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  • MR rune and the ability to get wounds back with a engineer could help to make war machines a bit more playable.

  • I don’t take expensive war machines, they die to easily to magic. Against shooting I can always use terrain or engineer but magic feels like a hard counter for expensive war machines. The comet is the worst offender and MR don’t help against it but at least it would do something.

  • DH 2.2 General discussion.

    Ironclad - - Dwarven Holds (DH)

    Post

    really nice to see that unit together, that has to be the strangest dwarf unit in the world, so cool. And yes you have to play them sometime.

  • you guys are overthinking it, the only thing that matters is that it catches the imagination and spark an interest. I think Border patrol or spearhead fits that best.

  • I was keen to try to the first version, and it was maybe a bit OP, but after all nerfs I won’t bother to try it out.

  • Age of Single models?

    Ironclad - - General Discussion

    Post

    After reading this tread I can’t help to think that it is moving in circles. One thing that I think all can agree on is that a unit/single model Should be priced according to it’s usefulness on the battle field. As I understand it point cost is calculated from how often a unit is picked by the data collected, this is not a perfect system but good and, the best I could think of. If we assume this is a good system for pricing the issue of core tax should be relatively easy to solve. Take the speci…

  • Quote from ilovepeanut: “Quote from Ironclad: “To help with the current meta give characters, FW, DW and kingsguard Champions assess to the wyrmslayer rocket. Add March and fire to it so we still can push. ” I think it'd be weird to have it on champion. Plus, they won't be able to shot once in CC.Give the wyrm rockets to copters with a non-shoot when march rule to avoid them dancing around too much. That's not what dwarves do. ” Forge Warden champions used to have access to them.

  • To help with the current meta give characters, FW, DW and kingsguard Champions assess to the wyrmslayer rocket. Add March and fire to it so we still can push.

  • To be fair, all armies are very close in power and they are within its expected range. one army has to be last Unfortunately it seems to be our this time. DH problems goes deeper because restrictions we have, poor magic, poor movement, poor agility, No cavalry and no monsters. And our strengths are not very good, Leadership is great but almost every book has at least 9 rerollable when it matters. We have good armor but everyone has a lot of AP. We have good shooting but not too good or we would …

  • If nothing is done to AP in this game, armour 3 or less should be almost free. And any infantry army with heavy armor will have to be priced so you can field them in hordes. DH will struggle if you can’t choose your fights due to low moment, you almost always strike last and your protection is useless. Shieldwall helps a lot for our core units, but you only take them because you have to anyway. DW have a lot of room for buffs as it is a bottom tier unit in a bottom tier army....

  • The idea was to replace shieldwall, and it is essential to have AP halved because we don’t have any problems with protection from strength 3-4 attacks but against high strength attacks st 6 ap 3 our supposedly tough guys with heavy armor dies just as quickly as goblins. This will also work against impact hits and stomps. That is one reason that seekers are dominant, they at least have a real wardsave so they survive as good or better then our other troops and can hit back. If characters are the …

  • Armour of the hold, attacks made against Units with Armour of the hold have its AP halved rounded up.

  • I would like MR rune on war machines so they don’t get killed by magic straight away, maybe I would use the more expensive war machines then. Now I use baristas and FC

  • I think we already have the most boring core and highest core tax of any army that I have tried.

  • Quote from WarX: “With all weapon options we have two core options is not an issue ;). Clan Warriors with shield and hand weapon are completely different unit then with shield and spear. And both of them are completely different to paired weapons or great weapons Clan Warriors. Not mentioning throwing weapons for those 4 flavors. If we add one more option to Clan Marksmen then we have most core options from all armies ” I would say that we only would have 1 option in core because marksmen and cl…

  • I think we should also focus on what we need to make DH competitive and fun to play while still true to the fluff. DH is to strong when you play unskilled people or beginners and we get a lot of grief for that and it is to week against really skilled people. We need board control, I think manipulation of the battlefield would be great and fluffy. Minefields, cavalry traps, war machines that create no go lanes and so forth. It would take skill to use but could be very powerful if used to it’s ful…

  • T9A @ Spiel 2020

    Ironclad - - General Discussion

    Post

    The best battle reports to catch new people is a movie not pictures and talking. Most t9a battle reports is to tactical and you have to understand the game to enjoy them. For outsiders I think dice rolls and actually moving is important and live sound where the players are having fun.

  • T9A @ Spiel 2020

    Ironclad - - General Discussion

    Post

    We should try to find someone that could do a filmed battlerep like mini war gaming of a small game or a quick start game. Probably hard since it requires skills in editing but well worth it if we could pull it of.

  • T9A @ Spiel 2020

    Ironclad - - General Discussion

    Post

    If there is anything I can help out with, let me know. I think this is a great opportunity for us.

  • the-ninth-age.com/community/ga…bf5b0c0b15b8f5ea5a3f3f5cc 2 Wrecking teams added to the army, hope to get my first game soon.