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The latest issue of the 9th Scroll is available! You can read all about it in the news.

  • Quote from KiRaHyuU: “Thunderherds don’t have to be willing beast of burden.... ” Hence the Oxpecker reference

  • Quote from MountainBuns: “Sorry about the wall of text @Giladis, its a tough question you asked. ” Thanks for the explanation

  • Quote from MountainBuns: “The current entry does not feel dark to me. ” To help out can you explain what "dark" means for you specifically. For example Thunder Herds were given a short background introduction focused on how they are perceived by their victims. We did not yet go into details but there are Easter eggs inside and words chosen were very much deliberate. For example how the handlers are described Also when we name rules we strive where possible to match real world concepts. So to giv…

  • Quote from Peacemaker: “in an army that can't heal. ” DE army can heal. Quote from Peacemaker: “burst damage ” I think you are misunderstanding the concept of burst damage in the context of T9A. Burst damage isn't "be so good in initial round of combat to ensure victory or you are screwed" it is simply "damage output in the initial round of combat is superior to damage output in later round of combat". That superiority need not be and is even advised not to be too great.

  • Quote from Kriegschmidt: “Why not replace all of its special rules with this: 'For each Mist Leviathan in the army, one Standard height infantry unit of no more than 20 models may gain the Scout rule.' ” Because the guidelines do not allow it. Unless you want to remove Scout from Raven Cloaks or Vanguard from Dark Raiders.

  • Generally yes, though there are other elements that can come into play as well. The whole point is that the DE army is build mainly around MMU, they will be able to do MSU but not as good as SE, and they will be able to do FLU but not as good as HE.

  • Quote from Boomvalk: “@Giladis please allow the temple militants and spearmen to be 32 rather than 30 so that people can do 8x4 ” Sadly that is beyond my ability to provide. Maximum unit size is determined by the units maximum price and shifted in increments of 5 for standard infantry. So you might see 30 or 35 in the end depending on the price but 32 is impossible

  • ID General Chat

    Giladis - - Infernal Dwarves (ID)

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    Quote from Herminard: “Quote from Giladis: “Quote from Herminard: “I buy all that. But language matters. Industrial Points? Why not *insert term for harnessing fire spirits here* ” Fair point. Will look into it. ” Apprechiated. Taking Tolkien for reference I dont think anyone would mind Isengard-lvl steampunk. Just.. keep it a fair distance from Mad Max? ” In this case I would say it is closer to tech punk of Mahabharata. I do admit our general public is probably not as well versed in eastern my…

  • Quote from Druchii Anointed: “just raise the points cost for additional models so that people who want big blocks ” It is points which are precisely the reason unit sizes are limited. Also the units which have been spoiled so far had been compliant with the unit size limitations. Since the start of the T9A there has been a limit to how much a unit can cost which has had influence on how many models a unit can contain. The LAB production uses a more refined system with several categories of limit…

  • I rarely play without at least one units and can't say I ever thought I should have taken something else instead. While on the other hand if I do not take them I sometimes miss them.

  • ID General Chat

    Giladis - - Infernal Dwarves (ID)

    Post

    Quote from Herminard: “I buy all that. But language matters. Industrial Points? Why not *insert term for harnessing fire spirits here* ” Fair point. Will look into it.

  • T9A map

    Giladis - - Background & Stories

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    Quote from Morrigan: “just gives me impression of a wrong scale ” This was very much intended. But we are currently in the process of updating our map making production means which should allows to create maps faster. That might result in maps being released on their own. The next maps that are coming are the ID regional map and a DE "global" naval map. I hope they will better reflect the scale of the world.

  • Quote from Il Maestro: “Can I ask a slightly sideways question? Are any of the current units changing in a dramatic way that would make modelling them much different? I've just got a fair bit of hobby enthusiasm at the moment and have a whole lot of ideas for units, just wanted to see if there were any I should stick away from based off the current book - like any base changes or units with certain weapons I might want to consider holding off modelling for the next short period of time? Feel fre…

  • ID General Chat

    Giladis - - Infernal Dwarves (ID)

    Post

    @Herminard I still stand by my statement and things have not been adjusted. The T9A setting is a mythological setting in the meaning that while having laws of nature it is not completely bound by it in the same way how stories in mythology do recognise gravity is a thing because things generally fall when you drop them yet there are characters or object that can defy it. Saying the setting is mythological is to stand in opposite to many modern fantasy settings that have become Science Fantasies …

  • T9A map

    Giladis - - Background & Stories

    Post

    The detailed world map is not intended for release because none of the factions in the setting would have anything close to our own cartographic standards. The internal map is used to keep things consistent for the writers.

  • @MountainBuns the world map from the Rulebook. Each of our faction's identitites have both cultural and geographic components.

  • @MountainBuns what about the "N. American" part of DE identity?

  • Quote from Chronocide: “Is the new book seriously just designing minis so we rip off the updated GW elves? ” No. The inspiration for Mist Leviathan came from Shakespear's Tempest, indoeuropean mythology pertaining elves and mists, Lion's Mane jellyfish and a couple of other things. But we did not use any existing miniatures as inspiration.

  • Mierce Miniatures have a large selection of things that can fit the Thunder Herds theme.

  • When creating the army book we wanted to introduce options for several thematic approaches to playing DE apart from the "Grand Army of the Republic". Some are major themes and some are minor and if nothing changes before the book goes to external playtesting each will be possible simply through the player's choice of units. Major Themes correspond to the DE guidelines army sub-divisions: Academy - "The Legion at War" Cults - "Warriors of the Gods" Hunters, Controllers and Beasts - "March of the …