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The latest issue of the 9th Scroll is available! You can read all about it in the news.

  • Perhaps ask this question in a different thread, where someone can give a long and thorough explanation and more people can join the discussion?

  • Humans are dumb, that's something even Albert Einstein realised decades ago.

  • Quote from Chronocide: “Can't be completely random. Completely random allows for the dice to all be 6s for an entire game. ” Yes, that's what random means, right. It will practically never happening. Just for 10 die rolls, that would be (1/6)^10, which is 1.65381717e-8, or, for humans, or 1 chance out of every 60,466,176 rolls. So I see no argument against being random. You roll hundreds of dice, not just 10, so you won't ever get those all 6.

  • UB dice should be completely randomly generated results, no? I'll have a look at the link when I have time but these comments sound like it's not...

  • Quote from Chronocide: “Anyway, if you are really impatient on this one and just want it for you, sooner, why don't you fix it? (Hidden Content) ” That's not the solution, just a quick patch for a specific user. I, as a user, think exactly as the creator of the thread. And I would also love to read any explanation to it, after 3 weeks, but not just "we have jobs too" (which we do). Edit: I just read Iluvatar's answer. These reports are there to learn from them. Let's try to do so. And if possibl…

  • So in the end you can only have 1 normal chariot + X chariot characters, right?

  • Well, at least the FAB team might find some gold in between all that waste instead of choosing their own copper and paint it as gold Hopefully at least some idea makes it, even if tweaked.

  • Giant supplement: The verminous giant is mentioned in the contents as "Te Vermin Swarm (Verminous Giant)". I thought I read some months ago that the official name was "Vermin Swarm". I am almost certain @Chronocide brought the topic up, so perhaps he recalls something more.

  • We're having this discussion in the Spanish forum but we don't quite agree: Unit formed exclusively by 2 characters. May the unit be in a single-column formation (2 rows, 1 column, one behind the other)? 1. No, since characters have front rank and must be in the first row, therefore not allowing the user to choose this formation. 2. Yes, since front rank only forces the character to be in the front rank if possible, but the user is totally free to choose the formation they want.

  • Dudas T9A

    Arturiki - - Spain

    Post

    Pues yo sigo con la duda, porque la regla 21.B dice que todo personaje obtiene "Fila Frontal". Se puede tener una formación de 1 columna incluso con esa regla?

  • Dudas T9A

    Arturiki - - Spain

    Post

    Bueno, ya leí en el hilo en inglés que los de reglamento lo consideran como Casas dijo en su momento. En ningún paso intermedio puede superar 5. Simplemente se me había ocurrido que ese "nunca" se aplicaba como última prioridad de modificadores (donde se hacen los "siempre" y "nunca"), de ahí que preguntase.

  • Quote from Gingersmali: “is it just me or are GW's ogre and orc models slowly converging? ” Definitely, since a while ago. I wonder what their ogres look like. But those ogres looked really cool in those positions and the blood bowl guy too.

  • Dudas T9A

    Arturiki - - Spain

    Post

    ¿?Me puedes decir en qué regla del reglamento describen que cuando dicen que no puede mejorarse más allá de ese valor se refieren en cualquier momento de los modificadores y no únicamente al valor final?

  • Dudas T9A

    Arturiki - - Spain

    Post

    Quote from Casas: “Teniendo en cuenta la prioridad de modificadores, se establecería la armadura en 5, y si luego hay algún otro modificador de división o resta, estos se aplicarían (pero no los de multiplicación o adición, ya que el objeto no permite que tengas más de 5) ” ¿Estas seguro de la parte en negrita? No sé si esto se ha resuelto alguna vez (probablemente sí), pero yo lo interpreto como que el valor final de la armadura después de modificadores no puede ser mayor a 5. Yo lo veo como en…

  • Dudas T9A

    Arturiki - - Spain

    Post

    Paras a 1" del terreno, si no recuerdo mal.

  • Overrated: - Creepers. They have a huge footprint but barely do anything (at least the time I tried). Underrated: - Grotlings: As you said in the first post, they are a wonder. First time I used them it was 2x 6 grotlings (132pts/unit) and they will keep many units busy. Bad thing about using 6 is that they take a lot of space. Must be careful when you and the opponent have many vanguarding units.

  • I've watched too many movies where characters fight surrounded by mere minions. So I think they rules with duels still can apply.

  • I think most suggestions involve one or more of these: 1. Dis 6/7/8. 2. DS 2/3/4. 3. OS 3/4/5. 4. Str 3/4/5. 5. Agi 4/3/2 or 3/2/1. 6. AP 0/1/2. 7. Armour None or aegis (6+)/Light with access to heavy/heavy with access to plate. 8. Devastating charge with several elements that pass as regular rule.

  • It's that it was alright or not, is about adapting the unit to the background. Devil's advocate, there wasn't any background in T9A to support or not spears. I am not either in favour or against spears, but I feel primitive weapons could be skipped and focus on common orcs/orc troopers.

  • Quote from Pellegrim: “Inserted @arwaker proposal for young Orcs in the table. The table seems to have a small minds of its own, and adds spaces when you update ... ” Yep, I recommend you preview before submitting and adapt accordingly.