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  • new ideas for SA rules LAB

    bolard - - Saurian Ancients (SA)

    Post

    Quote from Dancaarkiiel: “ Quote from bolard: “someone said in a previous post that saurus could loose 1 of their attacks, it could be doable but what if all saurus models lose 1 attack but get battle focus as an army wide rule? ” I'm not a fan of that rule, model with 3 attacks killing 5 dudes and being extremely spiky in general doesn't combine into a great mechanic. It's probably just too strong to give as an army-wide rule, normaly there's 1-2 units per army with this attack attribute, some …

  • someone said in a previous post that saurus could loose 1 of their attacks, it could be doable but what if all saurus models lose 1 attack but get battle focus as an army wide rule?

  • i agree on the fact that the whole book should have strider forest yep. The're is no logic behind having strider ruins for our monsters. As the gigantic ones are not cav, the only got DTs on 1s so its ok No problem

  • Quote from Darkwise: “Thank you very much for sharing good ideas. Hopefully it brings a little more flavor to this poor army book. For the herd of carnivors, I find that they are too close to our current carnosaur. I imagine them closer to the jurassic parc velociraptors: very mobile, very agile, stealthy, with a force 4, but with frenzy, and lethal strike and why not a rule like "jump" a little movment of fly like the gnasher dasher. Scoot and vanguard. Those rules fit well with its. ” indeed, …

  • i updated with new units this time, feel free to comment

  • i updated the first post with new ideas again. feel free to comment

  • as i see it, the carno alpha is indeed way overcosted. it should go down to 460 points for all the reasons stated above. But Starfall shard should go up the same amount. The problem with what happened is that the shard got a big discount to encourage other models (i e babycarno and tauro) to make use of it. As we have seen, nobody takes the shard on either a tauro or baby carno because it is still too expensive for them. a second thing that makes it bad that way is alpha carno takes up even more…

  • I maybe have a nice idea here: units of vermin swarm are not limited to +3 rank bonus, they can have unlimited rank bonus. if 2 or more units are in the same combat this cannot exeed 6 CR from rank bonus for each different unit => good basic CR subterranean renforcements: when a unit comes from ambush, if it is within 6" of a unit engaged in combat and unengaged itself, take the casualties of this combat onto the unit ambushing instead. only units having the same name can benefit from this. => h…

  • thank you for the answer, its much appreciated Quote from marcema: “I like the concept, is there a reason why you didn't make this crushing bite lethal strike instead of AP10 / ignore fortitude which is basically lethal strike, except that in this way it can't be ignored by items that ignore lethal strike. ” honestly i didnt think about making it lethal strike, but in my understanding of this rule, it is a blow that kills outright someone by severing the head or touching a vital point. here it i…

  • As i read the other threads, i could not restrain myself to make this one. these are some of the ideas i created for the LAB team when it come to us. Some of them are dedicated to units of unmounted dinos (bull for example). here it comes: Ideas for SA : Cold blooded: The model’s Discipline Tests are subject to Minimised Roll. This rule cannot be used for Frenzy Tests caused by Territorial. Territorial: The unit gains Frenzy but must still take Panic tests. March tests must be made within a rang…

  • New Dinos

    bolard - - Saurian Ancients (SA)

    Post

    Indeed i play SA mostly because i love dinos so what we have : alpha carno (should be renamed T-rex for my part...) killing multi wound baby carno (should be renamed tarbosaur) killing large tauro (should be renamed triceratops): killing infantry/kind of a chariot stygio (should be renamed spinosaur): flanker/mage tyro (should be renamed ankylosaur): tarpit => all in the same category (which is the biggest problem in fact) terradons (should be renamed pteranodons) chaff ramphodons (should be ren…

  • SA design guidelines

    bolard - - Saurian Ancients (SA)

    Post

    i have some ideas as well for the revamp of the book. 1) first talking about dinos: every of our dinosaurs should indeed have a distinct role but i also think that at least one moster/large cav should be in every specific category. characters: alpha carno, beta cano, alpha tyroscutus, alpha taurosaur, alpha stygiosaur and each of the small mounts core: raptors (feral), tyroscutus, pachycephalosaurs (something like s3 1a but +1S+1ap in charge and impact hits 2/model)(feral) or skink mounted speci…

  • Quote from Traumdieb: “Like the cuatl idea. Dont like the SW weapons. that way we could have some kind of clear difference between each totem and have some choice as well Hmm, still want to play my Saurian Warlord in TG. That totem of elephant seems broken. 1. this totem is just the same as templeguard are right now except they get a little less offence and more defence. Btw I never understood, why Temple Guard does not have parry. Giving the Thycosomething access to the engine would be an idea …

  • i'm the belgian guy that scored quite nicely at Belama btw what i would suggest for saurian ancients is a bit different: cuatl: - it should have access to more than 4 path of magic. what we lack is a good old druidism master, so what i would do is making more versions of the slaan, with a fixed price and up to 0, 1 or 2 disciplines for free (counted in the fixed price). lvls of slaans if you will the more expensive, the stronger in magic. depending on the version you pay, you would have differen…

  • I have 2 questions on the book now. All books are streamlined now but in the SA book, 2 things remain only in the SA book. 1: mystic travler is not streamlined with other books, shouldn't it be a wizard conclave ? If no, why so? 2: taurosaur can reroll their impact hits. Shouldn't it be given maximised roll on the impact hits instead? If no, why so?

  • Hi again, I did participate in the belgian mercenaries team tournament and i played SA again. i did very well by myself but the team did not unfortunately. i played this list: Thibaud “bolard” Bovy Saurian ancients (captain) Characters [1790/1800] Core [900/900] Special [885] Jungle guerilla [370/1350] Thunder lizards [1320/1575] 900 - Saurian Warlord, Alpha Carnosaur, Light Armour, Paired Weapons, Hand Weapon (Touch of Greatness), Starfall Shard 575 - Saurian Veteran, Carnosaur, Shield (Dusk Fo…

  • DL 2.3 Feedback thread

    bolard - - Daemon Legions (DL)

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    from the more important to the least important: 1 blazing glory, should be 270 points and have the champion rule 2 fiends: should be less than 100 points per additionnal model. 90 is still a lot for 3w r4... maybe put a limitation of models per army and make them significantly cheaper 3 brazen beasts: red haze is very expensive and should be reduced in points, you still hit yourself with it, so it's a very expensive option 4 courtesan: as all other GD, they should have a 6+ armour save as standa…

  • next bit of feedback from more games with the SA: overall the patch isn't that bad still but some more intel about some entries: Alpha carno: the thing with this guy is that now it is way too expensive, especially because it takes points in the thunder lizards section. so for that, i would clearly reduce it's cost to something like 480 for the carno and 100 points for starfall shard. i really think that taking starfall shard is what gives the alpha carno the upper hand in most matchups. by makin…

  • Quote from Pinktaco: “I'm the weird one who enjoys symbiosis :p ” i love symbiosis too but yeah it is a huge investment to make your spells cover the whole table

  • Best Baby Carny build

    bolard - - Saurian Ancients (SA)

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    I would go basalt infusion, lance touch of greatness, shield, dusk forged, talisman of shielding and obsidian rock/rod of battle