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The latest issue of the 9th Scroll is available! You can read all about it in the news.

  • Will have to take myself out of this one. Good luck and have fun everyone!

  • Glad to see it worked out well!

  • Quote from Nicreap: “Quote from JimMorr: “Quote from Villon: “But with new LAB maybe is very good to touch with as much rats as possible to take advantage of new uknown rules? ” With revised guidelines in play I really doubt that additional S3 attacks from those unknown rules will compensate for taking 8S3 hits... ” who said they will be s3? The guidelines stated rats are faster but weaker/ more frail than humans. I strongly suspect we will see S or R, possibly both drop to enable the big bricks…

  • Quote from MyrdWyrlyrck: “Quote from Nicreap: “Quote from Fthunder: “Why does "big blocks in a compact battle line" go against the army concept? ” not big blocks, LOTS of big blocks. The army concept said 3-4 big blocks should be common place.Yet it has repeatedly been stated by multiple people that this is meant to accommodate lots of big blocks played tightly. So it sounds as if the number of expected big blocks has moved up substantially from 3-4. ” Does not seem like it. 3-4 Blocks is just A…

  • Why does "big blocks in a compact battle line" go against the army concept?

  • Well now they can use it without it being cheating

  • Quote from JimMorr: “Quote from skipschnit: “They don’t have the freedom to train and carry out maneuvers in the luxury of open space. ” Doesn't it mean that they should have more difficulties with maneuvers than surface races? ” More that they had to learn to move in enclosed and small spaces so are used to doing it in and around other units doing the same.

  • It's pretty disingenuous to say that being ignored/stuff being missed is the same as "people that wrote it are 100% behind it and don't want the feedback" The answer to your question is "rules we are not ready to share may encourage this", which is probably why it went ignored! It is also worth noting that this rule (and other rules in general) are being earmarked as potential places rules can be cut if things get too complex in the book. The best way I can explain this is, it is fluffy, it is s…

  • Quote from Fnarrr: “Quote from rolan: “It was not "people" as in many users of the forum, it was maybe 5 or 6 who don't like new stuff, and the same 5 or 6 argue against everything new in every thread they can find. ” Weak. Its impossible to provide any feedback by this logic. People have been pretty thorough in explaining what the faults are. It does seem like the people who wrote this are 100% behind it and don't really want the feedback. Which is fine, but then not much point of having a thre…

  • There's no such thing as too much brain power being used on a rule or aspect of the book. Maximum effort for maximum result.

  • Quote from Razon: “ Or invent something that actually promotes big block: ''VS will get new army rule called Feeding Frenzy, where they get re-roll to wound if they outnumber the opponent greatly (say, 4to1 at the start of combat round).'' Now every VS will want huge cheap blocks, because even if they do bleed combat resolution they will get some back, and allow for the other, high damage unit to join combat and actually win it. You do not write: ''Hey, do you hate to fail your charge because yo…

  • Quote from Bogi: “Quote from Fthunder: “Quote from JimMorr: “Quote from Fthunder: “Quote from JimMorr: “I wonder what will be the impact on the playstyle. I am afraid we will be using this rule for strange shenanigans rather than to streamline charges & moves. Our big blocks will be acting as redirectors... I am not sure I like that direction. ” You don't want a big unit of slaves to be used as a redirector/tarpit/chaff? ” No. Huge hordes of infantry doing the ice ballet to change enemy advance …

  • Quote from JimMorr: “Quote from Fthunder: “Quote from JimMorr: “I wonder what will be the impact on the playstyle. I am afraid we will be using this rule for strange shenanigans rather than to streamline charges & moves. Our big blocks will be acting as redirectors... I am not sure I like that direction. ” You don't want a big unit of slaves to be used as a redirector/tarpit/chaff? ” No. Huge hordes of infantry doing the ice ballet to change enemy advance direction by 20 degrees and force them t…

  • Quote from JimMorr: “I wonder what will be the impact on the playstyle. I am afraid we will be using this rule for strange shenanigans rather than to streamline charges & moves. Our big blocks will be acting as redirectors... I am not sure I like that direction. ” You don't want a big unit of slaves to be used as a redirector/tarpit/chaff?

  • Quote from Razon: “I'd suggest, instead of that new rule (because new rules are a very bad thing, unless someone has hard proof of not being so) to change the name of this current rule and to give it to more units: Tiny: Universal Rule. The model ignores friendly units when moving in the Charge and Movement Phase, but must follow the Unit Spacing rule at the end of the move. For example, give it also to non-core giant rats, footpads, gutter blades, grenadiers. Big blocks don't benefit from it bu…

  • Quote from marcema: “Really like the idea andthe ability to potentially kill your units by doing it too much i like a lot as well. Its really what you expect vermin to do. Hordes of vermin crawling over each other, biting and snapping at those filthy rats that step on their tails. Hope that this theme of "stupidly damaging themselves" becomes more of a theme than it currently is. ” Exactly the kind of evocative feeling the LAB team were going for here. I would also add here as a general statemen…

  • It is unsurprising that Dr "Three Blocks" Dan doesn't struggle with this issue. That certainly will come from experience and your ability to think three turns ahead though. Quote from DanT: “Something I am unclear about with the new systems is whether, with a thread like this, it is just about informing the community/answering Qs, or whether the comments get passed internally to the whole LAB team? We haven't been told explicitly as far as I am aware? (Or maybe I missed something?) In absence of…

  • Quote from JimMorr: “A welcome buff for our movement. Shouldn't the damage from 'Unit Boundary overlap' be a dangerous terrain (1) test? I know it is more severe, but we've got a lot of bodies and creating new rules is a bad habit... To compensate you could remover restriction 'Standard Sized models' and make test difficulty depending on overlapped model size... Sure you can try to pass under belly of your abom... That will be 20 Dangerous terrain (3) tests. Risk-reward Questions: 1. Wording 'At…

  • Quote from Fleshbeast: “I don’t mind it. It feels like we’re making an official rule out of something a good number of casual gaming clubs have as a “nothing to see here” part of moving long buses. Question: is the intent for just the moving unit to take the hits for each rank or for both the moving unit and the unit that is moved over? At the end of the move, any unit that had its Unit Boundary overlap with another unit suffers one hit for each Rank it has. Hits are resolved with Strength 3 and…