Search Results

Search results 1-20 of 123.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is available! You can read all about it in the news.

  • One-handed blunderbuss?

    Odoamar - - Infernal Dwarves (ID)

    Post

    Bear in mind, one game turn don't have specific length time. One shooting turn isn't one salve like in RL. Good example is march value on dwarfs or classic warmachines: - Dwarf isn't faster than human but if both spend whole day moving dwarf probably can do it without problems, like in RPG games dwarf characters don't suffer penalty when use heavy armours - Machines require rebuilding when have to move, so march value almost no exist I think it is bad idea to find this kind realism in this game,…

  • Quote from Manxol: “I'm specially bitter with CG losing Fier. I specially liked it since it incentivates the big deep unit theme. Now I'm non incentivated to play those kind of units. And is specially annoying than dwarves with lesser training got FieR and trined ones lose it. ” IW with GW can be specialized formation under one entry. When CG can be professional soldiers upgraded from standard IW. Flat stats and rules can be confused but I think BGT do hard work to solve all issues.

  • we also talked about things like "when Overlord is your army general, some options are limited/added/(example: IW on CG, Taurukhs in Core etc) but this kind of design fit better for other armies. This book is 3rd and we can't take what we want

  • ID General Chat

    Odoamar - - Infernal Dwarves (ID)

    Post

    Quote from rolan: “i still think a different S for long and short range would be fitting for shotguns, like short 1 hit, S3 AP1, and area 2x1, S2 AP1 at long range ( I like the S2 idea for shotguns @Peacemaker ). ” It will be nightmare to calculate shots when some models be at short and some at long range. I remember similar suggestion. Quote from Peacemaker: “ Quote from WhammeWhamme: “And if "keep it like it is in the slimbook" had been allowed, I'd say we would've. But without ranked fire, no…

  • Quote from Traumdieb: “To be honest I start to loose interest in Infernal Dwarves as codex. The book feels not like the old book in to many ways and not in the good kind. The book used to be awesome and I stick to my meaning that is poorer now than the old one which share almost all Infernal Dwarves player I personally know better and talked too (2 of 3, one stopped playing and @Zyv puts his army on the shelf for now). Cool stuff: Different Prophets to choose. Engineer working on engine. Taurukh…

  • Quote from TheChange: “Vassal Cavalry marches 16" not 18". And as a couple posts above: it was too soon to data-conclude this was an issue. Anyways we can just say we have to agree that we disagree. ” right my mistake, but near Vassal Governor can easy march 18

  • Ammo is our one of main goals when desig start and we spent complexity budget here rather than in extra rules somewhere. Bolt thrower count to FoI so you cannot take others, then it isn't clear situation. If you meet 10 persons, any of them can have different opinions and imaginations especially if we talking about tabletop game when one model can represent 10soldiers or 10k soldiers or 1turn is 30min in RL or one day. They can use normal arrows after march like others fast cavalry units. What i…

  • It is nonsense in gameplay context, your RL imagination or something else? Im short, I think it is not fair if your 170-180pts mobile unit redirect enemy hammer unit and at the same time allow reroll wounds from Bastion or Flaming Rocket/Catapult/Flamer. Only few units in game can do similar things. Example: Pteradon Skinks can clear chaff and redirect for similar price but their rule is limited differently ( one use and low range ). FYI we considered kind of Flammable Sweeping Attacks

  • Quote from TheChange: “@WhammeWhamme can you please explain why nerfing the Vassal Cavalry with "cannot use Oil Skins when Marching" was intentional? I'm OK with removing Parry from the Rock Crusher, 360 line of sight from the Bastion and Clipped Wings from the Rocket, the agility from the Vassals and reducing the Tauruk Ritual, but the rest seems quite overkill especially with point increases. ” Some entries deserve to higher point increase but together with design nerf we get it lower. Data sh…

  • Quote from Slayer Zabojcow: “A lot of people are complaining that IW and CG are too similar, and I think they are right. IW feel as much elite as CG because of same survivability while being a lot cheaper and both of them can get up to S5, so in my opinion IW and CG need some serious redesign. Maybe giving great weapons and blunderbusses and no shield option to CG, while making IW basic troops with hw+shield, spear+shield or flintlock axe would do the trick? It would be a lot easier if Infernal …

  • Quote from Slayer Zabojcow: “What if Kadim Incarnates would get simple rule like: Underground Advance(see Fly special rule). Of course it would mean HUGE price hike for the unit but... that's what people want, right? ” Kadims are best performance unit in slim book even after few price nerfs. We created some goals before design phase start, one of this was "balance Incarnates and keep the same feelings" (background perspective). In army guidelines we have note about heavly limit Fly rules in this…

  • ID General Chat

    Odoamar - - Infernal Dwarves (ID)

    Post

    plz remember this is first iteration after this tweak. I hope after few price updates both units will be balanced between each other, now maybe it looks odd but forget it. So go test and give us feedback.

  • Quote from Kasocles: “ - I have some issues with Incendiary in general. It seems very vassal dependant. What if I want to make a list without vassal? I believe you cannot get access to incendiary tokens at ALL. And based on 1 game, with two units with bows it seems you will only be shooting with oil skins to get some effect. To be clear, ID suppose to be army what work like clockwork mechanism. Slaves+Vassals+Dwarf+Big Guys. If someone prefer full Dwarf Book should try DH and w8 for LAB, because…

  • ID General Chat

    Odoamar - - Infernal Dwarves (ID)

    Post

    @Traumdieb Bear in mind, not every army suppose to have good chaff, especially when you have good tools to clear enemy chaff. Sure it is totally different from slim version, what hurt. ~170pts is the lowest price goal, so if you prefer Flammable as upgrade, we probably increase base price and add more models or add some stats/rules ( obviously not range defensive because it increase chance to survive what isn't intention ). If data show bad position we probably reduce price or add something offe…

  • ID General Chat

    Odoamar - - Infernal Dwarves (ID)

    Post

    I think we told you many times. We cannot keep slim book legacy about some things like old fast cavalry. I'm totally sure, you prefer expensive chaff unit, flexible in gameplay, harder to use and with extra role than old version with simple price tax or without this unit ( we consider no fast cavalry unit in this book ) Some adjustments are unique and new in game, like restrictions under Vassal Cavalry mount. Cheap apprentice on mount was problem so we decided to solve it like that rather than i…

  • Quote from Kaneador: “ BBS. Very different of flintlock, lees powerfull than i thought. Played in a bastión with slaves and they shoot one at 5+ then SS at 6+, and then they are charged. All those shoots with Battle Focus. I couldnt test Dart units, but The 25 Guy unit with shields is a bit overcosted. Titan mortar with sharpnell and The non kadaai ammo. Good, powerfull but you pay for It. The sharpnell is a bit meh becouse The opponent can choose The objetive. ” Battle focus don't work at Stand…

  • It is intended design to keep Vassal Cavalry something different than overcosted chaff, when guidelines are clear - no cheap dedicated chaff unit

  • He is more like EoS wizard not Goblin

  • Quote from Batcat: “ For 245 pts, you have an Imperial canon that ignore cover and have 60 inches range. With an engineer it hits a monster on 2+ in short range. . ” 72" so 36" is his short range

  • I think you can use any Bulky race: Beast. Saurians, Orcs. titan-forge.com/drakskulls-menace/155-goblin-cannibals I use this models.