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The latest issue of the 9th Scroll is available! You can read all about it in the news.

  • Quote from Just_Flo: “Including the 2 I smuggled on tonight? ” I think so, total list of tournaments included: D1) Cinco de Wingo D2) US Summercamp D3) BsB 2020 D4) OMG Open D5) 8 Turnier der Legionäre D6) Silesian 2020 D7) Zweite Ham D8) Torneo 23A D9) I Torneo Covid GdH 2020 D10) UK Lockdown Brawl D11) Divocaka 2020

  • Quote from Dancaarkiiel: “I'll start and finish D) this evening. ” D) done and sent.

  • Quote from Nerocrossius: “I have finally completed the C) lists (Ocho was big and I wanted to double check it ) If no one else has started D) lists I'll start on them this weekend. ” I'll start and finish D) this evening.

  • ID General Chat

    Dancaarkiiel - - Infernal Dwarves (ID)

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    Quote from WhammeWhamme: “That's an aesthetic choice ” Exactly

  • ID General Chat

    Dancaarkiiel - - Infernal Dwarves (ID)

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    Quote from Zwei: “I dont care what kind of philosophy prevents 4500p of shooting as long as something prevents such a nonsense. ” There's no philosophy, it's just common game balance - same reason why there are limited resources on magic, units being 0-X and so on. Certainly not as bizzare as historical records for a fantasy tabletop game. They're completely detached from each other.

  • ID General Chat

    Dancaarkiiel - - Infernal Dwarves (ID)

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    Quote from WhammeWhamme: “[...] (although as mentioned, T9A armies actually have a huge amount of firepower compared to normal soldiers for historical force compositions.). ” Thank god it isn't a historical game and it's a non-factor then

  • Quote from rolan: “But AP+1 would still help them to be picked more often. ” Indeed. Cobalt Club changes were actually a double edged sword, or even a nerf. AP1 really limits their combat capabilities and makes Rending a must pick on this unit if they ever wish to fight, making them even more expensive (the most expensive infantry in the game btw, behind only fully kited out WDG units).

  • Quote from Macho_Techmarine: “[...] If a Saurian Warlord doesn't take a totem, your Saurus units do not have to take the same totem throughout your army. [...] ” This change alone would make SA so much better to play. No clue why this artificial limitation got implemented in a first place. Quote from Cuendae: “I would give skinks on Taurosaur ability to shoot javelins in close combat. 1. How are they reaching enemies from top of taurosaur with their short hands? 2. They would finally do somethin…

  • Quote from Chronocide: “What about granting DH a rule where after the deployment, any objectives on the table are moved like 6" closer to the DH? ” Dunno, seems pretty strong basically moving it half the way towards you on most deployments especially on stuff like hold the middle. Also it would do literally nothing on flags, breakthrough or king of the hill. Not a great design if it's useless half of the time, right?

  • Quote from Tyranno: “[...] What from 2nd worst army to 3rd worst? Such powercreep... ” Quote from Just_Flo: “So far there were exactly 2 single tourneys (Silesian2020 and UB Lockdawn Brawl) and one team tourney(Cinco de Wingo) in which ID did not overperform. In all other tourneys we have in our database they did overperform.So claiming that Data wouuld show Id to not overperform uses a very select dataset. ” Just so you get the entire picture, cheers little ones

  • Quote from lionamra: “What do you think of these results? ” tenor.gif It's great that all armies are less than a single point within perfect average. Power level is really tight, now it's just a matter of internal balance. So far our Staff has been doing pretty solid job all things considered. As for specific results, I'm really surprised by VC, not so much by OnG - I feel like they're consistently within upper brackets, kinda under the radar.

  • ID General Chat

    Dancaarkiiel - - Infernal Dwarves (ID)

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    Quote from Villon: “[...] So the problem is March&Shoot or "efecrive range" Wich range is acceptable for everyone? - 18" - 21" - 24" - 27" [...] ” Below 24" for sure. Shooting into your enemy's deployment T1 with just marching ahead on a supposedly slow and short ranged shooting isn't right, it's embarrassing. Would also be nice if big infantry blocks didn't have more threat range than some light troops units if their weapons should be considered short ranged, it's just hilarious at this point.

  • Quote from Mad 'At: “A question about Advanced Magic. If an Archwizard successfully casts a spell, no other model in the army may perform a Casting Attempt during the same phase. Does this include Bound Spells? Relevant wording: Quote from Advanced Magic: “If the model successfully casts a spell, no other model in the army may perform a Casting Attempt during this phase. If another model has successfully cast a spell, an Archwizard cannot perform any Casting Attempts during this phase. ” ” No, y…

  • Opponent: SE (Blender prince on horse, blender BSB on horse, shamanism dragon, 2x5 fast, 2x8 dryads, 10 cavalry w/ Distracting, 2x3 kestrels, 10 maidens w/ conclave, ~8 poisons, 2 eagles) - extremely agressive and original list, character bus one-shots literally everything this army has to offer with exception of maybe Alpha in a duel. Scenario: Secure Target Score: 3:17 MVP: Breaker of Spells (3 out of 3 dispels of totemic summon would fail without it), Salamanders (with FSwords almost oneshot …

  • ID General Chat

    Dancaarkiiel - - Infernal Dwarves (ID)

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    Quote from Traumdieb: “Well have you ever made such an animal plopp :). Its beautifull. Supernal is/was a huge nerf this update.[...] ” Huge understatement or you're consciously missing the advantages of being Supernal. Losing by 1 normally is a possibility of breaking and getting caught, especially since it can't be steadfast. Supernal will lose single HP. On the other hand, breaking by 6 means auto death but normally you still have a slim chance of fleeing your pursuer. It's not a nerf, they'r…

  • ID General Chat

    Dancaarkiiel - - Infernal Dwarves (ID)

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    Quote from Tyranno: “Well because a 5++ is generally better than -1 to wound. Plus it is more perceivable by players.[...] ” Since they're 6++ baseline, it's more of a -1 to-wound vs +1 aegis - just as Klexe noted.

  • @Just_Flo B10 and B21 is the same tournament - Art of War 3

  • Quote from Eymuster: “[...] LVP: Coatl was not bad but he just didn’t have the raw power to give me the edge in magic phase. Any suggestion How to improve it while staying within points range? ” Within ~530? I'm afraid it'll be nigh impossible to do so. To keep it cheap you could run with a JStaff and Symbiosis, preferably divination (symbiosis helps out with low ranges and it's pretty versatile on it's own) but other paths are playable as well. Also additional wizard (Adept priest or Mystic Sty…

  • Entirety of B) done and sent - @Just_Flo

  • ID General Chat

    Dancaarkiiel - - Infernal Dwarves (ID)

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    Quote from HappyCan303: “[...] And if anyone tells you the Divine Altar is an anvil, do not trust ANYTHING else they say. It's almost the definition of a glass hammer. HC303 ” Dunno m8, doesn't seem like a glass cannon with S3 AP0 attacks baseline and a couple of S5 AP2 with maybe +1 to wound if you didn't pick the charge. On the other hand it's defensive stats are HP5, Def5, R5 and 4++ on top of it, even 2+ AS if there's character riding it. Not very glassy, eh?