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  • Is the harnessed part of Seat of Authority meant to have Battle Focus? It probably should as those vassals are going to be the most keen to impress their overlord (and the only reason I can see that it doesn't is that Bound and Broken isn't on that model part). It probably should also get reroll failed charges as well to ensure consistency.

  • My Army: ID Opponents Army: EoS Score: 16:4 MVP: Infernal Warriors w/ blunderbuss and shields, Disciples of Lugar LVP: Overlord on Bull of Shamut, Prophet on Infernal Bastion

  • Quote from WhammeWhamme: “Quote from Tsagadai: “Quote from Jomppexx: “Yes, cool idea but ghost step does not allow moving through enemy units. ” Ditch ghost step and just go strider then. It still fits that lava balls are not going to be stopped by a forest or some rocks. ” Neither Ghost Step nor Strider allows you to make a Sweeping Attack. Only Fly and Reaper (the specific rule from the VC book) allow for that; well, that and that one unit that can make "sweeping attacks" against units they pa…

  • Quote from Jomppexx: “Yes, cool idea but ghost step does not allow moving through enemy units. ” Ditch ghost step and just go strider then. It still fits that lava balls are not going to be stopped by a forest or some rocks.

  • Any talk of slaves being strong is pretty laughable, now they are battlefocused R4 zombies. Occasionally, they do a wound but usually they are just a liability in combat or a speed bump.

  • Seriously, Sweeping Attack and ghost step is just awesome and fits perfectly. It doesn't need to be huge, 1 or 1D3 per Kadim of S4 AP0 would fit the idea of a fire literally blowing through your unit. They are light troops so the can reform after so it fixes them being chaffed (and 'fixes' the chaff too). I would expect a definite price increase with a sweeping attack but it wouldn't be huge as they cannot charge with a sweep and it means that the ID players troops still block them. It would giv…

  • You know what would be better thematically and generally than fly on Kadim Incarnates, Sweeping Attacks.

  • I am mostly happy with the changes but I think some things were over adjusted, namely Vassal Cav, Immortals and Citadel Guard. Vassal cavalry got an ability nerf, lost a point of agility and then they get a points increase on top of that. Immortals lose parry and take a major mask penalty and then also get a points increase on top of that. CG get nerfed hard by the bastion changes and the FiER removal and then get a price increase on top of that. It seems completely overkill to increase the pric…

  • You can play with 10mm scale if you want. We are/have been deliberately doing things differently.

  • Quote from Pellegrim: “Sidenote: the Infernal Warrior is the ultimate illistration of how 9th Age didn't handle the powerbloat / core-none-core / scoring-not-scoring issue. A core unit, with platemail, Tougness 4, and build in option to march and shoot. An option for a great weapon and fight in extra ranks (3 pt per model). And it costs 12 pt per model. Which is 6 "old" points. The ruleset is now officially broken. ” It is a different game. That is a good thing.

  • Opponents Army: BH Score: 10:10 MVP: Disciples of Lugar LVP: Titan Mortar Opponents Army: OnG Score: 1:19 MVP: Disciples of Lugar LVP: Gunnery Teams and Artillery

  • My army: ID Opponents army: WDG Score: 9-11 MVP: Vassal Cavalry LVP: Everything else My army: ID Opponents army: HBE Score: 2-18 MVP: Disciples of Lugar LVP: Prophet on Chariot, Infernal Bastion

  • My army: ID Opponents army: DL Score: 7-13 MVP: Lugars, CG with spear and pistol LVP: Kadim Titan

  • Hey, any updates on when the full LAB is coming?

  • Feldrakes are very hard to counter on the ID side. Lugars without letting the Kadim take over are about the only way to counter feldrakes too.

  • Quote from Jarek: “Dear T9A staff, This book is OP, so please fix it ASAP. Sincerely, Players ” I assume you are joking because results are not backing you up. Slightly under costed on some units would be a fairer criticism.

  • Banner of the Relentless Company is now less useful than the prior version for shooting. It isn't really the range changes either, it is the bastion (no fast march) and the stand and shoot change. It gets you right up in someone's face so you are either taking a charge next turn or going for a charge yourself soon after. It still has its place on combat units but banner of speed seems better for the shooters (more range and flexibility). Has anyone messed around with Taurukh blunderbusses?

  • ID General Chat

    Tsagadai - - Infernal Dwarves (ID)

    Post

    Quote from WhammeWhamme: “Riddle of the Lammasu ignores Magic Resistance, but... the only spell the Lammasu can take from Pyromancy is Flaming Swords, which, uh... normally ignores Magic Resistance, by virtue of being an Augment. The Lammasu ignores Magic Resistance... on it's three buff spells and The Wheel Turns. It's a useful post, I just... feel that needs to be stressed. It ignores Magic Resistance because until we swapped Raven's Wing for The Wheel Turns (and created Trial of Ashuruk - the…

  • Casual My army: ID Opponents army: VS Score: 18-2 MVP: Vassal Cavalry LVP: None (Was a very casual game with an inexperienced player) Team tournament My army: ID Opponents army: WDG Score: 0-20 MVP: Nothing LVP: Citadel Guard My army: ID Opponents army: WDG Score: 16-4 MVP: Lugars, Shackled Slaves (their ability was fantastic and one slave killed 2 knights in one round of combat) LVP: Vassal Levy with paired and bows

  • ID General Chat

    Tsagadai - - Infernal Dwarves (ID)

    Post

    I am waiting for berti's opinion on 3/7 for all dwarfs.