Search Results

Search results 1-20 of 1,000. There are more results available, please enhance your search parameters.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is available! You can read all about it in the news.

  • Whoops, looks like I missed this one. Well, have fun everyone.

  • ETC 2019 UD Lists

    Squirrelloid - - Undying Dynasties (UD)

    Post

    Quote from Giladis: “Because people who want changes also want balance. ” I guess part of my point is that these two desires are fundamentally incompatible. Forcing change to happen frequently (and make no mistake, annual is very frequent) necessarily means sacrificing balance for the sake of change. If balance was really the goal, point changes should get farther and farther apart, both because the game is closer to balanced, and because it takes longer to collect the necessary data to demonstr…

  • ETC 2019 UD Lists

    Squirrelloid - - Undying Dynasties (UD)

    Post

    Quote from Palmu: “Indeed, the quest for the ultimate balance would be a pointless quest, allowing change to keep things fresh is where it's at. Change is good, is my opinion on things. ” Well, if that's the goal... -Stop defending it as balance updates -Stop collecting data (it's irrelevant) -Set up a program which takes 10% of prices, tweaks them up or down a bit, and run it annually.

  • ETC 2019 UD Lists

    Squirrelloid - - Undying Dynasties (UD)

    Post

    Quote from Fnarrr: “Quote from Squirrelloid: “The fact is, the game is externally balanced to a level where army book differences << player skill differences. At which point, there's no need to rejigger points yearly - and it's counterproductive, because more often than not the lax level of statistical significance used to justify changes will turn up false positives way more often than actual balance problems, which means most of the time we'll be making the game less balanced rather than more …

  • ETC 2019 UD Lists

    Squirrelloid - - Undying Dynasties (UD)

    Post

    @Fnarrr 5 years isn't longer than it will take to do all the FABs. I certainly hope the lifespan of the books is planned for longer than the total development cycle of all books. (I estimate we'll realistically get up to ~2 books a year at maximum output, which means at least 8 years for all books to get FAB treatment). The fact is, the game is externally balanced to a level where army book differences << player skill differences. At which point, there's no need to rejigger points yearly - and i…

  • ETC 2019 UD Lists

    Squirrelloid - - Undying Dynasties (UD)

    Post

    Yearly is still too often. xP Five years would be optimal. Two would seem to be the minimal interval. The few people who want constant change could just switch which army they're playing.

  • Still feels too focused on rule/stat specifics, and not enough general play/feel or army thematic material. What does it mean for army development guidelines that DE is primarily a raiding force who attacks from overseas? How does the army function as a matter of military doctrine and logistics? These kinds of things seem far more relevant to hammer out now than fiddly play details. Where's the 'background' for background driven design?

  • Honestly, just give them throwing weapons if they can't have pistols. -You can stash throwing weapons in a belt or sash for easy carrying while being a sailor and doing things like climbing rigging. -Reduces complexity, creating more room for interesting designs elsewhere. -They've had throwing weapons in the past without 'invalidating models', so avoids that concern. -Slightly less range, but can be buffed by +1S spells, and it's probably easier to price.

  • Quote from Darock: “Quote from setrius: “Quote from Giladis: “I would not be so quick to make such statements. For average Joe Legionnaire when they get home from a campaign the most likely activity they will be doing is farming. Then there will artists, poets, carpenters, jewellers etc... I really do not see DE inferior to HE in such matter. ” Power word: Slaves.That is all ” If I remember right... HE have some non-elven Kingdoms which they kind of control. Bit like England controlled India for…

  • Quote from WhammeWhamme: “Quote from Squirrelloid: “Quote from WhammeWhamme: “Elves having meaningful parallels to Haber-Bosch or Borlaug is reasonable. Not necessarily the case, but not something I'd expect the BGT to rule out out of hand, particularly if it fixed a setting hole. ” ...You might want to look up what Haber-Bosch actually entails before so blithely passing it off as something elves could be doing. Pretty sure doing that magically would violate the routine and pervasive use of magi…

