reliable shooting. 8 shots, 3+ to hit makes 5,333 hits, against ogres it will be 4,444 wounds multiplied into 8-9 wounds (no r…

  • Quote from lawgnome: “I am sure that prices will be moving about. And my earlier comment was based on playing the old Immortals, which also had one attack. I have had more than one experience where my immortal unit wound up in a multi turn slog of a combat where I just did not have the damage output to finish the job. And yes, this was using gws, and utilizing buffs, etc. it was a game, not just theory crafting. I have not had that experience playing with SA. The Saurian units, including TG, out…

  • When comparing Immorals with TG we make the wrong comparison, it is against other units (Any elite elf unit for example) where it makes a difference. Swordmasters vs TG: hit on 2+, wound on 3+ Swordmasters vs Immortals: hit on 3+, wound on 4+

  • @Villon the lamassu is almost similar to a stygiosaur but has the magic included in the base price. Also, the spells are secret and that is where people are mostly reacting to, secret induces a whole new aspect of the game and what i heard are upset about it because it makes no sense to introduce an aspect of secret spellcasting. Increases gamelengths and is basically like the old days where you had secret armylists to simply fck over your opponent rather than winning because of good decisions. …