  • Quote from WhammeWhamme: “Elves having meaningful parallels to Haber-Bosch or Borlaug is reasonable. Not necessarily the case, but not something I'd expect the BGT to rule out out of hand, particularly if it fixed a setting hole. ” ... You might want to look up what Haber-Bosch actually entails before so blithely passing it off as something elves could be doing. Pretty sure doing that magically would violate the routine and pervasive use of magic. (And do you know how much fertilizer modern farm…

  • Quote from Phaeoron: “I don't, if you were talking to me. I expect HE and DE to be in the same power tier regarding unit prowess, where HE have the advantage in Discipline- and strategy-based approach and DE being more individually skilled in combat. SE could be the most elite spear unit when looking at models without their points costs, since their whole job is guarding the realm and their kin from the dangers of the magical forests they inhabit (and since you can't clear fields in a sentient f…

  • Quote from WhammeWhamme: “Medieval food production was labour intensive. Modern farming is... different. A population that has mastered later era farming techniques has far fewer farmers per capita. 21st century earth is capable of having settlements that feed themselves via dilettante gardeners even without the most industrial aspects being applied. Knowledge is a significant agricultural force multiplier. And dat empire. When you have a highly skilled populace capable of superior crafting capa…

  • Quote from WhammeWhamme: “Quote from Squirrelloid: “Quote from Giladis: “Quote from Squirrelloid: “saying 'these should be equivalent' ” I am not saying they should be equivalent, there are certainly differences but they are not as stark as "professional soldiers vs peasant conscripts".A HE Citizen is supposed to be a skilled combatant in what they do (do keep in mind what they do will be properly fleshed out in the HE LAB rather than comparing what is in the 2.0 HE SAB), at the same time a DE L…

  • Quote from Giladis: “Quote from Squirrelloid: “saying 'these should be equivalent' ” I am not saying they should be equivalent, there are certainly differences but they are not as stark as "professional soldiers vs peasant conscripts". A HE Citizen is supposed to be a skilled combatant in what they do (do keep in mind what they do will be properly fleshed out in the HE LAB rather than comparing what is in the 2.0 HE SAB), at the same time a DE Legionnaire is supposed to be a skilled combatant in…

  • Quote from Giladis: “Quote from Squirrelloid: “They'd start to feel like the professional soldiers they are. They currently feel like peasant conscripts. (HbE has peasant conscripts that outperform them in an equal fight). ” Both DE Legionnaires and HE Citizen Spears fall into the same category of "population under arms". One drawing inspiration from early to middle Roman republic and the other drawing inspiration from greek polises such a Athens, Corinth, Syracuse or Thebes. Where the two diffe…

  • Quote from WhammeWhamme: “This has gone in circles. I'm out. Mostly. One last point: 4+ is not twice as durable as 5+ vs. AP1. 3+ is twice as durable as 6+ vs. AP1. Going from taking 5/6 of wounding hits to 4/6 of wounding hits is not doubling; it is in fact (if my brain is doing the math right, a 25% increase in durability). Relevant, but not double. ” You save 100% more models going from 5+ to 4+ against AP1. That's what I meant.

  • Quote from echoCTRL: “What would be achieved by having 4+AS Legionaires? How would it change the way you play with rhem? ” They'd start to feel like the professional soldiers they are. They currently feel like peasant conscripts. (HbE has peasant conscripts that outperform them in an equal fight). This is the kind of change that would stand out and communicate that DE doesn't just round up peasants to use in battle. (Probably not sufficient on its own, but making DE spear elves relatively elite …

  • Quote from WhammeWhamme: “Quote from Squirrelloid: “Quote from WhammeWhamme: “Quote from matrim: “No issues with OnG being a good race wrt military technology or quality of equipment. However, if OnG, DE, HBE, EoS, DH, ID, WotDG, KoE are all good in this aspect that's half of the races. Pretty much having quality equipment is a common thing and not a strength. We're told several times every strength is assigned to a select few races and not everyone could be good at the samething. In that regard…

  • Quote from WhammeWhamme: “Quote from matrim: “No issues with OnG being a good race wrt military technology or quality of equipment. However, if OnG, DE, HBE, EoS, DH, ID, WotDG, KoE are all good in this aspect that's half of the races. Pretty much having quality equipment is a common thing and not a strength. We're told several times every strength is assigned to a select few races and not everyone could be good at the samething. In that regard access to quality equipment is a red herring in the…